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WIZARDS OF MORCAR discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 2nd, 2025, 12:41 am

Parzival wrote:Well, those Discord links did nothing for me except take me to my own Discord servers. :|


Can you not join the HeroQuestFans discord server? I post the link onscreen in all my videos on XSC3 Home of HeroQuest fans on youtube as well... I can IM it to you on discord as well if you want.


As for the Orcs (most anyway) in the vintage Wizards of Morcar on the Orc Shaman quest, they are armed with bows that allow them to attack with 2 at range and 3 adjacent (Goblins attack with 2 at range and 2 adjacent). And the ranged Orcs were so numerous even owners of ATOH won't have enough minis to truly represent them all in a single room at times (the special greenskin monsters in ATOH and WOM originally of course only called for imagination).


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Re: WIZARDS OF MORCAR discussion

Postby LucaRocks » November 22nd, 2025, 2:26 pm

So while we wait for more Morcar news, I was curious as to what NEW element or feature or mini being introduced are people most excited for?

EVERYTHING IS NOT AN ANSWER LOL

If I had to narrow it down, I guess it would be the Artificer. That's a new wizard type being introduced and opens up the door for more constructs or mechanical monsters going forward.

Please let me know what you guys are interested in. And your theories about how the stuff might work.
Last edited by LucaRocks on November 23rd, 2025, 2:48 pm, edited 1 time in total.
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Re: WIZARDS OF MORCAR discussion

Postby wallydubbs » November 22nd, 2025, 10:41 pm

As curious as I am about the Artificer, I don't think we'll be getting much changes in the Warcaster, High Mage, Storm Master or Necromancer from the original. I imagine Golumns and Mimics are creations of the Artificer. The Minotaur is cool addition, I'll probably be using that in Crypt of Perpetual Darkness.

For some reason unbeknownst to me, I'm rather curious to see what the new Female Wizard's card says. Up until First Light the cards for the Wizard read that he can't wear armor and takes 3 groups of elemental spells. First Light changed the "no armor" portion to "most armor." Now I'm curious to see if they take out the "elemental" part of the spells, as we have the 3 new groups.
However in regards to the spells of Darkness, Detection & Protection, I was hoping they would improve these spells, but they actually made them worse, now specifying that Future Sight, Treasure Hoard & Invisibility can now only be cast on the spellcaster. Odds are, only the Wizard will be using these spells (if at all). If the Wizard can only cast these on himself it decreases in value exponentially. If the Elf can cast Disappear on anyone the Wizard should be able to cast Invisibility.
Since Avalon Hill failed to make these spells worth a damn, I'll won't be using these spells as written.


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Re: WIZARDS OF MORCAR discussion

Postby LucaRocks » November 23rd, 2025, 2:55 pm

I agree 100%. The spells were kinda lame to begin with. If they don't do anything to make them even a bit better, they will be wasted money. People will rarely switch them out for the elemental ones.

I allow my wizard to use all 12 spells now that the Elf has his. So I think I may allow the wizard to add one of the three new spell groups for a total of 15. Would be crazy awesome to see a Wizard loaded up like that and I'll adjust the difficulty as needed so that's not a concern. Wizards should have a deep bag of tricks. And the wizard has been there since the beginning so he has experience (currently at Quest 7 of FH).

I was also thinking of having the wizard take any three spells from the new ones, not just one.specific group. That would make them more valuable overall.
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Re: WIZARDS OF MORCAR discussion

Postby wallydubbs » November 23rd, 2025, 4:38 pm

All the artifacts haven't been fleshed out yet, so it's possible that there could be an artifact for the Wizard that allows him to pick up a 4th set of spells. I'm hoping this is the case, I'd implement it earlier on.

3 spell sets is fine for the Wizard in the first few expansions, but around Return of the Witch Lord or Against the Ogre Horde upping his spell sets to 4 would be very helpful. For Frozen Horror and Mage of the Mirror he'll definitely need 4 or even 5 sets of spells.


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Re: WIZARDS OF MORCAR discussion

Postby LucaRocks » November 23rd, 2025, 5:47 pm

Good to know! Thanks!
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Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 29th, 2025, 8:00 am

SteveRS2000 shared these images on HeroQuestFans Discord. I believe they come from a fan from Australia (more details welcome)...

We're not yet seeing all the card text or the inside of the quest booklet. Looks like the colors of the Mercenaries don't match the evil wizards. The mercs we thought were black or dark blue are more of a bog standard gray from the look of it, compared to the black (kind of a really really dark gray, like a black crayon) of the evil wizards. Artificer has an interesting expression compared to the others.

Looks like some kind of pit (of darkness?) tile with a new design. No rubble tiles, which is kind of expected since the NA books introduced the single blocked wall squares in place of using the rubble tiles for both falling block traps AND walls as in the EU originals. We see the reverse side of the "heart coffin" is something new I can't quite decipher.

Looks like there were more room in the box... taken up by a big version of the "Zargon seal." Of course whatever they would have put in there would have increased the cost I'm sure.
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Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 29th, 2025, 8:01 am

More from the above source... thanks again to SteveRS2000 for posting these...
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Re: WIZARDS OF MORCAR discussion

Postby Kurgan » November 29th, 2025, 8:05 am

And the last of the batch of images so far... (from Facebook and Reddit, thanks for checking seekhashem)

More unboxings are being posted I'm sure as we speak and soon we should see those other cards and parts of the booklet!

Credit to the original source on Reddit, gunmavian1975: https://www.reddit.com/r/Heroquest/comments/1p9iune/wizards_of_morcar_unboxing/?share_id=m5ATzTqMrJUo2TDAdUgO6&utm_name=androidcss
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Re: WIZARDS OF MORCAR discussion

Postby LucaRocks » November 29th, 2025, 10:18 am

Awesome!

On reddit, he says he will be posting the cards and more tomorrow. So keep an eye on reddit y'all!
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