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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Onan wrote:So you would replace the door by an open door and only reveal the monster right behind the door, not the rest of the room? Hmm, this feels a bit artificial.


The Admiral wrote:For me, the doorway monster breaks the must enter rule and means fudges are now required to cope with the anomaly.




1st Edition wrote:The player characters place their models on any square next to the stairway.


Onan wrote:It's the same anomaly as with Pass through Rock: https://www.forum.yeoldeinn.com/viewtopic.php?f=8&t=1281&start=160
In order to reveal an area you need to step in, but as it is revealed it turns out that you are not allowed to step in. Even after over 10 years of debate the HeroQuest sages haven't found a definitive answer.


Onan wrote:I guess we all misplay the following rule:1st Edition wrote:The player characters place their models on any square next to the stairway.
Everybody puts the heroes on the stairway, not next to it.
In Bastion of Chaos it is not even possible to put the heroes next to the stairway


Onan wrote:So you would replace the door by an open door and only reveal the monster right behind the door, not the rest of the room? Hmm, this feels a bit artificial.
BlackJax Guide to Line-of-Sight rules in HeroQuest wrote:A figure can be seen by another figure only if you can trace an unobstructed straight line between the centre of the squares occupied by the two figures. If the line passes through a wall, or closed door, then the figure is not visible.
= "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
= "skull"
= "shield" cancels out a skull (hero & monster)
on your movement roll then the evil wizard player may immediately place a Wandering Monster

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