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JUNGLES OF DELTHRAK discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: JUNGLES OF DELTHRAK discussion

Postby Kurgan » June 2nd, 2024, 6:16 pm

Daedalus wrote:If you play rules as written, I read incapacitated only applies to heroes. However, I could see plenty of Zargons out there turning a blind eye to this to keep a series of Quests humming.


Yeah many things that apply to heroes also apply to mercenaries (restricted by specific restrictions placed on them in the mercenary rule text), but you could argue it.

The incapacitated rules were being used at GenCon 2023 at (at least) one of the Avalon Hill tables (in KnightFall).


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Re: JUNGLES OF DELTHRAK discussion

Postby clos4life » June 2nd, 2024, 9:24 pm

The explorer hero can't wear metal armor besides the different stats. Does anyone know if the berserker has other limitations besides 1 les body point?
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Re: JUNGLES OF DELTHRAK discussion

Postby wallydubbs » June 3rd, 2024, 6:19 pm

I'm not really caring for the new heroes, for better and worse they're just expanding off of the Barbarian and Dwarf. By the looks of it the Berserker is just 1BP under the Barbarian with skill sets and can't wear the Amulet of the North. In fact, the Amulet of the North is the only distinction the Barbarian carries over all other heroes... Albeit he has to go through a broken quest pack to get it.

As for the Explorer, the class is so vague that it could practically apply to any of the heroes, since that's practically what they're doing. Because of this hero the Dwarf no longer seems so special in his ability to disarm traps. Understandably he/she can't wear metal armor and only has 5 body points, but this is supposedly balanced out with skill cards and an increase in mind points. The skill cards are increased protection and detection from traps, showing up the Dwarf a little bit. I don't rightly understand the over-increase in mind points. I guess it's a potential balance system.

Using my comparative points system the starting Barbarian and Dwarf both have 14 pts, the new Explorer hero, thanks to his skill cards and trap disarm has 16 pts! Only a default Monk ranked that high, and he has massive restrictions on building up weapons. The Berserker is at 14.5 pts., which puts him on par with the Knight. 1 extra body point is the only thing the starting Barbarian has over the Berserker and Knight, he just needs to be patient and get through the Frozen Horror before he can show any bit of superiority. Avalon Hill needs to come up with a 5 Attack Dice weapon that only the Barbarian can use.


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Re: JUNGLES OF DELTHRAK discussion

Postby SirRick » June 3rd, 2024, 8:41 pm

I’ve been waiting to see the back of the Berserker card to see if they have any stipulations with equipment. Maybe limited/no armor, no ranged weapons, or no restrictions?

I was hoping the Berserker skills were just a set of skills that could be given to the Barbarian, but they seem a little too strong to just give to him straight up. I’ll stick with giving the Barbarian a reroll with melee weapons for now. Otherwise I like the Berserker hero so far.

On paper, the Explorer seems a little strong, but in practice it seems fine. The limited armor and low Body Points is a big price to pay to know if there is a trap on the other side of the door you just opened. While Body Points are treated equally to Mind Points in character design, Body Points are the more useful currency of the two. I’m fine with the useful abilities in exchange for some BP.


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Re: JUNGLES OF DELTHRAK discussion

Postby wallydubbs » June 3rd, 2024, 9:33 pm

clos4life wrote:The explorer hero can't wear metal armor besides the different stats. Does anyone know if the berserker has other limitations besides 1 les body point?


I haven't gotten to see the front of his card, but much like the Knight's skill Knight's Challenge, which can be a double-edged sword, the Berserker's Enraged skill is also harmful to him and may not always work in his favor. I'm willing to bet there's no other major difference. The Barbarian's advancement is in the Amulet of the North.


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Re: JUNGLES OF DELTHRAK discussion

Postby LucaRocks » June 4th, 2024, 12:29 pm

https://youtu.be/SBO_oXCTKPM?si=jnaI2YWjigun_eNj

ABNB's take is up there.

He reveals that the berserkers CAN NOT use ranged weapons.
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Re: JUNGLES OF DELTHRAK discussion

Postby Vorimir » June 4th, 2024, 1:34 pm

Now we can question is throwing weapons are ranqed weapons. I suppose they count as but who truly knows...
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Re: JUNGLES OF DELTHRAK discussion

Postby Farwatcher » June 4th, 2024, 2:08 pm

I feel like letting the berserker throw daggers/handaxes fits the flavour of the hero -- plus, it's useful as a gold sink. Heck, I might let them throw battle axes, if they want to spend 450 gold per quest for a one-time attack...
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Re: JUNGLES OF DELTHRAK discussion

Postby SirRick » June 4th, 2024, 2:52 pm

I know d&d rules consider weapons like Daggers and Hand Axes as melee weapons, that can the thrown, but are not considered ranged weapons. This is HeroQuest so it could be different.


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Re: JUNGLES OF DELTHRAK discussion

Postby LucaRocks » June 4th, 2024, 3:40 pm

My question is if Bzerk is supposed to get in there and tangle, why doesn't he have MORE BP than the Barbarian? I guess the skills are supposed to make up for that?
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