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HEROQUEST - COMPANION APP discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: HEROQUEST - COMPANION APP discussion

Postby Naniyue » January 27th, 2024, 10:02 pm

I find many enemy movement choices in either program unrealistic, and so I use my own rules in such situations. In HQGM, you may move the monsters however you like, but I don't see this in the Companion as of yet.
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Re: HEROQUEST - COMPANION APP discussion

Postby Naniyue » January 29th, 2024, 3:05 am

I finally got to the Silent Passages of ROTWL again. The Companion conked out once on the second turn for the Dread Mist. After that, things went smoothly.
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Re: HEROQUEST - COMPANION APP discussion

Postby SirRick » January 29th, 2024, 7:21 pm

Yesterday I finished Quest 7: The Archives of Arboranis(?) of PoT. I can now confirm monsters will not approach you if you are not in range. Line of sight not required. There were a few instances in this quest when I had a hero turn a corner to see a monster in the distance. The monsters could clearly see my hero and just stood there. I was able to defeat some of the monsters by just standing still and taking pot shots with my crossbow.

There was one instance in which a previously revealed orc ran through unrevealed territory to attack a hero because I took one step too many and happened to be in range, proving it’s a range related issue. This is definitely a v2.1 bug or glitch in the app.

Also each time a wandering monster appeared, the app would try to make the bearer roll 2 red dice again to resist the Talisman, even though it supposed to be at the beginning of the bearer’s turn. I just ignored these extra dice roll requests.


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Re: HEROQUEST - COMPANION APP discussion

Postby Naniyue » January 29th, 2024, 9:45 pm

I finally had an excuse to use Veil of Mist, and confirmed that it does not work in the Companion.
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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » January 29th, 2024, 9:47 pm

Yep, broken since at least v.2.0, sadly.


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Re: HEROQUEST - COMPANION APP discussion

Postby squidgem0nster » January 31st, 2024, 7:27 pm

I don't know if it has been mentioned on here before, but hQuestBuilder designed quests can now integrate with a system that will allow you to have a virtual Zargon for your homebrew quests - if you hit the 'Play on hQuestMaster' button on this quest you'll see it in action:
https://quest.hquestbuilder.com/q?id=3a ... 10806af15e

Not my work, it's all done by a very clever fella called Ryuasd, but a rather magical enhancement to homebrew quest building, for those who want to learn the syntax called QuestDown:
https://github.com/Ryuasd/hQuestMaster/ ... /README.md

Maybe it's a pipe-dream that the official app may, one day, support homebrew... or HQB files! ;)
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Re: HEROQUEST - COMPANION APP discussion

Postby Naniyue » January 31st, 2024, 11:29 pm

!!!!! Thank GOD for the yeti hug breaks option !!!!!

This is my first time playing The Frozen Horror. I decided to play the Pulse quest "Into the Northlands" first. Even with the yeti hug break rule, I just BARELY made it! Thanks to my bad rolls, I used up many resources, but was somehow lucky with the hug break rolls. Funny enough, if I had taken the crossbow with me, things might have been a little easier. Maybe. I think.

So YES, use the Yeti hug breaks rule or you are DOOMED!!!!

Also, thank you Squidgem0nster for those links! I look forward to using them!
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Re: HEROQUEST - COMPANION APP discussion

Postby Naniyue » February 1st, 2024, 4:13 am

Even with each volume level completely turned down, I can just barely hear everything, so it's not a true mute. I could be wrong, but I don't remember that happening a couple versions ago.
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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » February 1st, 2024, 7:21 pm

I noticed that some time ago and thought maybe it was an emulator thing. Are you on Android or iOS?


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Re: HEROQUEST - COMPANION APP discussion

Postby Naniyue » February 1st, 2024, 7:47 pm

Bluestacks. Could be why for all I know.
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