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Base game too easy

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Base game too easy

Postby Malcadon » May 3rd, 2026, 6:53 pm

Another simple idea is to use items slots.

There are other topics about this that goes into greater details, but it amounts to setting slots for your hands (for held and rings), heads, body, back, neck and so on, along with a set number of slots to store carried goods such as potions, scrolls, and unused artifacts/equipment. This limit prevents Heroes from carrying too many "consumable" goods (potions and scrolls), and keeps heroes from becoming the Mr. T of magic rings and necklaces.


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Re: Base game too easy

Postby StratosVX » May 4th, 2026, 5:49 pm

The Admiral wrote:
relukupah9 wrote:I crank up the danger by adding extra monsters, giving bosses more body points, and limiting healing. Small tweaks like these keep our group on their toes without slowing the game down.


Heroquest is such a great game that accepts adjustments with no impact on complexity or rules. Heck, the Heroes won't even be aware what you've done.

How do you limit healing? Remove Healing Potions from the quest/treasure deck?


relukupah9 was a spammer who went back and edited their post to include a spam link. You won't be getting a response to your question.


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Re: Base game too easy

Postby wallydubbs » May 5th, 2026, 8:22 am

You can also give bosses extra/more powerful spells from a later expansion, like giving the Witch Lord the Reanimation spell from Mage of the Mirror or Summon Specters.


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