Gold Bearer wrote:Cheers.
I'm not talking out the ambiguity of the rules themselves like what's in your LoS, just whether or not the sight rule for spells is something that varies at all between the different versions.
If you are asking about the different versions of the base game rulebooks, and their requirements for spellcasting, here's a quick breakdown:
UK 1989 1st Edition: "Spells can be cast at monsters or characters provided they are visible to the spell-caster. Models in the same room as the spell-caster are always visible. Models in passages or in different rooms are only visible if you can trace an unobstructed straight line from the spell-caster to the target. If the line passes through another model, through a wall, or through a closed door, then the target model is not visible."
UK 1990 2nd Edition: "Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible."
US 1990 1st Edition:
" "SEE"
For the Elf or Wizard to cast a spell, the target must be visible. Heroes and monsters are only visible if an unobstructed straight line can be traced from the spellcaster to the target.
A Good Rule of Thumb: Draw an invisible straight line between the center of the square the spellcaster is on and the center of the square the target is on. If the line does not cross a wall, closed door, Hero or monster, the target is declared visible, even if the line just touches a corner or wall edge. The
following diagram shows an example of what is visible."
US 2021 2nd Edition: (already posted above, but for completeness, reposted here)...
"See (Line of Sight)
For a hero to cast a spell, the target must be visible. Heroes and monsters are only visible if an unobstructed straight line can be traced from the spellcaster to the target.
A Good Rule of Thumb: Draw an invisible straight line between the center of the square the spellcaster is on and the center of the square the target is on. If the line does not cross a wall, closed door, hero, or monster, the target is declared visible, even if the line just touches a corner or wall edge. The following diagram shows an example of what is visible."
The earlier UK editions were more lax on the rules for spellcasting. The newer US rules, including the *current* ruleset from the reprint, specifically require LoS to your target when casting spells.
I believe that *all* spells require LoS to your target, as specified in the rulebook, *unless* the spell card overrides that in the text on the card itself. Take the Genie spell, for instance. One of it's effects specifically *does not* require LoS, while the other effect does. It allows you to "open any door on the board (revealing what lies beyond)" which does *not* require LoS to the target door. Or it allows you to "use 5 combat dice to attack any monster within your line of sight" which *does* require LoS to your target Monster.
Gold Bearer wrote:The skulls of doom spell threw me off because it specifically mentions 'line of sight' which would make sense because it's a projectile thrown from the caster, making me think there's a rule set using sight as including any target in the same room or corridor.
I don't have the new Wizards of Morcar expansion yet (have to wait until it's general release next month to buy it), so I don't know if there were any changes to that spell. I only have the original spells to go off of (the ones you can view and download here on Ye Olde Inn, with copyright dates of 1989, 1990). The Skulls of Doom is a Necromancer Spell from Wizards of Morcar. It's card text says "This spell allows a Sorcerer to hurl a magical skull at any figure in their line of sight. The skull explodes like a fireball and attacks the figure with 2 Combat Dice, which the figure may defend against normally."
I don't see any indication on that spell that it *would not* follow the rulebook's LoS rules for casting spells. In essence, it functions exactly the same as a Crossbow bolt, but is single use and only attacks with two dice instead of the Crossbow's three dice. If *anything* blocks LoS between you and your target (Wall, Closed Door, Hero, Monster, etc), then you can't target them. In fact it appears that all six of the Necromancer spells must follow the base game rulebook's LoS rules for casting spells...
Call Skeleton: Summons Skeletons within LoS of the caster.
Death Bolt: "Hurl this spell at one figure in sight." So, must be within LoS.
Fear: The spell text only mentions "the target." It does not mention that it can target anyone outside the caster's LoS, so you must follow the rules for casting spells (which, again, requires LoS).
Raise the Dead: Again, doesn't mention that you can override the LoS rules, so you can only cast it on a target within LoS.
Skulls of Doom: Discussed above. Requires LoS.
Summon Mummy: Summons a Mummy into a square adjacent to the Sorcerer. Requires LoS.
Gold Bearer wrote:The elf spells as well. Deep Sleep: LoS. Hypnotic Blaze/Time Stop/Disappear/Flashback: Any hero the caster chooses. Slow/Twist Wood: Non specific so standard rules, LoS same as Deep Sleep.
The Elf Quest Pack Elf Spells (available on Ye Olde Inn) have a copyright date of 1992. The Mage of the Mirror Elf Spells have a copyright date of 2023. Both are similar, in regards to their LoS requirements.
Deep Sleep: Specifically mentions LoS.
Disappear: "may be cast on the spellcaster or on any one Hero they choose." This one is a little vague, but it still seems that you need to follow the standard rule of requiring LoS to cast the spell. The "on any one Hero they choose" text doesn't specify that it overrides the basic rule of requiring LoS to your target when casting spells. It would just be weird if you could cast this on another Hero somewhere in a different room across the board from you. I don't think that's the intent. I believe it would still require LoS to your target.
Double Image: Same as Disappear. Probably requires LoS.
Flashback: Same as Disappear. Probably requires LoS.
Hypnotic Blaze: This one also does not override the LoS rule. The *target* of the spell is the Room or Corridor the spellcaster is in (which is obviously within their LoS). The spell *affects* everyone within the same Room/Corridor. But who the spell affects is necessarily different than the spell's target (which still requires LoS).
Slow: Same as Disappear. Probably requires LoS.
Timestop: Same as Disappear. Probably requires LoS.
Twist Wood: Same as Disappear. Probably requires LoS.
I know there are some that believe spellcasters already have a hard time in the game, and will *houserule* that they can use the broader FoV when casting spells, rather than the rulebook's stated rule of requiring LoS. But that is a houserule, not the *actual* rule.
Cheers!




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