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EAHQ 2nd Edition rulebook release.

Topics related to Games Workshops Advanced HeroQuest.

EAHQ 2nd Edition rulebook release.

Postby Dieterdg84 » May 25th, 2024, 8:03 am

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Hey everyone,
As some of you might know by now, I'm quite the fan of Enhanced AHQ originally made by Gunzhard. It's a collection of all the rules and content from Terror in the Dark and all the White Dwarf releases, along with some extra content and houserules. I found those very interesting, but they probably didn't get enough playtesting. It made the game easier for starting Heroes, but once the Heroes survived a few expeditions, the game became too easy. Especially when using a Wizard, Mage or Fighter-Mage.

This is my take on a rebalanced release of EAHQ: Advanced Heroquest Enhanced 2nd Edition. I kept most of the houserules it introduced, but spell components are back in the game. There's still a chance of losing Fate Points permanently when using too many during the same phase. I added some tweaks like a soft cap on Toughness (credits to RECIVS for this) and introduced a few new classes to the Enhanced class creation system...
I will add document with a list of changes compared to the base game in the near future. But to be honest, it remains quite loyal to the base game.

The new Enhanced AHQ rulebook can be found in the following link:
https://drive.google.com/drive/folders/ ... drive_link

The updated Character cards with Heroic abilities can be found here:
https://drive.google.com/drive/folders/ ... drive_link

The Adventure book in the same aesthetic with all the official quests remade can be found here:
https://drive.google.com/drive/folders/ ... drive_link

All the most important content I made over the last 2 years can be found in the following link:
https://drive.google.com/drive/folders/ ... drive_link

Let's go dungeon delving!

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Enhanced Advanced Heroquest 2nd Edition - https://enhancedahq.blogspot.com/
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Re: EAHQ 2nd Edition rulebook release.

Postby Stabsam » May 26th, 2024, 3:38 am

Wow, you are crazy, that must have been soo much work! How long did it take?

It looks great!
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Re: EAHQ 2nd Edition rulebook release.

Postby Tin » May 26th, 2024, 5:42 am

Great job on this! We're working on something similar, I'm doing the same as a huge compendium but in the original art style and vanilla rules. Your's looks amazing!
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Re: EAHQ 2nd Edition rulebook release.

Postby b_0 » May 26th, 2024, 10:50 am

Tin wrote:Great job on this! We're working on something similar, I'm doing the same as a huge compendium but in the original art style and vanilla rules. Your's looks amazing!

I hope you include chaos thug archers, to make use of the battle masters miniatures.
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Re: EAHQ 2nd Edition rulebook release.

Postby Dieterdg84 » May 26th, 2024, 4:37 pm

Stabsam wrote:Wow, you are crazy, that must have been soo much work! How long did it take? It looks great!

Haha, thanks! I started working on it 22th of April. A few hours almost every evening. Took me a bit longer than a month :oops:

Tin wrote:Great job on this! We're working on something similar, I'm doing the same as a huge compendium but in the original art style and vanilla rules. Your's looks amazing!

Thanks! glad you like it, and great idea! While I was previewing my rulebook in the AHQ facebook group, there were actually people hinting me to make an original art style version with vanilla rules! Really looking forward seeing yours!

b_0 wrote:I hope you include chaos thug archers, to make use of the battle masters miniatures.

Chaos Thurg Archers are actually a thing in the Terror in the Dark expansion. Quest Two of the Necromancer questline uses them.
They were using Short Bows with magical arrows as far as I know. But they didn't bother making a monster stat card for it though.
You have to edit it yourself, which is quite easy to do. Just take the base stats of a Chaos thug, and add a Short bow & fill in the ranged info from the "Ranged Hit Rolls Table" and "Ranged Weapons Table".
Enhanced Advanced Heroquest 2nd Edition - https://enhancedahq.blogspot.com/
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Re: EAHQ 2nd Edition rulebook release.

Postby b_0 » May 26th, 2024, 8:44 pm

Dieterdg84 wrote:
b_0 wrote:I hope you include chaos thug archers, to make use of the battle masters miniatures.

Chaos Thurg Archers are actually a thing in the Terror in the Dark expansion. Quest Two of the Necromancer questline uses them.
They were using Short Bows with magical arrows as far as I know. But they didn't bother making a monster stat card for it though.
You have to edit it yourself, which is quite easy to do. Just take the base stats of a Chaos thug, and add a Short bow & fill in the ranged info from the "Ranged Hit Rolls Table" and "Ranged Weapons Table".


I'm just saying that if people are making compendiums, that's one of the things they ought to include, especially if it's easy enough to do and part of an original quest. Also, stat cards for other battle masters miniatures would be nice as well(i.e. henchmen archers, and crossbowmen). elf archer henchmen would be nice as well.
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Re: EAHQ 2nd Edition rulebook release.

Postby Thanquol » February 22nd, 2025, 3:01 pm

It looks nice; it must have been a labour of love. Dieter, I've attempted to send you a couple of PM, which I have listed some possible typographical errors that I've noticed in those PDF files. I think a few of them were the caused by the InDesign program itself, and others were obviously OCR artefacts.

Plus several mistakes were carried over from the original AHQ Rulebook itself. They had quite a lot of minor slip-ups in the original AHQ published rules.


Sarcasm: You will call-know me as master-king! Whatever I say-squeak, you do. /Sarcasm
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Re: EAHQ 2nd Edition rulebook release.

Postby Dieterdg84 » July 10th, 2025, 5:23 pm

Thanquol wrote:It looks nice; it must have been a labour of love. Dieter, I've attempted to send you a couple of PM, which I have listed some possible typographical errors that I've noticed in those PDF files. I think a few of them were the caused by the InDesign program itself, and others were obviously OCR artefacts.
Plus several mistakes were carried over from the original AHQ Rulebook itself. They had quite a lot of minor slip-ups in the original AHQ published rules.


Hello everyone,

As you can see in this topic, Thanquol generously provided me with a comprehensive list of corrections, inconsistencies, and suggested improvements for my rulebook and adventure book.
I'm happy to say I've finally finished implementing all the corrections. Huge thanks again to Thanquol for the excellent proofreading work!
Alongside that, I also reworked the spellbooks. Previously, they were presented as images, and I received some feedback that they were hard to read. I've completely redone them now. So everything should now be much easier on the eyes.
Expect a similar update for the adventure book (hopefully) in the near future.
Enhanced Advanced Heroquest 2nd Edition - https://enhancedahq.blogspot.com/
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Re: EAHQ 2nd Edition rulebook release.

Postby Thanquol » July 15th, 2025, 2:57 pm

Dieter, the latest iteration of the EAHQ: Advanced Heroquest Enhanced Second Edition rulebook is vastly improved – keep up the good work.

However, I've noticed a few lingering typographical gremlins and punctuation quirks that might still benefit from some more sweeping. I'll take another look through your updated EAHQ Second Edition PDF and flag anything that stands out.

Short Stories: I know I sent over quite a few corrections for the two short stories. It looks like a dozen or so slipped through into this version – likely just an oversight, exhaustion, or perhaps Adobe InDesign decided to test your patience.

I'll post the corrected versions (updated: 15 July) here in the thread so they're easy to reference if you want to revisit them. Games Workshop's originals (page 6 and page 50 of the AHQ rulebook) were riddled with typographical oddities, so most of these are inherited issues.

For reference, the original Games Workshop Advanced Heroquest Rulebook (PDF scan) is linked via the Advanced HeroQuest Wikipedia page.

I'll continue reviewing the rest of the rulebook over the coming weeks. So far, apart from the short stories, it's looking much cleaner, e.g. mostly just the occasional slips. I'm only up to page 10, but the difference is night and day compared to the earlier version.


These are corrected versions of two short stories from the original printed AHQ rulebook (page 6 and 50), posted here for educational review and clarity.

Thanquol's corrected version based upon: Advanced Heroquest Rulebook, Page 6.
“By Sigmar, these mountains are sore on the feet,” thundered the warrior Heinrich Löwen, red-faced from the exertion of making his way up the steep, mossy path.

Sven Hammerhelm gave him a flinty stare. “Manling, the Grey Mountains are but gentle hillocks compared to the peaks of the World’s Edge. When you have gazed down from the snowline of Karaz-a-Karak and seen all the lands of the eastern Empire spread out beneath you then you will have climbed a mountain.”

Heinrich looked at the Dwarf and shook his head. “I was joking, Sven. Sigmar knows our position is precarious enough. Stuck half-way up a gentle hillock, pursuing murderous Ratmen to avenge a half-crazed mage. We could use a little humour.”

“My master was a great and wise man,” said Magnus seriously. He stroked his beard and looked grim. “We seek not only to avenge Jervais but to prevent the Amulet of Solkan falling into the claws of the Sorcerers of Clan Skryre. If our quest fails the world will be in peril.”

His tone brought home the gravity of their position. Heinrich had never seen his friend so obsessed. Finding his teacher dead amid a deserted battlefield of butchered retainers and slaughtered Skaven had changed him. Magnus was no longer the carefree young wizard he had met in Parravon; he was a driven man, possessed by a need for vengeance worthy of angry Solkan himself.

Heinrich envied Magnus his certainty. The fear that gnawed at him increased with every laborious step. Every pace carried him nearer to deadly danger. As the shadows lengthened under the brooding peaks he wondered why he had ever exchanged the safe life of a fisherman on the mighty Reik for the perils of adventuring.

The Elf Torallion returned from scouting ahead. “The Skaven’s trail leads onto a great valley,” he said softly. “I found traces of blood on the rocks. Some of them must be wounded.”

“You don’t say, oh mighty hunter,” said Sven sourly.

Torallion ignored him. “At the end of the vale is an entrance. It must lead down to their lair.”

Over the shoulder of the mountain was a deep hollow. In its centre brooded a mist-covered tarn. Around it claws of rock groped skyward.

“I do not like the look of that water,” said Sven, tugging at his beard.

“You feel that way about all water, bathwater included,” said Torallion airily. The Dwarf gave him an angry look.

“Enough bickering,” said Magnus. “We must all work together if we are to survive. The servants of the Horned Rat lurk below. Warriors of Clan Mors have already killed twelve men to acquire my master’s piece of the Amulet. They will show us no mercy if they discover us.”

The Elf bowed to the Dwarf then turned his gaze to the lake. “You are correct, child of Grugni. I have travelled far since leaving Athel Loren’s fair glades. From the Chaos-tainted woods of the Empire to the salt marshes beyond Sith Rionnasc’namishathir, which men call Marienburg. Never have I seen a more gloomy place.”

“You’ve never stood on the northernmost peak of the World’s Edge Mountains and watched the dark aurora dance over the blighted Chaos Wastes, then,” said Sven.

Heinrich felt a crawling between his shoulder-blades as they advanced. Blotched and unhealthy trees loomed out of the mist. As they approached the stone arch of the entrance he thought he heard chittering voices and the scrape of claw against stone.

“What was that?” he asked aloud. Torallion laid a steadying hand on his shoulder.

“I heard it too,” he said. “We are being watched.”

“It doesn’t matter,” Magnus said. “We must go on.”

They exchanged fearful glances. Even Magnus was pale, a nervous tic pulsed far back on his jaw. They stood immobile. Heinrich felt an urge to run from this haunted place. The prospect of wandering through the dark, Skaven-infested tunnels below the mountain filled him with dread. His companions looked no more keen than he was.

Eventually Sven hawked and spat. “Doubtless the Ratmen will hunt us down on the mountainside if we turn back.”

Torallion nodded. “We swore to recover the Amulet against the day of Praznagar’s return.”

“My master must be avenged,” said Magnus. Heinrich realised that they were waiting for his response. He screwed his courage to the sticking point.

“We must go on,” he said, trying to keep his voice from shaking. “For if we do not, who will?”

As one they turned and made their way through the entrance. They passed beneath the rune of the Horned Rat and descended into the waiting darkness.




Thanquol's corrected version based upon: Advanced Heroquest Rulebook, page 50.

With the iron talisman in one hand and his broadsword in the other, Heinrich kicked the door open. Within the room Skaven scuttled to take up defensive positions, brandishing scimitars menacingly as they hastily formed a shield wall.

“Teeth of Grungni,” muttered Sven, wearily raising the strange axe he had found. The sigils on its blade glowed with an austere blue light. “There’s dozens of them.”

Heinrich rubbed his wounded arm, feeling a twinge of pain, and waited for his companions to join him. The adventurers were a sorry sight. Sven’s head was bandaged and his armour dented in several places. Magnus nursed a cut hand and his face was swollen and bruised. When he flashed what was meant to be an encouraging smile, he revealed missing teeth. Torallion’s green garb was blood-stained and torn. The Elf had lost the tip of his left ear in an earlier battle.

A huge Skaven in fine armour moved forward, haranguing the horde in their horrible, chittering tongue. He raised a great, black runesword. Heinrich nervously noted the glowing red markings along its blade.

After making their way through the seemingly endless Skaven-filled tunnels and the cunningly engineered corridors that surrounded this lair they had found the Warlord. Heinrich hoped they would survive the encounter.

“We want my master’s Amulet,” said Magnus in a level, deadly-quiet voice. “Give it to us and we will spare you.”

The Skaven leader tittered. “Sillyman. We will kill you quick-quick. Eat your fleshparts. Crack your whitebones. Kill you like killed others.”

Torallion drew a bead on him with one of the gold-fletched arrows. “You were warned, vermin. You’ve had your chance,” he said. With inhuman quickness the giant Ratman ducked. Leaving a glittering trail behind it the arrow flickered past his head. The Skaven Warlord charged and his warriors surged forward in his wake.

The horrid wave of black-furred Ratmen swept over them, all red eyes, mad, gibbering voices and pink, lashing tails. For a moment Heinrich stood frozen in horror, then he sprang to meet them. He cut left and right. Skaven died beneath his glittering blade. He felt bone crunch and brains splatter. Skaven blades were turned by the links of his chainmail. He gritted his teeth and ignored the cuts and bruises they gave him.

He met a burly Skaven breast to breast. They exchanged savage cuts, straight sword to scimitar. Heinrich put his blade through the Skaven’s chest but its dying stroke sent him toppling back, stunned. Waves of nausea passed over him. He reeled unsteadily on his feet while the Ratmen pressed close. With an act of pure will he forced himself back from the brink of unconsciousness.

Roaring, he threw the Skaven off. His blade cut a whirling circle of death round him. He heard Sven chanting a Dwarven war-song and he fought his way till they were back-to-back. A flash of fire blasted through the Skaven. The Warlord staggered out of the flames of death, fur singed, eyes watering. While it peered about blindly Heinrich cut it down.

All was silent. The adventurers were the only beings alive in the chamber. Heinrich punched his fist into the air and whooped triumphantly.

Magnus made his way across to the inlaid circle on the floor. He placed his talisman in the circle and gestured for Torallion and Heinrich to do the same. There was a rumble and a trapdoor opened, revealing the shard they had sought for so long. It was time to go home and rest temporarily. Heinrich knew the quest was just beginning.


This material is used for the purpose of criticism, review, or news reporting. It falls under the UK's fair dealing exception to copyright law, specifically for educational purposes. This use is believed to be fair and no copyright infringement is intended.


Thanks again for all the hard work. It's shaping up beautifully.

Latest suggested Fixes to your PDF (10 July 2025).

Let's walk through them like a scribe with a quill dipped in Oxford ink:

  • Karaz-A-Karak → Karaz-a-Karak (Correct Stronghold "-a-" grammar)
  • climbed a mountain”. → climbed a mountain.” (Closing punctuation should follow the quote.)
  • joking Sven → joking, Sven (Vocative comma needed to separate direct address.)
  • My Master → My master (Not a formal title – lowercase is appropriate.)
  • Parravon: he → Parravon; he (Semicolon better separates two independent clauses.)
  • man. possessed → driven man, possessed (Full stop breaks the flow – comma preserves the clause.)
  • Northernmost → northernmost (Not a proper noun – should be lowercase.)
  • Chaos Wastes then → Chaos Wastes, then (Comma clarifies the temporal clause.)
  • too.” → too,” (Comma before closing quote when followed by attribution.)
  • matter.” → matter,” (Same as above – he continues speaking.)
  • nervous tick → nervous tic ("Tic" is the involuntary muscle movement; "tick" is a clock, a GW error.)
  • go on.” → go on,” (Comma before closing quote – dialogue attribution follows.)

PS: Dieter, are you planning on adding the second short story too?

Edit: 16 July, added the full text from the second short story.

Sarcasm: Some are born great, some achieve greatness, and some have greatness thrust upon them – but all shall bow before Thanquol! /Sarcasm
Last edited by Thanquol on July 16th, 2025, 4:18 am, edited 6 times in total.
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Re: EAHQ 2nd Edition rulebook release.

Postby Neuralstasis » July 16th, 2025, 12:13 am

Nice work the both of you!

Any chance of a change list for the update from EAHQ 2nd to this latest EAHQ 2nd ed? Maybe Thanquol could post their original suggested changes and fixes?
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