by mo123813 » June 30th, 2010, 5:49 pm
I was watching a Dragon Age Origins review, and they talked about how the way you treat your allies can determine you living or loosing in the game. So, the idea came to me: How about the way you treat your men at arms determines how long they stay!
If I'm right, you hire one, and at the end of that quest they leave, right? Okay, what about if you send them into a room filled with orcs? This is the idea I had. If you send one into a room with a monster, with the man at arms alone, at the end of the quest, they will charge you more (if they survive). Check this out: You send a swords man into a room filled with orcs. The swordsman survived, and killed them all. At the end of the quest, that swordsman realized that that could have ended badly. So he decides to charge an extra 50 coins.
What do ya think
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields