by Kurgan » October 29th, 2023, 2:39 pm
I wonder if they will have localized versions with audio in other languages? I suppose they have to pay a voice actor or at the very least take up resources using someone in-house to do that vs. a fast and easy text translation. Interesting to hear they don't use the same words as the physical versions.
I don't recall listing the odd things I noticed in the app here in total before... Some of these have inspired people to change how they play, but I think they are a reflection of hasty mistakes or simply limitations in how it works. I can only confirm this stuff as of c.1.79 (I know we are up to 1.82 now but please anyone let me know if you are able to verify further).
1) Treasure chests don't impede movement. Even with "intangible furniture" slider turned off (I think this was intended for debugging not as a literal rule variant), monsters and heroes are able to freely pass through Treasure chests (not sure if they can remain on top of them).
2) Player character that enters solid rock instantly dies if you lift your finger (or cursor I suppose) off of the icon even if you had movement squares left. The App of course doesn't know how much you really are able to move and thankfully now they added an "undo" feature if you stopped there in error.
3) The app can't tell which corridor you are searching for traps/secret doors if you are doing so at a crossroads. I haven't verified to see if it would reveal something that was in both corridors simultaneously.
4) Bard Hero's profile says his starting weapon is a dagger.... but then his attack tutorial explains how his Rapier works. The physical card says he starts with a Rapier, but those who didn't own the Mythic set (or the upcoming SQT) might be confused. It also makes it seem like the Rapier can ONLY hit the diagonal squares (instead of merely highlighting that it has the ability to hit them as well as adjacent).
5) Until recently (and this was another tip off that SQT/PoT were coming to retail finally) all of the Spell cards for the Druid, Bard and Warlock were featured inside the app, which was essential for anyone who wanted to use them but didn't own a copy of the Mythic box. Otherwise they would have to scour the internet looking for pictures of the cards. This was a problem for the Guardian Knight as NONE of his Skill cards are depicted in app (instead a text box pops up in instances where his skill might be applicable), but finally the Guardian Knight was re-released with Rise of the Dread Moon so people can find his skills more easily again.
6) In the Guardian Knight's favor his "Knight's Challenge" on the card says "room" but the App allows him to use it in corridors, which is very helpful in FH and MOTM which feature many "wandering monster traps" in hallways. He is also prompted I believe for Shield Block when adjacent to an ally in a corridor which again goes beyond the cards.
7) If a hero wants to move through a door, but there is another ally standing adjacent to the door in front of him, he can't pass through! The obstructing character has to be moved out of the way first (this is not how it works in the physical remake game's rules... characters on the same team never block each other... except the Ogres in ATOH so it will be interesting to see if they retain that in the remake version but I digress!).
8) Sir Ragnar's profile declares that his movement is "2 squares" when in fact it is supposed to be 1 red die.
9) For Frozen Horror quests, I forget if it's in the Hints or app notes for each quest, but the word "Stolen" is misspelled when referring to what Ice Gremlins are able to do.
10) Technically the Rise of the Dread Moon's mercenaries should be able to be hired in the group quests of MOTM (according to the EQP's own quest book) yet you can only use the Frozen Horror ones in the app.
11) This may not be a strict error, but rather an interpretation... many items in MOTM are called "Elven" or the card text says "allows the Elf" (but lacks the line "may only be used by the Elf"). The App takes a strict approach that any of these items are only usable by the Elf hero (and of course the Rogue is not counted as an Elf nor are the ROTDM mercs I presume but I haven't tested that). Any other character trying to use them will get an error saying "no line of sight" (even for the "Elven Cloak of Passage" from the Treasure deck).
12) "Unable to search if you can see a monster" is taken very literally in most cases. So if you're a hero (or I suppose a Scout searching for traps) in a corridor facing an open door, and inside the room is any monster even in the far corner.... then you are unable to search the corridor. If you are in a room with LOS to an open door and in the next room is a monster (even one that is not adjacent to you) you cannot search. In both of these cases however if an ally stands in the way (blocking clear LOS to the monster) the hero is allowed to search again. However, if in any of the above scenarios the door is a SECRET DOOR the hero is able to search even if monsters are visible through the opened secret door! The EU rules were careful to say you couldn't search a room or passage inhabited by monsters OR if you were adjacent to any monster but the NA version does not include that last bit, it almost sounds like they are saying the way that the App interprets it but it does lead to some weird situations. Also despite how many people choose to play, a monster under the effects of "sleep" can still be seen and thus impedes the search (maybe the room's treasure or trap is directly under his body? doesn't explain if it's hidden inside furniture).
13) The rule clarification has long been that if a Hero chooses to stand on the stairway (and not exit the quest) to hide from monsters, that is fine, but if he tries to attack them, monsters are able to defend (and fight back). I tested this several versions ago where I was able to hide from the Witch Lord on the spiral staircase. This may have been fixed, but the monsters should be able to step onto the stairway and attack, even if the hero is hiding in the far corner (most monsters lacked ranged ability).
14) The Rescue of Sir Ragnar is forced to end the instant he lands on the staircase (or dies) instead of when the last surviving character has exited the quest. In real life many players choose to loot the dungeon (especially if all the monsters are defeated). Maybe a better option would be to have the prompt ASK if they want to end or continue playing... (of course you can just ignore the app at this point and keep doing that even without such a prompt). I haven't checked to see if there are other quests like this. Some quests are supposed to end the instant the main bad guy is killed and in that case it is appropriate (not every quest ends with the heroes having to walk through a door or down the stairs).
15) Many of us wondered how the Frozen Horror would be treated since he now takes up four board squares (unlike the original miniature that took up 2). However in actual practice it seems for purposes of movement he functions like a single square character, and only becomes a four square character when he needs to have the reach to attack someone since he can also hit diagonally, but I see his token overlapping the heroes at times especially in corridors.
16) The Ancient Staff artifact from MOTM says on the card that the spell effect rebounds not only against the evil spellcastor but also to the rest of the other monsters in the same room. The app ignores this and applies it against the spellcastor only.
17) Elven Cloak of Passage doesn't function the same as Pass Through Rock (this treasure lets the Elf walk through walls but not through stone blocks... and neither can pass through triggered falling block traps?).
Several card images that were formerly in the App have been removed, as most of these rely on the honor system to use (and it makes it faster to scroll through the list and reduces file size). Not really an errata, just an observation.
Last edited by
Kurgan on October 29th, 2023, 6:58 pm, edited 4 times in total.
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