The Admiral wrote:Entangling Roots.
Are these negated by Spiderstep Elixir or Veil of Mist?
Since only Kurgan replied with answers to this, I'd like to provide a seperate Zargon's call for
Viel of Mist. I think the temporary effect of the spell should trump the constant effect of the monster ability. For a similar example,
Disappear prevents monster abilities: a Yeti can't hug, a Polar Warbear can't multi-attack, an Ice Gremlin can't steal, sn Elven Archer can't shoot, and the Frozen Horror and Sinestra can't cast. This is all because the Elf can move unseen.
Veil of Mist also allows a spellcaster to move unseen, so how does this affect a Skullblight? Note that eyes aren't required to see. A Skullblight, like a Skeleton and perhaps a Mummy only have eye sockets, yet they "see" magically. Whether by its roots or eye sockets, a Skullblight somehow senses or magically "sees" a Hero as he passes in an adjacent square. Why does a closed door obstruction block the entangling roots? Is it because the Skullblight's roots don't extend below ground level, or is it because line of sight is blocked? Only blocked line of sight is certain, so I'd think it can be judged as a significant limit on the ability.
This means a Hero that has cast
Veil of Mist can move unseen through the squares occupied by a Skullblight. As a Hero's movement is physically stopped at those squares adjacent to the Skullblight due to its monser ability, it's fair to say that the Skullblight effectively occupies those squares in regards to the movement function of the spell, thus the Hero can move through them unseen and unobstructed.