by Ethica » September 23rd, 2010, 4:51 am
I have been thinking recently about what could be done to make each monster type more unique.
So there are 3 areas that can be modified when designing a bunch of rules for a new monster/NPC.
1) Physical Stats - Mind, Body, Movement, Attack, Defence.
2) Special Skills - Magic spells, Ranged Attacks, Special Combat Rules.
3) Behaviour - Requires discussion.
Until now, I've never really considered monster behaviour, I've used each monster strategically to kill heroes, when it might be more fun to play them acting more "real".
So I want to start a discussion about this so I can tabulate different race behaviours and employ them in my games. No dice rolls or definate rules, just guidelines.
For instance:
A single goblin might rout when you've killed all their back-up.
Undead will always attack the nearest hero.
Orcs might be fearful of magic users.
More intelligent creatures might gang up on the weaker heroes, in order to eliminate them first.