Daedalus wrote:knightkrawler wrote:Equipment and Artefact cards, like other cards, overrule rulebook texts if they are ambiguous or contradictory. Thus, they allow their owner advantages that sometimes come with disadvantages.
Each card explicitly says which item it represents in the title. Beneath the title, attributes are listed that play a role when other rule texts refer to equipment or artefacts. If a monster's spell tells you to discard a metal piece of equipment, you read all your Equipment cards and see if you find the attribute 'metal' beneath the titles. Among all those you must choose one to discard. If you have no such card, you do not have to discard any.
This is a good way to define a rust spell more explicitly. Same should be done with wooden if you haven't already.
knightkrawler wrote:Close Combat Attacks
Some Equipment and Artefact cards depict a weapon that lets you add a number of combat dice to your Base Attack, but only on close combat attacks. But there are other types of attacks, too, and they are defined differently. Only when you use a weapon that allows you expressly on the card to make anything but a close combat attack, these types of attack are possible for you to make.
An attack against an adjacent figure is always a close combat attack.
This didn't read clearly for me. I'm a bit lost in the combination of exclusion words
only, expressly, anything, and
but. I also first misunderstood the definition as this:
Only when you use a [crossbow] are close combat attacks possible for you to make. To avoid this, I'd change "these types of attack" to something more specific. Perhaps this: "You may make a non-adjacent or non-diagonal attack only if you use a weapon that expressly allows you to on its Equipment Card."
knightkrawler wrote:Diagonal Attacks
Some weapons allow you to attack diagonally by listing the term diagonal as an attribute beneath their titles. That means, the corner of your square touches a corner of the square the figure you want to attack is occupying. A diagonal attack is still a close combat attack and being allowed diagonal attacks is always in addition to being allowed orthogonal attacks with the same weapon.
I get it, but maybe add "That means,
only the corner of your square touches a corner..." or change to "That means, the corner of your square
diagonally intersects a corner..."
knightkrawler wrote: Other Equipment Attributes
Weapons and shields are used either with one hand or with both hands. Which it is, is listed as an attribute ('1 hand' or '2 hands') beneath the card title.
During each round you may only use two hands. Explicitly that means, you can only use two cards reading '1 hand' or one card reading '2 hands' during any given round.
For example, during your turn you shoot your crossbow and during Morcar's turn you are attacked by a monster. You cannot add the 1 die your shield gives you to your Base Defend.
At any given point during a quest, you may only have one card in your deck that lists the attribute 'headgear', plus one card with the attribute 'armgear', plus one card with the attribute 'leggear', plus one card with the attribute 'body armor'.
Maybe you should mention a crossbow requires two hands.
Thanks, me man.
wooden is an attribute, some weapons list the attributes
wooden AND
metal.
The crossbow, shortbow, sling, and the battleaxe list the attribute
2 hands, which I want the players to have to consult to get used to and practice cross-referencing. That's why I didn't include the attribute in the excerpt above. I hope this is as clever as I think it is.
Will look over your semantic suggestions, they make sense for now.
Here's my Equipment list to show you where I am with all this cross-referencing. The only thing I haven't edited 50.000 times are the gold coin values, so forgive me any inconsistencies. I do not wanna break down the price modularly according to attributes and modifying dice. I want some prices to be somewhat awkward and intuitive just for the sake of it.
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Dagger1 hand – blade - thrownThis weapon lets you add 1 combat die to your Base Attack.
45 Gold Coins
Club1 hand – wooden – blunt - diagonalThis weapon lets you add 1 combat die to your Base Attack.
65 Gold Coins
Hatchet1 hand – wooden – metal - blade - thrownThis weapon lets you add 2 combat dice to your Base Attack.
175 Gold Coins
Spear1 hand – wooden – metal - blade - diagonal - thrownThis weapon lets you add 2 combat dice to your Base Attack.
215 Gold Coins
Shortsword1 hand – metal - bladeThis weapon lets you add 2 combat dice to your Base Attack.
150 Gold Coins
Longsword1 hand – metal - blade - diagonalThis weapon lets you add 3 combat dice to your Base Attack.
300 Gold Coins
Broadsword1 hand – metal - bladeThis weapon lets you add 3 combat dice to your Base Attack.
225 Gold Coins
Battleaxe2 hands - wooden – metal - bladeThis weapon lets you add 4 combat dice to your Base Attack.
400 Gold Coins
Sling2 hands – wooden - rangedThis weapon lets you add 1 combat die to your Base Attack.
50 Gold Coins
Shortbow2 hands – wooden - rangedThis weapon lets you add 2 combat dice to your Base Attack.
After each use, roll 2 combat dice. If you roll two hero shields, you have run out of bolts and cannot use the crossbow (turn the card face down) until you pay 30 gold coins between two quests.
250 Gold Coins
Crossbow2 hands – wooden – metal - rangedThis weapon lets you add 3 combat dice to your Base Attack.
After each use, roll 2 combat dice. If you roll two hero shields, you have run out of bolts and cannot use the crossbow (turn the card face down) until you pay 45 gold coins between two quests.
550 Gold Coins
Shield1 hand - wooden – metal - shieldThis armor lets you add 1 combat die to your Base Defend.
You cannot discard this card to regain gold coins.
125 Gold Coins
Leathershirtbody armorThis armor lets you add 1 combat die to your Base Defend.
You may not discard this card to regain Gold Coins.
175 Gold Coins
Chainmailmetal – body armorThis armor lets you add 2 combat dice to your Base Defend.
450 Gold Coins
Warplatemetal – body armorThis armor lets you add 3 combat dice to your Base Defend.
To determine your movement points you roll 2 regular dice and ignore one of them.
You may, at the cost of one full turn, discard this card.
850 Gold Coins
BracersarmgearThis armor lets you add 1 combat die to your Base Defend.
May only be used by Spellcaster Hero types.
200 Gold Coins