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el_flesh wrote:We treat the healing potion as that - whatever level your char is, that's the number of turns your friends have to get to you. Then they pour the *magic* healing potion on you (I mean, really - there's no actual drink we know of that instantly heals anything is there? Unless you mean booz...) and your body heals, returning your brain to functionality (ignore the damage done by more than 5 minutes of no oxygen) and recalling your "soul" right the hell back to your body.
I was in a situation where I had 4 body points, got hit with 6 damage, drunk a +6 potion as I was collapsing into death with -2, and came back to life with 4 body points. But the next hit to take me to 0 would drop me - cannot drink 2 health potions on the same turn! And anything that takes you to negative numbers KILLS you, instantly - your friends cannot help you then.
So if I had then been hit with FIVE damage on the same turn, I would need a new char. Four dmg I could survive if a friend gets to me, but not on the same turn. Also the monsters leave you there to die when you drop at ZERO bp; they don't keep hitting you to destroy you. Though we might have a nasty ass boss do that; it hasn't come up yet. Good way to deal with a player that's becoming waaaaay too powerful...



drathe wrote:This is pretty much what the Artifact: Elixir of Life is for. But it's rare. I think there are only two, or three in all of the official Quests from the GS to FH.



el_flesh wrote:Man a few of us got ourselves killed-ish tonite!
Twice I got hit so bad that I collapsed at zero health - had to be saved by someone else once!
Ran out of medium health potions too!
The rogue got reduced to zero also and had to drink a health potion of her own - but it didn't save her - she was 2 players away from permanently DEAD - and got saved!
Good job.
She's the only female that will play that game with us. And a dam good looking one, too.

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