
Quest 4: Four Warriors part 2
Akaroth as decieved us all. He has sent us on a chase, but the warriors propably never have left this part of the dungeon. You know a part of the dungeon already and that might come in handy, but be aware that on our abcent, they might have placed or moved some traps. So tread carefully. Once you have found the warriors and their gear, you should search for an exit. Because the way we came in has collapsed, so another route is needed.
Since the heroes have already been trough a part of the dungeon, the dungeon is partly revealed. Place all the furniture of the rooms that have been visitid and place the doors without an open or closed door on the stand. Do not place the monsters yet. Only when they have revisited that room again you can reveal the new monsters. If there were chests that weren't opened during the last time the heroes past (quest 2), then that unclaimed gold is added to the one chest in this quest.
A: Trough this door the heroes enther this dungeon.
B: Here lie the weapons and armour of the warriors. This is to much to carry, so make shure that the warriors get to this room.
C: This chest contains a trap. If it is opened before searching for traps then the hero opening the chest loses 2 life. The chest contains 50 gold.
D: This fireburst trap is plate activated. See previous quest.
E: These are the 4 warriors. Because you freed them, they thank you and keep you company without charging you gold. But without armour and weapons they are rather weak. They have 1 die for both offence en defence. With their weapons, they have the following stats:
The first warrior carries a sword and has 5 MV; 4AD, 4DD, 3MP, 3BP counterattack ability (when succesfully defended; he blocked all skulls and the attack didn't fumble), he may attack on the other players turn with 2 dice.
The second carries A crossbow and has 6 MV; 3(2)AD; 4DD; 3MP; 3BP
The tirth carries a shortsword and shield 9MV; 2AD; 3DD; 3MP; 3BP attack&run ability (can run-attack-run in one turn, total movement may not exceed 10)
The fourth carries a halberdier and had 6MV; 3AD; 4DD; 3MP, 3BP and can attack diagonally.
F: This door is the exit and leads to the next quest. The rescued warriors will join the heroes into their next battles.
Wandering monster: fimir









on the side. Just the one in front en through the exit.


















