The Road Warrior wrote:chaoticprime wrote:
I find this card (in general, not your revision) to be almost redundant. If you were to:
- add an armour card, like a leather jerkin, that allows you to roll 2 combat dice in defence
- use body and mind tokens
- start each character with the correct equipment cards (you are already suggesting this)
- create a skill card for the dwarf skills
Couldn't you then get rid of it completely?
Just my

It is not redundant because there is nothing else that performs the same function. Its function is to be the interface between the player and character. This is not meant to be a "card" within the rules, so it should not resemble one.
I plan to use tokens, and this sheet instructs how many you should have.
How is having multiple cards with the same information better? Creating a brand new equipment card to explain a singular basic value is redundant, unnecessary and not in keeping with either the agenda of this project, or that of the original game. Could you sell this leather jerkin? If so, does that mean you have zero defense dice? If not, then is it the only piece of equipment that is exempt from the rules regarding all other equipment?
The whole point of having information on cards is because that information is only selectively necessary--it comes and goes as needed. The information on the sheet above is such that you will always have it, because you can never lose it. That is the reason why I changed starting equipment to the way it is--you do not always have it, so your base attributes should reflect that. That not being so in the original game has been one of most rampantly confusing issues for many players.
I am not deferring to either EU or US rules regarding how armor works, because the way I do it makes more sense logically, and it also requires less use of conditional clauses that somehow seem to confuse people. Armor should function in layers, because that's how it really works. You add pieces on. Wearing mail is not as protective as wearing plate-mail, but wearing a plates of armor without mail is no better.
Sotiris wrote:chaoticprime wrote:Plate armor is not wrong--instead of having mail and plate mutually exclude one-another, they now stack with the same results. The two, together, make plate mail.
Ahh now it makes sense! I really like this combination of..equipment cards
Can dwarf use his ability on a "rust" spell too? By spending 125 gold coins to save his helmet for example?
I also read your bowgun card. You are using a greek word (orthogonally) that unfortunately we don't. Selecting this word you prevent from the confusion of "are diagonal squares adjacent squares?". In our language those adjacent squares described in the rulebook as "body to body" squares..
You shouldn't let a disappeared hero to block your way..
Yes, though I hadn't yet thought of that particular use, the Dwarf could save his helmet if he had the ginger.
The exact reason I used "orthogonal" was for the reason you described.
The reason I let the Hero block the square was because it was a rule-as-written. That exploit surely exists because the writers of the Elf expansion failed to specify every possible interaction. The wording on the card is actually very imprecise. If I choose to redo the Elf spells, I will certainly not make the same mistake.