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knightkrawler wrote:However, for each figure or piece of furniture that stands on a square that would be crossed if the Line of Sight was on the ground, the attacker must subtract 1 Combat Die.


sajungzak wrote:No questions except why did you choose not to require los for spells?
Sjeng wrote:knightkrawler wrote:However, for each figure or piece of furniture that stands on a square that would be crossed if the Line of Sight was on the ground, the attacker must subtract 1 Combat Die.
what do you mean, on the ground? Are you suggesting heroes can lie flat? Or stand on top of furniture and attack?


knightkrawler wrote:I want feedback. So here goes, the first of my important changes to the game, supposed to clarify and make interpretation more or less obsolete.
I want mistakes in my thinking, grammar, style, absolutely anything, pointed out to me.
If there are questions, shoot. The wording aims at there being none. If there are no questions, let me know by posting "no questions". I need feedback before I go on in this style.
Line-of-Sight (LoS)
If an imaginary straight line can be drawn from the chest of one figure to the chest of another figure, the figures are in LoS of each other. Thus, an attacking figure may make a Ranged Attack. However, for each figure or piece of furniture that stands on a square that would be crossed if LoS was on the ground, the attacker must subtract 1 Combat Die. LoS is automatically and completely interrupted by walls, closed doors, blocked squares, and certain pieces of furniture (according to their rulebook entries), making Ranged Attacks over them impossible. Line-of-Sight is from now on and on all cards called LoS.
OPTIONAL: For each obstacle occupying a square crossed by the LoS in a ranged attack, the attacker has to subtract 1 CD from his Attack Dice. In addition, he must roll 1 CD for each obstacle in succession following the LoS form attacker to target figure. As soon as a skull is rolled, the projectile hits the obstacle. This obstacle then has to defend itself (if applicable) and the projectile is stopped immediately.
Casting Spells
Normally, spells can be cast on any one figure that is in the same room or hallway section as the casting figure. The casting figure can always cast a spell on himself.
If a spell makes an exception to any of this, the card text explicitly says so and thus overrules this.
When a spell card references a "target figure", it means that figure which is affected by the spell according to the spellcaster player's announcement on which figure he is casting his spell on. This figure can be a victim, a thrall, or even a benefactor of the spell.







I think this somewhat overcomplicated. Much of the charme of HQ comes from it's simplicity, and after all, all game rules are simplifications of more complex real processes (at least in role playing and dungeon crawling games, perhaps not so much in nine men's morris). Of course, the original rules can use quite some clarification, but I would tend to define base=figure or even gameboard square=figure. So my choice would be:knightkrawler wrote:Line-of-Sight
If an imaginary straight line can be drawn from the chest of one figure to the chest of another figure, the figures are in each other's Line of Sight.
I would tend to simplify this by ordering the furniture in classes like "high" and "low", and apply other other rules from different chapters to these classes. For example: low furniture can be jumped, climbed on and does not interrupt a LoS, the opposite is true for high furinture. Of course, this does not belong in the LoS rule. Furniture should have its own chapter, defining the appropriate classes (there may be others besides high/low, such as "(non)searchable", "moveable", "destoyable" ...). The LoS chapter just uses the "hight" class:and certain pieces of furniture (according to their rulebook entries).
Line of Sight is automatically and completely interrupted by walls, closed doors, blocked squares, and certain pieces of furniture (according to their rulebook entries) making Ranged Attacks over them impossible.
A: for each figure or low piece of furniture that stands on a square that would be crossed if the Line of Sight was on the ground, the attacker must subtract 1 Combat Die.
B: OPTIONAL: For each obstacle occupying a square crossed by the LoS in a ranged attack, the attacker has to subtract 1 CD from his Attack Dice. In addition, he must roll 1 CD for each obstacle in succession following the LoS from attacker to target figure. As soon as a skull is rolled, the projectile hits the obstacle. This obstacle then has to defend itself (if applicable) and the projectile is stopped immediately.
Casting Spells
By default, spells can be cast on any one figure that is in the same room or hallway section as the casting figure. The casting figure can by default cast a spell on himself.
If a spell makes an exception to any of this, the card text explicitly says so and thus overrules this.
When a spell card references a "target figure", it means that figure which is affected by the spell according to the spellcaster player's announcement on which figure he is casting his spell. This figure can be a victim, a thrall, or even a benefactor of the spell.






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