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[preview] Yet another hero advancement system

Discuss new Rules for HeroQuest.

Re: [preview] Yet another hero advancement system

Postby Thrawn » April 11th, 2013, 4:56 pm

Just so you know...all of the spells are actually adaptations from warhammer. Dwarf runes are all adapted from the dwarf army. I think tribal magic was taken from amber magic or something like that. (It's been a year since I did any of this. Just recently recovered the files and decided to post them here.)


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Re: [preview] Yet another hero advancement system

Postby Thrawn » April 15th, 2013, 1:30 pm

I'm trying to adapt some of Daedelus' ideas, and seeing if I can expand out to 5 skills per category. That would give up to 10 skill choices to each character.

I really like moving one of the +1 MP skills to another group. I'm trying to decide on splitting up the +1 BP skills as well, although it's actually the dwarf I'd likely give the second one to in that case, or maybe put +1 BP in both the might and dungeoneering groups as well as in toughness, so both barbs and dwarves get +2, but if someone adapts the set and gives might/dungeoneering, that still gives +2 BP as options.


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