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List of special monsters

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: List of special monsters

Postby Blackthorn » January 26th, 2013, 12:41 am

Here's a list of all named characters from the North Amercian Game System and Quest Packs:

King Agrain: Ancient king and defender of the city of Kalos in the time before Chaos. King Agrain was a great warrior who dabbled in magic and created the Halls of Vision to protect his secret laboratory (RWL 3 & 4)

Balur: Fire Mage who assisted the Orcs of the Black Mountains in using fire magic during their raids. He is resistant to fire magic and his lair is deep beneath Black Fire Crag. His destruction was ordered by the Emperor (GSQ 8)
Stats: Movement: 8, Attack: 2, Defend: 5, Body: 3, Mind: 7
Spells: Ball of Flame, Firestorm, Tempest, Summon Orcs, Fear and Escape

Bellorn: Dwarven king who built a great citadel, halls and a mine in the World’s Edge Mountains. His burial hall lies in Kellar’s Keep beneath Karak Varn (KK 5)

Bellthor: Gargoyle who guards the domain of the Witch Lord (RWL 5)
Stats: Movement: 6, Attack: 4, Defend: 6, Body: 3, Mind: 3
Spell: Poisonous breath drains one mind point for each skull rolled on six combat dice

Borokk: Chaos Warlock who has the ability to attack the mind of his enemies (KK 9)
Stats: Same as a Chaos Warrior
Spells: Drains one mind point for each skull rolled on two combat dice

Durgin: Dwarven warrior from the World’s Edge Mountains. Served with Rogar the Barbarian in his campaign against Zargon during which his horn served as the call to arms (GSI)

The Emperor: Ruler of the Empire and leader of its military forces. His personal wizard, Wardoz succumbed to chaotic magic. Ordered the destruction of Balur, the Fire Mage and the forces of the Bastion of Chaos. Was driven from Black Fire Pass by Zargon and his forces, retreated to Karak Varn and escaped into Kellar’s Keep (GSI, GSQ)

The Frozen Horror: Ally of Zargon who commands an army of evil servants in his fortress deep within Ice Mountain. Possesses the Scepter of Glacial Majesty, an evil artifact of vast power, and plots to cover the Northlands and the Empire in a shroud of deadly ice. Defeated by the Barbarian Kelvinos only to return from its icy tomb centuries later to serve Zargon (BQP)
Stats: Movement: 8, Attack: 5, Defend: 4, Body: 6, Mind: 4
Spells: Chill, Ice Strom, Ice Wall, Mind Freeze, Skate, Soothe

Guardian of Grin’s Crag: Gargoyle who guards Grin’s Crag, a hidden passage in Karak Varn (KK 10)
Stats: Same as a Gargoyle, but with 4 body points and an immunity to magic

Gragor: Evil Magician who leads an army of orcs in the Halls’ of Bellorn (KK 6)
Stats: Same as a Chaos Warrior
Spells: Summon Orcs, Fear, Rust, Ball of Flame, Lightning Bolt

Grak: Son of Ulag, the Orc Warlord and possessor of the Wizard’s Cloak (GSQ 6)
Stats: Movement: 8, Attack: 4, Defend: 4, Body: 3, Mind: 3
Spells: Fear, Sleep and Tempest

Grin: Dwarf who discovered a hidden passage in the tunnels of Karak Varn while searching for gold. He carved a map of the passage on stone tablet and hid the pieces throughout the Halls of Bellorn (KK)

Gothar: The Barbarian tribes great elder who was captured by the minions of the Frozen Horror (BQP 3)
Stats: Movement: 6, Attack: 1, Defend: 2, Body: 2, Mind: 4

Gulthor: A Chaos Warrior and leader of a band of orcs from the Black Mountains. He was responsible for the theft of Prince Magnus’ gold while it was en route to the Emperor (GSQ 4)
Stats: Same as a Chaos Warrior

The High Alchemist: Evil alchemist whose laboratory on the western border of the Elven lands contains the only known supply of Moonsilver, a magical substance that opens the entry into the Realm of Reflection (EQP 5)
Stats: Movement: 8, Attack: 3, Defend: 3, Body: 4, Mind: 4
Spells: Mind Blast, Restore Chaos, Summon Wolves, Werewolf’s Curse

Kelvinos: A Barbarian of great power and fame. Centuries ago, he drove the Frozen Horror from Ice Mountain, ending his reign of terror. He did not return from this battle and his body was never found. He later become an undead slave to the Frozen Horror (BQP 7)
Stats: Movement: 5, Attack: 4, Defend: 4, Body: 4, Mind: 0

Kessandria: Witch Queen and ally of the Witch Lord. Her chambers lie near the entrance to the Court of the Witch Lord and are guarded by the Doomguard. She is immune to all spells except for fire spells (RWL 9)
Stats: Movement: 6, Attack: 4, Defend: 6, Body: 3, Mind: 4
Spells: Lightning Bolt, Tempest, Fear, Sleep, Cloud of Chaos

Kenaron: Captain of the Emperor’s Guardian Knights. Trapped with the Emperor’s forces In Karak Varn, he allowed his fellow soldiers to escape by fending off Zargon’s Doomguard singlehandedly until he succumbed to a fire magic attack from Zargon himself (KK)

Krag: Chaos Warrior and lieutenant of the Frozen Horror (BQP 2)
Stats: Movement: 7, Attack: 5, Defend: 5, Body: 4, Mind: 3

Ladril: Elven fighter mage from Athelorn. Served with Rogar the Barbarian in his campaign against Zargon (GSI)

Prince Magnus: Offered reward for the rescue of Sir Ragnar and ordered the destruction of his captor Ulag. The princes’ gold was stolen by a band of orcs led by Gulthor (GSQ 2, 3, 4)

Melar: Wizard who created the Talisman of Lore. His underground laboratory was hidden in a maze to conceal it from Zargon and his evil minions (GSQ 5)

Princess Millandreill: Daughter of Queen Terrellia, ruler of the Elven kingdom. At the age of five, she was kidnapped by her aunt the Archmage Sinestra in an attempt to gain the throne (EQP)

Mentor: Good and ancient sage and guardian of Loretome. Zargon was his apprentice before turning to Chaos. Summons and trains new heroes and assists them in their quests by offering guidance through Loretome (GSI, GSQ, KK, RWL, EQP, BQP)

Ograk: Infamous orc captain who led a band of marauders into the border provinces of the Empire (KK 7)
Stats: Same as a Chaos Warrior

Ollar: A wizard, now deceased, who constructed a magic castle to protect the entrance to a gold mine (GSQ 8)

The Royal Prospector: Elven prospector and sole possessor of the ability to identify the magical substance Moonsilver. He was imprisoned in an old mine by Zargon’s minions and Queen Terrellia sought to free him so he could identify the Moonsilver required to rescue Princess Millandreill from the Realm of Reflection (EQP 4 & 5)

Sir Ragnar: One of the Emperor’s most powerful knights Sir Ragnar was imprisoned by Ulag, the Orc Warlord and a reward was offered for his rescue by Prince Magnus (GSQ)
Stats: Movement: 1 red die, Defend: 2, Body: 2 (this is in his weakened state following his imprisonment)

Rogar: Barbarian prince from the Borderlands who wore a diamond on his brow known as the Star of West. Led a successful campaign against Zargon and his forces (GSI, GSQ)

Sinestra: Elven Archmage and sister of Queen Terrellia, ruler of the Elven kingdom. Sinestra was known for her vanity and pride and sought to take the throne from her sister by kidnapping her five-year-old daughter Princess Millandreill: and holding her captive in her fortress in the marshes of Gliness Fen. Sinestra was a willing servant of Zargon and sought to place the Elven people under his control and bring an end to the Empire. Sinestra possesses magical mirrors than allow entry into the Realm of Reflection (EQP)
Stats: Movement: 8, Attack: 4, Defend: 4, Body: 4, Mind: 9
Spells: Dispel, Firestorm, Mind Blast, Mirror Magic, Reanimation, Restore Chaos, Summon Wolves, Werewolf’s Curse

Skulmar: Leader of the Forgotten Legion, the elite of the Witch Lord’s army. Escaped from the ruins of Kalos with many of the Witch Lord’s most powerful spell books (RWL 7)
Stats: Movement: 8, Attack: 5, Defend: 6, Body: 3, Mind: 4

Telor: Wizard who served with Rogar the Barbarian in his campaign against Zargon (GSI)

Queen Terrellia: Elven Queen and sister of the Archmage Sinestra. Terrellia’s daughter Millandreill was kidnapped by Sinestra who sought to usurp her position as the leader of the Elven kingdom. Queen Terrellia sought a group of heroes to rescue her daughter and created tests to measure their worthiness (EQP)

Tormuk: Necromancer and servant of the Archmage Sinestra. Cast a spell upon two of Queen Terrellia’s bodyguards so they would fight alongside him. His base is in an old castle south of the Elven lands (EQP 6)
Stats: Movement: 8, Attack: 4, Defend: 4, Body: 6, Mind: 6
Spells: Command, Mirror Magic, Mind Blast, Reanimation, Summon Wolves and Werewolf’s Curse

Ulag: Orc Warlord and father of Grak. Ulag was responsible for holding Sir Ragnar captive and his destruction was ordered by Prince Magnus (GSQ 2, 3 & 6)
Stats: Movement: 10, Attack: 4, Defend: 5, Body: 2, Mind: 3

Verag: Gargoyle who lives in the catacombs of Fellmarg’s Tomb (GSQ 1)
Stats: Same as Gargoyle

Vilor: Chaos Warlock and servant of the Frozen Horror (BQP 5)
Stats: Movement: 8, Attack: 4, Defend: 3, Body: 4, Mind: 5
Spells: Chill, Ice Storm, Lightning Bolt, Tempest

The Witch Lord: Enemy of the Empire and leader of undead forces. Imprisoned in a tomb in Barak Tor by a magic seal, he was awoken and fled to his ancient retreat in the Black Mountains. The Witch Lord eventually returned to his stronghold beneath the fallen city of Kalos which was destroyed by Zargon and given to him to rule. Possesses the Spell Ring and can only be harmed by the Spirit Blade* (GSQ 12 & 14, RWL)
Stats: Movement: 1, Attack: 2
Spells: Summon Undead, Fear, Command, Ball of Flame (GSQ 12)
Stats: Movement: 10, Attack: 5, Defend: 6, Body: 4, Mind: 6
Spells: Summon Undead, Fear (x2), Ball of Flame, Command, Tempest (GSQ 14)
Stats: Movement: 10, Attack: 5, Defend: 6, Body: 4, Mind: 5
Spells: Summon Undead, Firestorm, Tempest, Lightning Bolt, Fear, Command (RWL 14)
*In RWL he is also vulnerable to the Fire of Wrath spell, the Ball of Flame spell and the Magical Throwing Dagger

Wardoz: The Emperor’s personal Wizard. Consumed by chaotic magic he was experimenting with and turned into a mindless zombie. (GSQ 7)
Stats: Same as a standard Zombie

Zargon: Evil Sorcerer and former apprentice to Mentor, he sought greater power and pledged his allegiance to Chaos. Was pursued by his former master and fled to the Northern Chaos Wastes where he conjured ancient powers with which overthrow the Empire. Zargon and his allies were defeated by Rogar the Barbarian and driven beyond the Sea of Claws. He eventually invaded the Borderlands which led to open conflict with the Emperor’s army in Black Fire Pass. Zargon and his Doomguard drove the Emperor's and his army into the ancient dwarven stronghold Karak Varn, the dwarves having been conquered previously by Zargon and his armies. At Karak Varn, Zargon defeated Kenaron as the Emperor’s army made their escape into Kellar's Keep. Zargon destroyed the city of Kalos and gave it to the Witch Lord to rule and sought control of the Elven kingdom when the Archmage Sinestra attempted to take the throne from her sister Queen Terrellia. Zargon’s servant The Frozen Horror plagued the Barbarian tribe of the Northlands and planned to cover the Empire in a shroud of deadly ice (GSI, GSQ, KK, RWL, EQP, BQP)

Key:
BQP=Barbarian Quest Pack (The Frozen Horror)
EQP-Elf Quest Pack (Mage of the Mirror)
GSI=Game System Instruction Book
GSQ=Game System Quest Book
KK=Kellar’s Keep
RWL=Return of the Witch Lord
Last edited by Blackthorn on January 29th, 2013, 2:15 pm, edited 21 times in total.
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Re: List of special monsters

Postby knightkrawler » January 26th, 2013, 3:30 am

Perfect.
Facts and Format, everything compiled in there.
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Re: List of special monsters

Postby Sjeng » January 26th, 2013, 5:05 am

Blackthorn wrote:(I really don't want to read those novels.

Why in the Old World not? Why did you buy them then? :P
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Re: List of special monsters

Postby mako-heart » January 26th, 2013, 1:04 pm

It would be rad to have this list redone in HQ fonts and pasted on scroll parchment for an added referance or just something to have for players to read while other players are shopping or filling out character cards. Nice work!!
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Re: List of special monsters

Postby Blackthorn » January 26th, 2013, 1:25 pm

mako-heart wrote:It would be rad to have this list redone in HQ fonts and pasted on scroll parchment for an added referance or just something to have for players to read while other players are shopping or filling out character cards. Nice work!!


Thanks, that's a good idea. I will try to go through the US Quest Packs this weekend.
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Re: List of special monsters

Postby drathe » January 26th, 2013, 2:38 pm

I would definitely like to add this list to the Homepages once it's completed. Complete with links to the other descriptions from the bold character names.
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Re: List of special monsters

Postby Blackthorn » January 26th, 2013, 4:10 pm

drathe wrote:I would definitely like to add this list to the Homepages once it's completed. Complete with links to the other descriptions from the bold character names.


That would be great :) Let me know what you would need from me.

I just edited it to include Kellar's Keep and Return of the Witch Lord.
Last edited by Blackthorn on January 27th, 2013, 1:31 am, edited 1 time in total.
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Re: List of special monsters

Postby Nephew of Mentor » January 26th, 2013, 6:22 pm

I have actually been compiling a similar list of all characters, places, specialty monsters, items and artifacts that I can find in the HQ sources, but little or none of it has been transcribed from the notepads and into a word document. Nice to know you seem to be doing all the hard work. I thought that this type of project would make an awesome wiki, though I understand that was tried once before. Keep up the hard work.
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Re: List of special monsters

Postby Blackthorn » January 28th, 2013, 1:07 pm

Added named characters from the Elf Quest Pack.

I think a HeroQuest wiki that included this list along with all of the places, spells, items, artifacts and monsters would be great. I don't know if I have the ambition to go beyond listing all of the named characters. I didn't realize there were so many, and I still have to add the Barbarian Quest Pack, Wizards of Morcar, Against The Ogre Hoard and the Dark Company as well as add the EU variants for the quests that were released in both Europe and North America.
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Re: List of special monsters

Postby Goblin-King » January 28th, 2013, 1:29 pm

Well, the thing about a wiki is that many can contribute - I'm certain many (some?) in here would help out if someone would spearhead the project.


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