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HeroQuest 25th Anniversary Edition gets funded

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Re: HeroQuest 25th Anniversary Edition gets funded

Postby drathe » February 25th, 2014, 3:51 pm

Sjeng wrote:Shhhhhhht ;-)

Seriously rhough, i dont know the first thing about hacking.

How about the second or third thing?
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Re: HeroQuest 25th Anniversary Edition gets funded

Postby chaoticprime » February 25th, 2014, 6:57 pm

Sjeng wrote:Shhhhhhht ;-)

Seriously rhough, i dont know the first thing about hacking.


I do. But I didn't do that thing. I don't even think I could with these tiny little tyrannosaur arms of mine...


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Re: HeroQuest 25th Anniversary Edition gets funded

Postby JasonMCM » March 18th, 2014, 4:31 am

So, I can't be help looking at their website once and a while and while looking at their gallery something was bothering me about the 'Female Dwarf'. I couldn't put my finger on it for a while but I think I have figured it out. She is holding her war hammer backwards.
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I'm not a medieval weapons buff but the whole point of the war hammer is to smash correct? As right now she is holding it to hit with the 'point'. i just cannot see how that would cause more smashing that the much bigger much flatter hammer side.

Am I crazy (about this) or is GZ showing more of their dumb?
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Re: HeroQuest 25th Anniversary Edition gets funded

Postby Hero_Of_Retro » March 18th, 2014, 4:34 am

Aye. That work in progress, clearly needs more progress. :P


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Re: HeroQuest 25th Anniversary Edition gets funded

Postby tasoe » March 18th, 2014, 6:30 am

I think it would be acceptable to hit with the pointy end of the hammer.
It would completely destroy anything given the huge mass of the weapon. The other end would have a larger area of impact, thus dividing the force into more places.
Whereas the other end would crush/penetrate anything, rather than just attempting to smash/break something.

Having said that, she is absolutely holding the weapon wrong. But I don't agree that it needs a 180 degree twisting. It is just wrong, something like a 50 degree twist, or 130 twist the other way, would make either end come across as the striking point.


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Re: HeroQuest 25th Anniversary Edition gets funded

Postby wolfie907 » March 18th, 2014, 7:06 am

I gonna be sad if this really makes it to production


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Re: HeroQuest 25th Anniversary Edition gets funded

Postby el_flesh » March 18th, 2014, 10:13 am

The way she's holding the hammer isn't nearly as ludicrous as a female being a heavy warrior relying on strength.
In a fantasy world that's no problem - it just strikes me as real odd that we'd then "argue" about how a weapon should be held...
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Re: HeroQuest 25th Anniversary Edition gets funded

Postby knightkrawler » March 18th, 2014, 4:35 pm

That thing is female?
That thing is a Dwarf?
Seriously, if these two things are the premises for that figure's sculpt, it's the worst miniature sculpt ever. It beats Nagash and the naked slave from Metal Magic.
We don't even need to debate weapon positioning or anything else.

The body has the proportions of a heavily armored human. Period. That is no dwarf, and surely not a female one.

I can build a more naturalistic 32mm female Dwarf from Lego.
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Re: HeroQuest 25th Anniversary Edition gets funded

Postby wolfie907 » March 18th, 2014, 5:31 pm

I think its cool lookin


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Re: HeroQuest 25th Anniversary Edition gets funded

Postby Sotiris » March 18th, 2014, 7:26 pm

I agree with kk.
Also, her arms are too long for a dwarf.
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