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WIZARDS OF MORCAR discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: WIZARDS OF MORCAR discussion

Postby The Admiral » February 10th, 2026, 3:41 pm

Well, that one quest looks very impressive. If this ever gets done in English I would love a copy.


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Re: WIZARDS OF MORCAR discussion

Postby Thrasher79 » February 10th, 2026, 7:10 pm

Hello,
All I can offer here is to send you the original data. Then you could have it translated online. Last week, I tried to translate my house rules, which are in a PDF file, completely into English. I must say that I was more than surprised by the result. First, the text was translated, and second, the layout was also well preserved. Except for a few minor errors, which were mainly due to the relocation of images, I thought it was really good.
If there is interest, however, we should create a separate thread for this. I think we are already going too far off topic here.

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Re: WIZARDS OF MORCAR discussion

Postby smafit » February 12th, 2026, 4:24 am

-=MAJOR SPOILERS AHEAD=-
Hi all,

I just bought a copy of the new 'Wizards of Morcar' and have an issue of its placement for a reason I'll get to shortly.
Google has suggested the expansion should be after 'Against the Ogre Horde' probably due to the UK release, but has also suggested placing it after 'Rise of the Dreadmoon'.

Now I'll get to the spoilers... (I've rarely posted here so hopefully I've used the spoiler tags correctly, apologies if I haven't >_<)
[Reveal] Spoiler:
In 'Wizards of Morcar' Sir Ragnar is a traitor again...

Rise of the Dreadmoon spoiler ahead.
[Reveal] Spoiler:
He was also a traitor in Rise of the Dreadmoon due to helping Skullmar to escape in which it said that the Guardian Knights had captured him and he was going to be locked away.
This makes it a little difficult to have Wizards of Morcar after Rise of the Dreadmoon unless:
1.) You omit that particular passage of text from the Rise of the Dreadmoon conclusion that I mentioned earlier suggesting he is still on the run.
2.) Make up additional text explaining he escaped from prison (in which case the rest of the Wizards of Morcar doesn't make sense as he is pardoned).
3.) Move the Wizards of Morcar expansion to just after 'Against the Ogre Horde' in which then, Sir Ragnar has betrayed the king not once but twice....


Ok, so after thinking about it and putting all my original thoughts down (then reviewing the information of all the books and Online Quest 003 - Knight Fall, I have concluded that Wizards of Morcar should go at least somewhere before Rise of the Dreadmoon so after Against the Ogre Horde should be fine.
The reason for this is:
[Reveal] Spoiler:
If you play Wizards of Morcar first it doesn't seem to cause any continuity issues for Knightfall or Rise of the Dreadmoon.
You could say that Sir Ragnar's corruption starts with Wizards of Morcar, he get's pardoned but Zargon's hold is too strong and so he returns to Zargon's side, releasing Skulmar and then the events of Rise of the Dreadmoon unfold.

If anyone disagrees or can think of why this is a problem due to me missing something, please feel free to let me know.

I hope if nothing else, my ramblings could guide others towards the correct placement of the expansion.

~Smaf
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Re: WIZARDS OF MORCAR discussion

Postby Gold Bearer » February 12th, 2026, 7:02 am

Joined in 2011, first post. Epic lurker! :)

Your spoiler tags aren't working by the way, the info is visible without clicking. |_P
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: WIZARDS OF MORCAR discussion

Postby TCSTigersClaw » February 12th, 2026, 4:36 pm

It is definetely after Horde , read again the Intro . It mentions the failure of the Horde .
It should be after the Moon also because if you read again Ragnar is not traitor again , he is a freelancer and Mentor says he regrets what he did more or less

smafit wrote:-=MAJOR SPOILERS AHEAD=-
Hi all,

I just bought a copy of the new 'Wizards of Morcar' and have an issue of its placement for a reason I'll get to shortly.
Google has suggested the expansion should be after 'Against the Ogre Horde' probably due to the UK release, but has also suggested placing it after 'Rise of the Dreadmoon'.

Now I'll get to the spoilers... (I've rarely posted here so hopefully I've used the spoiler tags correctly, apologies if I haven't >_<)
[Reveal] Spoiler:
In 'Wizards of Morcar' Sir Ragnar is a traitor again...

Rise of the Dreadmoon spoiler ahead.
[Reveal] Spoiler:
He was also a traitor in Rise of the Dreadmoon due to helping Skullmar to escape in which it said that the Guardian Knights had captured him and he was going to be locked away.
This makes it a little difficult to have Wizards of Morcar after Rise of the Dreadmoon unless:
1.) You omit that particular passage of text from the Rise of the Dreadmoon conclusion that I mentioned earlier suggesting he is still on the run.
2.) Make up additional text explaining he escaped from prison (in which case the rest of the Wizards of Morcar doesn't make sense as he is pardoned).
3.) Move the Wizards of Morcar expansion to just after 'Against the Ogre Horde' in which then, Sir Ragnar has betrayed the king not once but twice....


Ok, so after thinking about it and putting all my original thoughts down (then reviewing the information of all the books and Online Quest 003 - Knight Fall, I have concluded that Wizards of Morcar should go at least somewhere before Rise of the Dreadmoon so after Against the Ogre Horde should be fine.
The reason for this is:
[Reveal] Spoiler:
If you play Wizards of Morcar first it doesn't seem to cause any continuity issues for Knightfall or Rise of the Dreadmoon.
You could say that Sir Ragnar's corruption starts with Wizards of Morcar, he get's pardoned but Zargon's hold is too strong and so he returns to Zargon's side, releasing Skulmar and then the events of Rise of the Dreadmoon unfold.

If anyone disagrees or can think of why this is a problem due to me missing something, please feel free to let me know.

I hope if nothing else, my ramblings could guide others towards the correct placement of the expansion.

~Smaf
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Re: WIZARDS OF MORCAR discussion

Postby HispaZargon » February 12th, 2026, 9:17 pm

About where to place chronologically WoM expansion remake, assuming the players want to respect the story as much as possible, I think it should played after RotDM, like Avalon Hill said on Discord, but I also think that WoM must be played after JoD too, here is my explanation:

SPOILER STARTS

If you check WoM questbook page 23, you can see that the witch at the Outpost is presented in the text as if it was already known by the Heroes as "THE Witch of the Wyrd CURRENTLY resides here"; therefore, this means for me that the Heroes had already met the witch before (in JoD expansion), so I think WoM should be played after JoD to strictly fit all pieces.

For me makes all the sense also because playing JoD between RotDM and WoM supposely gives more time to Ragnar to escape from jail and do whatever he would need to do with his life before finding him again in WoM. Otherwise, finding Sir Ragnar again right after finishing RotDM would look too forced from a storytelling standpoint, in my humble opinion.

END OF SPOILER

My 2 cents.


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Re: WIZARDS OF MORCAR discussion

Postby smafit » February 13th, 2026, 2:41 am

Gold Bearer wrote:Joined in 2011, first post. Epic lurker! :)

Your spoiler tags aren't working by the way, the info is visible without clicking. |_P



Hi,
I know, sorry about that, I tried a few times to get it to work but without any luck >_<.

~Smaf
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Re: WIZARDS OF MORCAR discussion

Postby smafit » February 13th, 2026, 3:40 am

-=SPOILERS CONTINUED=-

Hi TCSTigerClaw,
I totally agree with you that it comes after Horde for the reason you said "It mentions the failure of the Horde".
Honestly, I couldn't find a page that explains that he is a freelancer in any of the Quest books are you able to point it out?

.-=EDIT=-.
(Sorry HispZargon, just noticed it was you who added this bit >_<)
I saw you created a post around the time you replied to mine stating that it should even go after JoD and your reasoning is very sound. The way the Witch of Wyrd is mentioned in WoM suggests you've met her before.
I also agree with when you said "Playing JoD between RotDM and WoM supposely gives more time to Ragnar to escape from jail".

The thing that I'm struggling with is:

If you place WoM after either RotDM or JoD, I can't find information anywhere that explains:
- That Sir Ragnar broke out of prison.
- That Sir Ragnar was exonerated for assisting Skullmar's prison break or aiding Zargon against the Queen Terrellia.
By the end of WoM, everyone is perfectly fine with Sir Ragnar being back in a position serving the King o_o...


So, to me, the story has a bunch of plot holes that I would like explained and without relying on assumptions.
I would very much love to find some information that explains my issues with the above.

If you or anyone else for that matter could point them out I'd very much appreciate it.

~Smaf


TCSTigersClaw wrote:It is definetely after Horde , read again the Intro . It mentions the failure of the Horde .
It should be after the Moon also because if you read again Ragnar is not traitor again , he is a freelancer and Mentor says he regrets what he did more or less

smafit wrote:-=MAJOR SPOILERS AHEAD=-
Hi all,

I just bought a copy of the new 'Wizards of Morcar' and have an issue of its placement for a reason I'll get to shortly.
Google has suggested the expansion should be after 'Against the Ogre Horde' probably due to the UK release, but has also suggested placing it after 'Rise of the Dreadmoon'.

Now I'll get to the spoilers... (I've rarely posted here so hopefully I've used the spoiler tags correctly, apologies if I haven't >_<)
[Reveal] Spoiler:
In 'Wizards of Morcar' Sir Ragnar is a traitor again...

Rise of the Dreadmoon spoiler ahead.
[Reveal] Spoiler:
He was also a traitor in Rise of the Dreadmoon due to helping Skullmar to escape in which it said that the Guardian Knights had captured him and he was going to be locked away.
This makes it a little difficult to have Wizards of Morcar after Rise of the Dreadmoon unless:
1.) You omit that particular passage of text from the Rise of the Dreadmoon conclusion that I mentioned earlier suggesting he is still on the run.
2.) Make up additional text explaining he escaped from prison (in which case the rest of the Wizards of Morcar doesn't make sense as he is pardoned).
3.) Move the Wizards of Morcar expansion to just after 'Against the Ogre Horde' in which then, Sir Ragnar has betrayed the king not once but twice....


Ok, so after thinking about it and putting all my original thoughts down (then reviewing the information of all the books and Online Quest 003 - Knight Fall, I have concluded that Wizards of Morcar should go at least somewhere before Rise of the Dreadmoon so after Against the Ogre Horde should be fine.
The reason for this is:
[Reveal] Spoiler:
If you play Wizards of Morcar first it doesn't seem to cause any continuity issues for Knightfall or Rise of the Dreadmoon.
You could say that Sir Ragnar's corruption starts with Wizards of Morcar, he get's pardoned but Zargon's hold is too strong and so he returns to Zargon's side, releasing Skulmar and then the events of Rise of the Dreadmoon unfold.

If anyone disagrees or can think of why this is a problem due to me missing something, please feel free to let me know.

I hope if nothing else, my ramblings could guide others towards the correct placement of the expansion.

~Smaf
Last edited by smafit on February 18th, 2026, 3:49 am, edited 1 time in total.
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Re: WIZARDS OF MORCAR discussion

Postby HispaZargon » February 13th, 2026, 8:31 pm

smafit wrote:-=SPOILERS CONTINUED=-

...The thing that I'm struggling with is:

If you place WoM after either RotDM or JoD, I can't find information anywhere that explains:
- That Sir Ragnar broke out of prison.
- That Sir Ragnar was exonerated for assisting Skullmar's prison break or aiding Zargon against the Queen Terrellia.
By the end of WoM, everyone is perfectly fine with Sir Ragnar being back in a position serving the King o_o...


So, to me, the story has a bunch of plot holes that I would like explained and without relying on assumptions.
I would very much love to find some information that explains my issues with the above.

If you or anyone else for that matter could point them out I'd very much appreciate it.

Well, agree about there are details of the story missing in between. You can like or dislike them, believe them or not, but I would not call the ones you mention as plotholes since they are things that we suspect have actually happened sometime but we just don't know how nor the exact moment.

I see it like the events from First Light, they happen in parallel to the Game System campaign, but when playing RotWL nobody actually needs to know in advance what Kessandria did in FL before RotWL events. Then, I don't see the need of knowing how Sir Ragnar escaped before WoM. Of course it is cool such background for the story telling, but not for playing I think. The bad thing is if there are contradictions in the story the Heroes are playing through a pack-chain of games, sure, so thats what I would try to avoid with the order I proposed in my previous post.


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Re: WIZARDS OF MORCAR discussion

Postby wallydubbs » February 13th, 2026, 9:48 pm

Is it just me, but it doesn't seem like anyone else is making the connection between the epilogue of Wizards of Morcar and the blight of Jungles of Delthrak.

I understand that Ragnar's story and redemption arc is inconsistent. I've questioned how he got from an Elvish Prison to a Mercenary guild too. But I might be the only one making a connection between the Epilogue and Jungles of Delthrak. With the bird falling apart and Mentor's warning:
"I fear that our efforts to stop Morcar- erm, Zargon- we turned loose a terrible evil. The malice of the High Altar should have been cast to the edges of the world, yet it would seem some remains..." To me thins seems to link the High Altar to the Blight. The Blight should be like a cancer causing animals to go crazy and inevitably fall apart. It seems to me Jungles of Delthrak might need to come after.


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