1. Furniture and movement and visibility
Page 10 of the First Light Rulebook
What about furniture?
In the original HeroQuest, furniture was used for atmosphere— it didn’t obstruct movement or line of sight. Zargon, if you and your table want a more strategic experience, you can treat furniture as though it blocks line of sight and cannot be moved through.”
This is an interesting bit to me. The 2021 Rulebook doesn’t addressed furniture physicality at all; I have no idea what earlier editions said. The Companion App has long had an option to turn on or off furniture as physical objects. I had naturally assumed that as physical things they blocked movement, but never thought of them as blocking line of sight. (For the fireplace, cabinet and bookcases, it was moot, as they were against the walls anyway.) To me, you should be able to shoot or cast spells over an intervening table, desk, altar, tomb, chest or chair, etc..
I assumed that most people even back in 1989 treated furniture as solid, blocking objects. (Sing out if you didn’t.) So I didn’t see this as a necessary rule. I’m led to assume people contacted Avalon Hill with questions, or at least they thought people would do so.
2. The Dwarf’s Starting Weapon
In the 2021 set, the Dwarf starts with a shortsword (Attack 2).
In First Light, he starts with a Hand Axe (Attack 2).
Of course, one has to consult the equipment card to see that the difference of a Hand Axe is that it can be thrown— but only once, after which it is lost.
Here’s the quirk: The rules don’t state what happens to the Dwarf’s Attack value after he throws the Axe.
Now, in the 2021 Quest Book, we know that Heroes deprived of weaponry are all Attack 1 — though that is never stated in the Rule Book. But without that Quest Book, what are the players and Zargon supposed to assume? That the Dwarf can no longer attack? That the Dwarf retains his Attack value, but simply can no longer use a range ability? That his Attack value goes down?
Consider the Wizard— he has a dagger with Attack value 1, and his card says he has an Attack value 1. What happens when he throws that Dagger isn’t addressed in the 2021 Rule Book either… once again, the Quest Book has to give the deciding vote.
I call this an Oops on the part of Avalon Hill. But it’s probably a very old Oops— did the original ‘89 game note what happened when a Hero had no weapons? I assume the Quest Book was essentially the same, but did the then rule book address it?
SIDE NOTE
It’s odd to me that in the passage about furniture, the First Light Rule Book mentioned the original game at all. After all, the intended market for First Light would be new players whose families shop at Target. Would they be likely to even know there was a 1989-92 edition of this game, or what its rules said? Seems a bit unnecessary to bring up at all.
















= one hit
= one hit & pushback
= cancels one hit

