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Buying Equipment

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Buying Equipment

Postby TMU » December 8th, 2012, 1:06 pm

If a hero (For example Barbarian) buys for ex. a Staff, can barbarian change his weapon as he likes during a quest? As Sword :arrow: Staff :arrow: Sword.
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Re: Buying Equipment

Postby drathe » December 8th, 2012, 2:04 pm

My groups play it as: They choose which weapon to attack with. That remains their equipped weapon until their next turn.
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Re: Buying Equipment

Postby TMU » December 8th, 2012, 2:15 pm

drathe wrote:They choose which weapon to attack with. That remains their equipped weapon until their next turn.

That's how we played too, but it just doesn't feel right that they can change it all the time, if you kwow what i mean :?
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Re: Buying Equipment

Postby Patroclus » December 8th, 2012, 5:33 pm

This is not bad… A hero can shoot with his bow when the enemy is far, hit diagonally if he can’t reach his enemies, and finally draws his spirit blade to kill the undead… he is a war machine, but if he can afford the cost for all these items, why not? Of course, if GM wants to, I wouldn’t have a problem to play with one weapon per quest.


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Re: Buying Equipment

Postby TMU » December 9th, 2012, 2:47 am

Yeah, i'd say that if he changes the equipment, it would take his turn. If he takes a sword, he can move, but not attack or cast spells. :p 'Cause it takes some time to change that weapon. :ugeek:
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Re: Buying Equipment

Postby Goblin-King » December 9th, 2012, 5:24 am

In our games you choose which equipment you wear at the beginning of the quest. If you find new equipment during the quest you have the option to swap immediately.
At the very least I think it should cost a turn to swap. The swiss army knife seems OP in my opinion.

The idea is that the player should choose what equipment is the best for his play style.


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Re: Buying Equipment

Postby knightkrawler » December 9th, 2012, 9:55 am

In my rules, changing the weapon in your main hand costs two movement points.
Attacking before moving means you have to use the weapon in hand.
Loading the crossbow is three movement points.
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Re: Buying Equipment

Postby TMU » December 9th, 2012, 12:02 pm

Thanks guys, I appreciate it. |_P
Goblin-King wrote:If you find new equipment during the quest you have the option to swap immediately.
At the very least I think it should cost a turn to swap. The swiss army knife seems OP in my opinion.

The idea is that the player should choose what equipment is the best for his play style.

I think that's exactly what I meant Goblin-King. ;) Still any other suggestions are welcomed. :mrgreen:
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Re: Buying Equipment

Postby torilen » December 10th, 2012, 4:45 pm

I would play it with my group as such: You can change between weapons, but it costs either your movement
or your action for that turn.

And in case you were going to ask this: You can change between armors, but each armor takes a different amount
of time...plate mail being the longest, at a full three turns (if I remember correctly...I forget exactly what I had
written down for that).


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Re: Buying Equipment

Postby TMU » December 11th, 2012, 1:44 am

Okay thanks a lot Torilen |_P
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