Seb wrote:Not sure what special he should have, thoughts?
Always...
a) two attacks with 2 AD each (at the beginning [two short swords], developed with his weapon purchases) IF he announces to surrender his next Defend roll.
The two attacks have to hit two different opponents, each may be defended against normally
b) some variation of the above
OR
c)
My complete SWORDMASTER special rule set:
Targeted Attack: You may re-roll your attack. However, you must accept the re-rolled attempt.
Riposte: If your opponent rolls a skull-less attack, you may immediately counterattack. Your opponent may defend normally. Your counterattack does not count as an action.
Agility/Dexterity: You may not wear any piece of armor that gives you more than +2 attack dice.
(My rules back-formatted into original NA rules, this means he may purchase only shield and helmet, but no additional body armor.) At the beginning of each quest, you must have more AD than DD when fully equipped.
Duel: If any one opponent is reachable for melee you may not make a ranged attack against any opponent.
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The Swordsmaster as presented substitutes the Barbarian template as the attack-based warrior in my game.
The other types are the defence- and skill-based Adventurer (Dwarf), the spell-like powers-based adept (Elf), and the spellcaster (Wizard), in case anyone's interested.