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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.



Patroclus wrote:HQ is a living game, a game system open for the GMs to make their own quests. The five quests of wizards of morcar is a proof that the original quests are only as an example of how to play the game and how to create your own quests. Another proof of that is the Adventure Design Kit. They want to teach you how to play and that’s the reason why it still lives.








Sjeng wrote:they should have made 10 quests in my opinion. 2 per wizard, so you can ease into the story better, and gain more equipment/potions etc. to make your chances for survival better, plus 1 quest where the wizards are resurrected/gathered before the final quest where you have to kill all 4 of them.
Idea for an alternative questbook perhaps?



The Road Warrior wrote:I'm planning on using Fanrax the Malicious (the Necromancer) as one of the main bosses in The Chronicles of Sir Ragnar. I'm sure we could find room for the other 3 wizards to make an appearance or be heavily involved in the storyline.


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