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Templars List of HQ Weapons

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Re: Templars List of HQ Weapons

Postby Templar » June 7th, 2013, 12:35 pm

Daedalus wrote:I feel reach would work better for the giant flail over the flail, 'cause it's longer.

Note taken. I will change it so it has reach. |_P
Daedalus wrote:Well, at least I'm happy with the halberd. :) I hope it playtests well. (The chart still contains the old rule.)
Also, I'm wondering why you chose to make the flail a fast weapon. It is already differentiated from the other 2 or 3 Attack dice weapons by reducing an opponent's Defend dice. The historic flail was good against shields and armor, so I'd say that is a good match. What I don't remember is it being described as attacking quickly. Have you read this somewhere, or do you have another reason for this ability?

To be completely honest, the reason I count it as fast (and for it to have reach, for that matter) is that it is my favourite weapon...I have quite vivid scenes of a gladiator/templar whirlwinding his way with it through a dungeon in my head. 8-)
I have no good historic reasons for anything but it being good against armour. Still, if enough people say that the rules seem strange I will of course change it...
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Re: Templars List of HQ Weapons

Postby Daedalus » June 7th, 2013, 4:14 pm

Well, if you ever decide it is worth changing (your call--keep it how you like it), you should at least make a flail Artefact card or two that can do those cool things. I think imaginitive combat flavor should be included in the game whenever possible. Orc's Bane doesn't do much, but it is fun to quickly whittle a room of Orcs down with a magic blade when it finally does happen.

Speaking of artefacts, your avatar would make some fun ones:

Justice Brand
Patriot Shield
Colbert's Armor
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Re: Templars List of HQ Weapons

Postby Templar » June 9th, 2013, 1:17 pm

Daedalus wrote:Speaking of artefacts, your avatar would make some fun ones:

Justice Brand
Patriot Shield
Colbert's Armor

Cool 8-) ...I tossed this together based on the european rules...

Wrath of Truthiness
Justice Brand
Weapon
The Justice Brand allows you to roll three battle dice in attack. The attacks made with the Justice Brand are fire attacks. All hits from the Justice Brand must be saved, otherwise no hits are saved.

Colbert's Armour
Body Armour
Colbert’s Armour allows you to roll three combat dice in defence. For every black shield rolled by an attacker in close combat, you may roll one extra die in defence.

Patriot Shield
Shield
The patriot shield allows you to roll one extra die in defence. When you are the target of a ranged attack or a spell, you may roll two extra dice in defence. In addition, after your normal attack you may use the Patriot shield to attack an enemy next to you with one battle die.

Spectacles of Veracity
Helmet
The spectacles of veracity allows you to make search actions even if there are monsters in the same room or corridor.

Bonus for two pieces of the set: +1 Mind point
Bonus for three pieces of the set: +1 Mind point, +1 Body Point
Complete set Bonus: +1 Mind Point, +1 Body point, +1 Battle die when attacking with both the Justice Brand and the Patriot Shield.

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Re: Templars List of HQ Weapons

Postby Templar » June 11th, 2013, 2:06 am

Staff weapons
Staff weapons.JPG
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Re: Templars List of HQ Weapons

Postby Daedalus » June 11th, 2013, 3:54 am

I like the boar spear best, but the thrusting spear better represents your rules options. :2cents: Trading a shield for an extra Attack die seems right. The Men-at-arms halberd works this way, so it's good you kept the basic mechanic in these weapons.
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Re: Templars List of HQ Weapons

Postby Templar » June 12th, 2013, 12:33 pm

Yeah, the Boar Spear is nice. The bigger tip does more damage but makes it unwieldy in one hand...fits beutifully ;)

Miscellaneous weapons
Miscellaneous Weapons.JPG
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Re: Templars List of HQ Weapons

Postby Templar » June 25th, 2013, 2:50 pm

Ranged weapons
Ranged weapons.JPG

Note that the siege crossbow is overpriced by about 50 gold coins. This is because it is inteded that it should not be worth its money unless it is used with the pavise shield, which makes it significantly better.
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Re: Templars List of HQ Weapons

Postby Daedalus » June 25th, 2013, 10:17 pm

Did you make up the dart sling? It looks implausible from the picture. Maybe a javalin launcher could do the job. I remember something like it from a 2nd ed. D&D book. An atyl? Or just go with darts.
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Re: Templars List of HQ Weapons

Postby Templar » June 26th, 2013, 6:31 am

Actually, its a real thing...but there are no good pictures of it.

I found it when searching for alternative ranged weapons:
http://en.wikipedia.org/wiki/Swiss_arrow
http://en.wikipedia.org/wiki/Kestros

It seemed too cool NOT to use 8-)
But since I couldn't find a good picture, I did the best I could. Someday I will make a better one in the same style as the others...but here is an picture illustration of a kestros:

Image

And this was the best picture I could find, but since it didn't fit with the other I had to improvise...
Kestros.JPG
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