Interview with Ribby (Bourbon and Board Games, was at GenCon the last three years including this one) for anyone who missed it:
https://www.youtube.com/watch?v=P1fABvxCGuMMore rants incoming! Yes, why pay the designers to show up if they can't really do more than the average volunteer manning the booth, when they could be doing something more productive (if there is such a thing to do)? Those guys and gals seem to enjoy themselves at the Con of course, and maybe it's worthwhile, but from a company standpoint, yeah, what's the point. Why do they have to travel to Indianapolis for this? Is there more to this story?
I like to see their smiling faces. I'm sure they enjoy exchanging pleasantries with convention goers. I'm sure they enjoy running games. But why are they being restricted?
And as far as the general (non-press, non-nerd community) public is concerned, there was NO point to AH being at GenCon. So they moved a few more copies of FL (available "everywhere" by now) and WoM (not available everywhere yet but we know a lot of scalped copies are sure to make their way out of the convention thanks to the botched shipment issue, which of course is not AH's and maybe not even Hasbro's fault this time).
-The general public won't get these brown dread shifters... a few more scalped copies won't change that situation any.
-The lack of an announced quest PDF means most people will have no clue a new quest was released, except the few who get suckered into paying for a scalped copy, until a few months from now (?) when it appears in the Companion App as Dread on the Horizon did earlier.
-No no releases mentioned, much less announced.
-WoM was released early. The official release date was March 1st, nearly 4 months prior.
So some reporters who wanted to know this stuff and tell the fans about it, got nothing new. Here in America we're aware that the UK exists, so we got the news already from them. So let Patrick or Doug do a canned interview, and that's it?
I think many of us have seen big companies drop the ball before. Bureaucratic mistakes and foolish decisions lead to awkward moments for employees.
This makes me think of that scene from "Amadeus" where the Emperor is watching the performers on stage dancing without any music and complaining until someone tells him he was the one who had banned it, making the performers look silly. Only thing is, will the Hasbro "Emperor" own up to his mistake or not? Considering how low a priority they've given to this brand, I'm guessing not anytime soon...
Yes, it sends the message from Hasbro corporate to Avalon Hill: hey, what you guys are doing isn't that important. But of course to keep their jobs, they've all got to toe the line. I feel bad for them.
And let's face it, try as we might, and try as some hardcore fans (like Ash and seekhashem, no shade guys, you are trying and I want to believe as well) to put out positive vibes and calm people down, there is a lot of "negative buzz" online already that HeroQuest as a brand is "winding down" that is... fans who support the rumor that maybe we shouldn't expect a lot more from HeroQuest because there isn't much left to give. Now I for one have bounced back and forth on this part, and I'm currently still with the position that Doug & Co. of COURSE want to continue HeroQuest for years to come, and they have ideas they want to us, but considering how thick headed Hasbro seems to be (and if you want to believe they are "powerless" to do otherwise is not proven one way or another, companies can do "whatever they want" that doesn't mean it's really what's best for business, or what we as consumers would want and we have a right to express our opinion even if the company disagrees with us), I continue to have my doubts about it.
Is HeroQuest dying, going away, about to be cancelled? No. At least they've said no. There's been no official announcement cancelling the brand, ending it, or proclaiming it will be wrapped up or scaled back. But much like the "we won't use A.I." pledge, it rings hollow unless we can see results. Is it fair to at least say that the output of new HeroQuest content for the mainstream has gone down, and slowed down in the last year? It is reasonable to say that the communication access granted by the company to the general public has decreased in the last two years? In complete isolation, the "no fan interviews at GenCon" this year means nothing. But combined with the various things that have happened starting with the layoffs, it starts to feel like a pattern (or is it a paranoid fan "conspiracy theory" and nothing more?).
Sometimes it's not just what they say, but also what they don't say... and not just what they do, but also what they don't do, that makes people nervous. As I often say when reporting "negative news" is "I hope I'm wrong about this" and of course, once again I hope I'm wrong.
Maybe it's time again for some strongly worded (but civil) letters be sent to Hasbro Consumer Care about these issues.