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Difficulty

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Difficulty

Postby Daedalus » January 28th, 2013, 5:05 pm

Infje wrote:The US rules state: “You may only attack with one weapon at a time. The number of dice to roll depends on the weapon you are using”. Let’s say I’m the barbarian and I’ve bought the shortsword. This allows me the use of 2 combat dice. I start out with 3. Does this mean, when using the shortsword, I can throw one combat die less?

Correct. You must use the 2 Attack Dice of the smaller weapon, not the 3 Attack Dice of your starting weapon.

Infje wrote:If so, the only effective weapon for me to buy as an barbarian would be the the longsword or the battle axe. Is this correct?

Usually correct, but not in all cases. Daggers are worth purchasing early on as they allow a safe missile attack against a monster behind a trap. It is also possible to lose a weapon. The Rust Chaos spell and an Ice Gremlin's steal ability come to mind. Then the Barbarian would need to buy a new weapon, and available coin might be low enough at the moment that it would be necessary to settle on a Shortsword purchase. Finally, though it isn't purchased, Orc's Bane is also a step down in Attack Dice if you attack two Orcs in the same turn.

Infje wrote:Also, I can carry multiple weapons and switch between them?...

Though anybody may houserule here, there is no rule stating otherwise. Sjeng and Blackthorn already cited the governing rules. I'd like to stress it is important not to cheeze the switching restriction by allowing an attack with one weapon and a defense with another. Check out the Staff, Battle Axe, and Shield descriptions in the Armory: "You may not use a shield when using this weapon." "May not be used with the Battle Axe or the Staff." To reiterate Sjeng's comment, a weapon (or shield) must be switched on the Hero's following turn. Otherwise you would be wrongly using these restricted combos together.

I think you were already onto the switching principle when you quoted, "You may only attack with one weapon at a time." Here "a time" best refers to both attack and defense in order to agree with the Armory restrictions. Thus, attacking with a Battle Axe and then switching to a Broadsword and Shield in the reciprocal defense isn't allowed. Any change in a combat takes a round of turns to come up, be it a new attack or move, casting a new spell, breaking a previously cast spell, or switching eqiupment.
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Re: Difficulty

Postby Infje » January 29th, 2013, 10:14 am

I always enjoy reading your explanations. Very thorough. I changed the houserule to this:

As a Hero, you may attack any monster that you are adjacent to. Your attack strength depends on your attack weapon. Some weapons allow you to attack diagonally or from a distance. You may only attack/defend with 1 weapon/shield at a time. You can carry more than one weapon and switch without penalty but only once per turn. If you get attacked before your following turn, you must defend with the weapons that are currently equipped.


Thank you!


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Re: Difficulty

Postby Redav » July 21st, 2013, 11:21 pm

Thread mine...

So, finally had a chance to break out HQ last night and thought I'd give the NA rules a spin. I have to say I was pretty impressed with the outcome. Clearly monsters having body points was a logical situation and whilst I expected that The Trial would be harder than the EU rules, the team successfully completed the quest without losing anyone. They managed to find a bit of treasure and some potions but avoided any wandering monsters.

Even better, they're now hooked!
Now, here's the nerd in me surfacing; what do people do to track a groups progression? Do you just keep it on the character sheets? I've started a spreadsheet that mainly tracks what quest they'll be up to but I thought I'd also keep a log of what monsters they kill and who kills monsters of note.

I'm sure I have a question to clarify but I can't remember what it is. One question I had was when Chaos Spells can be used but I've sussed that one out (quest text). Out of interest, are the treasure cards between EU and NA sets the same?
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Re: Difficulty

Postby Sjeng » July 22nd, 2013, 4:26 am

If you want, you can check the Cards forum, I've created EU versions of all chaos spells and other American cards to use with the EU game.

I'd keep track of names, character played, quests played, gold and equipment. Not much more.
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Re: Difficulty

Postby Redav » July 22nd, 2013, 6:33 am

Yeah, I'd noticed that. Shall hope to start printing stuff out over the next week. What GSM card to you use for the cards? I've estimated my EU ones are 250 - 270ish. Also need to make sure what I use doesn't stuff up our office printer (it's probably fine though).
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Re: Difficulty

Postby Sjeng » July 22nd, 2013, 7:55 am

I simply print it on regular printer paper, backs and fronts seperate, glued together, then laminated.
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Re: Difficulty

Postby Daedalus » July 24th, 2013, 4:44 am

Redav wrote:I'm sure I have a question to clarify but I can't remember what it is. One question I had was when Chaos Spells can be used but I've sussed that one out (quest text). Out of interest, are the treasure cards between EU and NA sets the same?

The Treasure Card decks are similar, but not the same. The EU version has the following differences from the NA version:

Treasure Cards exclusive to the EU set

    1- Empty!
    1- Gold! 10 gold coins
    1- Gold! 1d6x10 gold coins (lose next turn)
    1- Treasure Horde![sic] 100 gold coins
    2- Gold! 20 gold coins (NA has 15 gold coins)
    2- Gold! 25 gold coins (NA has 25 gold coins)
    1- Gem! (50 gold coins) (NA has 2x 35 gold coins)
    1- Holy Water
    1- Potion of Speed

The EU treasure deck contains 2 Potions of Healing, while the NA treasure deck contains 3.
The EU treasure deck contains 1 Jewels! Treasure Card (50 gold coins), while the NA treasure deck contains 2.

The EU treasure deck contains 5 Wandering Monster cards, while the NA treasure deck contains 6.
The EU treasure deck contains 2 Trap! cards (the arrow ones) which are equivalent to the 2 NA Hazard! cards.
The EU treasure deck contains 1 Trap! card (the pit one) which is equivalent to the 2 NA Hazard! cards.
(One can assume the NA Hazard! Cards were introduced with altered wording to avoid confusion with trap rules.)
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Re: Difficulty

Postby Redav » July 24th, 2013, 9:32 am

Cheers. Yes, I've found these differences. I've started a comparison between the two version to better understand the game as a whole and come up with my own version.
Campaign Status
EU Group: Kellar's Keep - The Dwarven Forge
NA Group: The Gathering Storm - Barak Tor - Barrow of the Witch Lord

Project's Status
Rules: House Rules and Clarifications are open for discussion
Campaigns: Thinking
Alternate Mini's: Planning and acquiring
Painting: I've started painting... :o


Rewards:
Grin's Stone Map Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: Difficulty

Postby Infje » October 12th, 2013, 6:45 am

We're having a little discussion here. Surely the broadsword and long sword count as 2 handed weapons? If I do a forum search I see most of you still allow the shield in combination with those weapons. Or can you buy them and switch to them but not dual wield them?


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Re: Difficulty

Postby knightkrawler » October 12th, 2013, 8:25 am

Both are one handed. Never a debate.

You think of a greatsword/bihander or even a bastard sword. chaoticprime will know the correct terms.
In any case, there's no two-handed sword available in vanilla HQ.
Many of us made cards and use selfmade rules for one, mostly a greatsword to be used with 4 AD.

Which is, of course, just a flavor variation to the Battle Axe and not really needed.
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