I figure I'd make a small "bar/point" area under the Body & Mind attributes or just use "Tokens".
This needs to be a short list so I can print them on the back of the character template & i dont want playrrs having to memorize to much. These do not count as actions & most of them are retroactive.
STAMINA(body)points can be used for:
1# Reroll your melee Attack or Defense.
2# Don't roll a Skull to dodge Hazards.
3# Gain plus +4 to Movement.
4# Reroll jumping a Pitt.
5# Trade or reload a equipment instantly.
6# ?
FOCUS(mind) points can be used for:
1# Reroll MindPoints to resist spells.
2# Reroll to disarm Trap
3# You feign & enemy rerolls his attack.
4# Gain plus +2Att to a thrown weapon.
5# Live one more round on willpower alone.
6# PRAY & give one of your BP's to another Hero?
7# ?
Many of us tried to find ways to show how restful or troublesome things went for our Heros between quests with stuff like starting with one less Body Point or one less AttDie for the first room you enter, but that is way to depressing.
Instead have travel exhaustion time (-3 Stamina to start) until you buy Camping Supplies(-2 to start), rent a Pack Mule(-1 to start), rent a Horse (full Stamina).
Or negative-1Stamina to start because you were in a bar fight last night.
Negative -1Focus to start since you didn't have fun with the hooker at the tavern:D
The Wizard will feel cool concocting 1or 2pt Stamina or Focus potions at the ALCHEMISTS BENCH for the Hero's to share. Roll 1D6:
1,2= Healing.
3,4= Stamina.
5,6= Focus.
Then roll MindPoints & each
is the doses of the potion. wizard & Elf get a try at this.1pt or 2pt Potions could occasionally be found throughout each Quest.
Would love to see the EW spells & poisons be broadened to do damage to these.
If any of you were to use this idea , what would you change?







to dodge Traps, Hazards.