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Hero Quest Cluedo / Clue

Discuss new Rules for HeroQuest.

Re: Hero Quest Cluedo / Clue

Postby SirRick » December 10th, 2024, 4:07 pm

I did have rules written down somewhere, I probably still have them at the family home. Until I get a chance to find them, I will sum up the basics.

The game used only the stuff from the clue game.

All the characters started in the center chamber and would use the die to move spaces to the different rooms. When a character entered the room, you can search for weapons, and draw a card from the shuffled weapon deck.

Each character had identical HP.

The weapons were of varying power. Bare hands were also an option if you have no weapon. I am not sure how damage was determined, but the weapons from weakest to strongest were: Bare Hands, Rope, Candlestick, Lead Pipe, Knife, Wrench, and the Revolver (which could be fired 6 times, and then had power equal to the Rope after running out of ammo). There was no maximum range on the gun so it was quite useful, but other weapons such as the knife and wrench could be used any number of times.

You could loot weapons of slain opponents. I believe I also had grapple rules to try and disarm an opponent so you could try and get their weapon.


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Re: Hero Quest Cluedo / Clue

Postby wallydubbs » December 13th, 2024, 2:33 pm

Ball of Flame should be a weapon too, replace the candlestick.


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