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Necromancer 2025 version (Azure)

Discuss the creation of new Heroes and share Heroes you've created.

Necromancer 2025 version (Azure)

Postby Azure » October 10th, 2025, 11:35 am

Welcome brave heroes, to my new iteration of the NECROMANCER

Ahhhhh, the Necromancer... a favorite character from many fantasy stories. A much appreciated character in the Diablo series. Complex, full of nuances, intricate, difficult to manage in a RPG setting...

After many years of play-tests, decisions, counter-decisions, evaluations, and ditching overpowered Necromancy spells I found on the Internetz, I came to some sort of conclusion about the Necromancer hero.
I know many of you have came up with their ideas, mostly our other highly devoted contributor ODANAN, who provided awesome ideas and feedback to us. Many of you tried some spells from the Necromancer
enemy from original HeroQuest (Return of The Witch Lord...maybe ??). You are welcome to use anything you want. Here is my new iteration of it.

After many tests, it appeared to me that the Necromancer, no matter what we do with him, seems slightly OVERPOWERED in multiple aspects. For this reason, I often removed 1 out of the 4 heroes to compensate.
You can run many adventures, including The Trial, with just 2 heroes and the Necromancer. It is up to you to change some things with either his Body Points, or the number of Spells he can carry. I also made sure that
his spells consume BP in some occasions = mostly for the Summons.

:redorb: EL_FLESH will be play-testing this necromancer in a few days from this post. :redorb:

:redorb: THE NECROMANCER :redorb:
Attack Dice : 1
Defense Dice : 2
Body Points : 5 //or 4 (variation available)
Mind Points : 5 // or 6 (variation available)
Keep in mind that the score MUST EQUAL 10 POINTS.
Weapons : Daggers, Kris, Wands, Magical Staffs, Scythe (if they exist in your setting)
Armors : Cloak, Cape, Magical Bracers.
:greenorb: Spells ; Either 6 spells for 5 Mind Points, or 9 Spells for 6 Mind Points.
:greenorb: if you choose to have 6 Mind Points, you will have only 4 Body Points.

:chaoswarrior: In a nutshell, pick the 4BP and 6MP to be able to cast more spells. Pick 5BP/5MP to be able to SUMMON HIGHER MINIONS :chaoswarrior:

:redorb: NECROMANCY SPELLS :redorb:
:blueorb: -All the spells are ''One-Off'', except 1 of them. :blueorb:

:greyorb: Drain Life // LINE OF SIGHT REQUIRED, ONLY AFFECTS LIVING CREATURES, DRAINS 1 BP TO THE ENEMY, NECROMANCER REGAINS 1 BP.

:greyorb: Poison Dagger// MELEE COMBAT REQUIRED, ATTACK NORMALLY AND ADD 1 COMBAT DICE, IF THE ATTACK IS SUCCESSFUL ; DEALS 1 EXTRA BP OF DAMAGE ON NEXT ROUND.

:greyorb: Bone Shield//NECROMANCER GAINS 2 DEFENSE DICE UNTIL HE SUFFERS 1 BP. THEN SPELL EFFECT IS LOST.

:greyorb: Corpse Explosion// LINE OF SIGHT + DEAD ENEMY REQUIRED. IF ENEMIES ARE *ADJACENT* TO THE VANQUISHED ENEMY YOU CAN TRIGGER THE SPELL. ALL ADJACENT ENEMIES DEFEND AGAINST 2 BP OF DAMAGE.

:greyorb: Power Of Death//EMPOWER YOUR SUMMON - - OR YOUR MINIONS. COSTS 1 BODY POINT PER SUMMON. EACH SUMMON GAINS 1 BODY POINT FOR THE REMAINDER OF THE QUEST.

:greyorb: Shadow Ray//A DEADLY BEAM OF DARK ENERGY SHOOTS IN A STRAIGHT LINE AND PIERCES THROUGH ENEMIES STANDING IN LINE. EACH ENEMY SUFFERS 1 BP, ROLL 1d6, ON A 6 THERE IS NO EFFECT.

:greyorb: Flaming Skull//THIS SPELL ACTS LIKE *BALL OF FLAME* EXCEPT THAT UPON A SUCCESSFUL HIT, ALL ADJACENT ENEMIES SUFFER 1 BP OF DAMAGE.

:greyorb: Painful Torment//THIS IS A CURSE SPELL, MARK THE ENEMY OF YOUR CHOICE WITH IT (LINE OF SIGHT APPLIES). THE NEXT DAMAGE THIS ENEMY WILL RECEIVE WILL ADD 2 BP OF DAMAGE.

:greyorb: Fear//LINE OF SIGHT, ENEMY'S MIND POINTS ARE REQUIRED. THE TARGET IS IMMOBILIZED BY FEAR FOR 1 ROUND, ACTS LIKE THE SPELL ''TEMPEST''

:greyorb: Raise Skeleton*//REQUIRES A VANQUISHED ENEMY TO SUMMON. COSTS 1 BP TO SUMMON. THE SKELETON BEHAVES NORMALLY. MAXIMUM NUMBER OF SKELETONS IS UP TO THE GAME MASTER TO DECIDE. 3 MAXIMUM SKELLYS IS THE RECOMMENDATION.

:greyorb: Reanimate//REANIMATE ANY VANQUISHED ENEMY MADE OF FLESH OR BONE (NO GARGOYLE). THE MINION BEHAVES AS USUAL AND HAS ONLY 1 BP.

:greyorb: Summon Ghoul//SUMMONING A GHOUL REQUIRES THAT YOU SPEND ''RAISE SKELETON + REANIMATE'' AS ONE SPELL.
//COSTS ANOTHER BP TO TRANSFORM IT. YOU NEED A VANQUISHED ENEMY.
THE GHOUL HAS 6 MOVE-3 ATK- 2D - 3BP- 0MP.

:greyorb: Skeletal Mage//THIS SPELL WILL TRANSFORM YOUR SKELETON WARRIOR INTO A SKELETON MAGE. COSTS 1 BP.
SAME STATS AS A NORMAL SKELETON, ONLY 1 ATK DICE FROM A DISTANCE (LINE OF SIGHT).

:greyorb: Summon Flesh Golem//THIS SPELL REQUIRES YOU TO TRANSFORM YOUR GHOUL INTO A FLESH GOLEM, COSTS 3 BP TO SUMMON.
THE GOLEM HAS 5 MOVE - 4 ATK - 2 DEF- 3 BP - 0MP.
Azure

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Re: Necromancer 2025 version (Azure)

Postby joec » October 10th, 2025, 11:56 am

Nice work! This looks like it will be fun to play.


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