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Relationships with Men-at-arms

Discuss new Rules for HeroQuest.

Relationships with Men-at-arms

Postby mo123813 » June 30th, 2010, 5:49 pm

I was watching a Dragon Age Origins review, and they talked about how the way you treat your allies can determine you living or loosing in the game. So, the idea came to me: How about the way you treat your men at arms determines how long they stay!

If I'm right, you hire one, and at the end of that quest they leave, right? Okay, what about if you send them into a room filled with orcs? This is the idea I had. If you send one into a room with a monster, with the man at arms alone, at the end of the quest, they will charge you more (if they survive). Check this out: You send a swords man into a room filled with orcs. The swordsman survived, and killed them all. At the end of the quest, that swordsman realized that that could have ended badly. So he decides to charge an extra 50 coins.

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Re: Relationships with Men-at-arms

Postby el_flesh » June 30th, 2010, 7:33 pm

Oh I would certainly kill him just before the quest ends. That way, you don't have to pay him at all AND you have an amusing head trophy to display. Especially if you make it talk like a puppet.
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Re: Relationships with Men-at-arms

Postby mo123813 » June 30th, 2010, 7:56 pm

I don't know about the Head, but that's not a bad idea...but wouldn't the emperor be upset?
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Re: Relationships with Men-at-arms

Postby Ethica » July 1st, 2010, 9:49 am

I agree, "the dead cost nothing"

I'm not sure how henchmen work cause I've never used them but perhaps the DM should decide that you're treating them like robots and say that they decide to leave you half way through the quest.


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Re: Relationships with Men-at-arms

Postby drathe » July 1st, 2010, 12:32 pm

I doesn't really matter. Unless you're willing to keep your mercenaries free from harms way, which isn't the point of having them, then they're going to die in the first quarter of the Quest any way. Only 2 BP. How long do Fimir last?
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Re: Relationships with Men-at-arms

Postby mo123813 » July 1st, 2010, 12:35 pm

Ah, true. I guess it would kind of pointless then...It was just a thought.
Check out my new character: Halfling! I promise you will consider using it!
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Re: Relationships with Men-at-arms

Postby torilen » July 1st, 2010, 2:18 pm

Besides what drathe said - I think the game was set up to take out the gold BEFORE you go on the quest, that way
you don't cheat like donkey and kill them before the end of the quest and not have to pay them for their services.

(no offense with calling anyone donkey - just adding emphasis)

And, really, the game is also set up with the idea that the heroes are, in fact, that - heroes - heroes don't do that.


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Re: Relationships with Men-at-arms

Postby mo123813 » July 1st, 2010, 5:17 pm

Oh, I've ALWAYS payed before hand. I was sayign even AFTER the quest they want more.
Check out my new character: Halfling! I promise you will consider using it!
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Remember, if you run out of dice,
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6 = black shields
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Re: Relationships with Men-at-arms

Postby el_flesh » July 1st, 2010, 10:35 pm

'Hero' - please yourself!

As a Necromancer seeking ultimately to take all the power for himself, he only seems to be on the side of "good"...
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Re: Relationships with Men-at-arms

Postby Ethica » July 2nd, 2010, 4:04 am

Maybe if they die you should have to make an additional compensation payment to their family.


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