In Advanced Heroquest there are only two types of rings, ring of protection/ring of magic protection, and every hero can wear only one at a time. The first raises the Defense and the second cancels a spell by rolling successfully (something like) a black shield.

In Warhammer Quest the “spell ring” can store a spell (by drawing one spell card randomly) that you can use once per quest.

And in Warhammer Fantasy Battle 3rd Edition (that’s when HQ appears) magic rings can also store a spell, after the first use (on the second or subsequent time) if you roll a black shield the ring is empty (I think you roll before you cast the spell but you lose your action, and that’s why you didn’t roll from the first time). Also in the first time you are rolling a D6 and if you score a 6 the spell randomly is something else than you are thinking (by drawing one spell card randomly?).

The common for all these systems is that all the heroes can use magic rings. in my opinion the third system is the most interesting, but for sure the magic rings are a very good alternative of scrolls and a fine reward for your treasure rooms.


































