Lowery_79 wrote:1) let’s say there are three traps down a single corridor. The elf searches for traps on their turn, how many traps does he find or learn about? I have never been sure on this so when playing I show him all three traps using my finger. Letting him remember where all three are located. If he forgets, doesn’t have a tool kit when he gets to one or try’s to jump off me and fails it goes off.
This is something where there are a lot of homebrew rules out there, but if you are sticking to the current rules as written then you are doing it right. A single trap search is supposed to reveal all traps in that room or corridor. There are quests where trap searches only reveal one trap at a time, but the quest notes specifically spell that out because it is a departure from the normal rule. As for what happens once a trap is found, you are following the correct procedure under the current edition's rules. Some older editions called for putting the tokens on the board after the search and some form of automatic disarm effect for the dwarf, but the 2021 US rules work like you describe. Zargon simply points out which squares are traps and leaves it up to the heroes to remember them and deal with them. If a hero steps onto a discovered trap without declaring a disarm or jump attempt, or flubs their disarm or jump roll, then the trap activates as normal.
Lowery_79 wrote:2) if by chance (weather home brew or in released material) their are two secret passages in a room does the hero find one or both during a search?
Again, just going by current rules, all secret passages in the room are discovered by a single search. In this case, Zargon is supposed to mark each secret door with a tile, but they are still considered to be closed. A secret door opens when a hero moves adjacent to it and declares they are opening it (or uses a Genie spell to do so).
Lowery_79 wrote:Bonus question.
If you’re playing an Egyptian type quest would you consider bobby traps different than regular traps? For example players open a secret passageway and once the door opens a bunch of scarub bettles enter the room at heroes (before they enter the secret passage).
The answer to this is going to be specific to the nature of the quest, so it will really depend on the designer's intent and not a general rule. However, based on similar scenarios in official expansions I think there are a few guidelines for how I would suggest handling this.
- If the scarabs are simply waiting in the secret room to ambush the hero that opens the door, then there probably isn't any way for the heroes to become aware of this trap by searching before opening the door.
- If the scarabs are hidden in the current room and are waiting until the secret door opens to spring a surprise attack, this can be handled similar to the "ambush monster" idea described in the new Wizards of Morcar expansion. An ambush monster can be found by searching for traps in the current room, but there is no way to "disarm" it. Instead, the monster is placed on the board and now behaves like a normal monster during Zargon's turn. It no longer gets to make an ambush attack when the secret door opens.
- If the secret door incorporates some kind of mechanism that releases the scarabs (like from the ceiling or floor), this is probably the trickiest scenario to rule on. Presumably such a device can be discovered by a trap search. However, if the secret door search has not been performed first, will a hero attempting a trap search be able to find it without knowing there is a door to check? I'm thinking no, but this will introduce an "order dependency" to the different search actions, which is something I don't think I have seen happen in HeroQuest before and would be a unique twist. Even if the trap search is successful, you also have to decide whether the trap mechanism is something that can be decoupled from the door mechanism by the Dwarf's skills or the use of a tool kit. If so, then they can attempt a disarm, but if not, you may have to tell the heroes that if they want to open the door, they will just have to accept whatever is about to happen.