A friend of mine is really into Warhammer Quest. Ever since we gave it a try, we haven't returned to Heroquest. I know, blasphemy! It's not like the group doesn't like HQ anymore. It's just that the more you play it, the more you start to notice little things that even I have to admit. Luckily, we have this forum. A lot of problems were solved by adopting certain house rules (thank you all) and switching to the US version. However, both games still have pros and cons. I asked the group to come up with a list regarding HQ:
Pros: Simplicity, Monster diversity, Quests (campaigns), Furniture, Art
Cons: Game board is not modular, unbalanced, shallow characters, no real progression
I want to address these issues. But, it has been stressed out that HQ's strength and appeal is it's simplicity. Adding large amounts of role play or a extensive progression system would undermine that. So all changes I'm making will have to follow the principle of keeping it simple. So here we go:
- The game board is easy. I'm just going to print one and cut it up. I can still use the original quests while having it modular.
- Balance/characters are a tougher nut to crack. I already have several house rules to improve the Wizard (the weakest character) but the Elf would be more suited with a bow or a Rogue like character. The Wizard should be more of a healer for the party.
- Progression is the biggest challenge. Because I don't want to go overboard with this. My initial thought is drop the shop all together. Make (better) equipment cards and make it so that players find it during the quest instead of buying it. Gold could be used to unlock levels and each level would boost the stats a little. I was also thinking about adding skills, like dual wind, cleave, frenzy, etc but that's probably going too far already.
Some other things I'm also considering:
- Dropping Mercenaries.
- No more actions allowed in the hallways (player will be given a warning, in case of a trap, that something's a miss). They can throw a die and depending on the result they either spring the trap or not. Secret doors can only be accessed from rooms. Each room can be searched for treasure ones and all the players will get one treasure card (to make up for losing the hallways). Furniture can be searched separately.
Thanks!






































