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= one hit
= one hit & pushback
= cancels one hit



I never was happy with the 2d6 system for Strength related actions or Brawling because it was to much math for something that should be resolved with a single Die, preferably a single CombatDie.Bareheaded Warrior wrote: discussing holding a door shut, remember that doors once opened cannot be shut but remain open for the rest of the game,
s worth of unarmed damage before losing a BodyPoint.This is probably the best reason I've ever heard of but I only see three ways of it being of use to Zargon though:Bareheaded Warrior wrote:The board has various rooms of different shapes and sizes but they are none-the-less fixed, however a Quest designer can use furniture placement to control and limit movement, effectively changing the shape of the room. This is an important 'tool' for Quest design and modifying this rule may break a number of Quests.



orbit15 wrote:From my experience, having clear rules like the ones you've outlined can streamline the process and make it more enjoyable for everyone involved.
to succeed.
to succeed.
,
to succeed.
to succeed.
+1Att.
+1Att.
,
Wizard, Monk. +1Att.
,
Thief +2Att, Hobbit +1Att.
,
's, this will take the Wizard or Goblin multiple turns to accomplish but the Barbarian or Fimir might get it in one kick.
's. Flipping a Table out of the way 1
. Lifting a portcullis 3, 5
's? Depending on how long you want it to take.

burglekutt wrote:We will never agree on how to Disarm Traps, backstab, move furniture, climb walls, fist fight, see in the dark, sneak past monsters or ANY OF THAT till we agree on a mechanism where all heros can do it, "but some other heros can do it better".
= one hit
= one hit & pushback
= cancels one hit



Bareheaded Warrior wrote:For a single, unified system take a look at this post Action Dice
to succeed.
to hit, Elf rolls
to hit, Wiz rolls
to hit, but the out come is close to the same where in the Wiz could waste many turns not hitting or Defending, though in real life this is completely reasonable!I never did create a good system for this & invented stuff on the fly when a player wanted to be a Thief. A discussion needs to take place though about the pros and cons of a Thief hero being able to pass through (possibly multiple) rooms unseen and exposing the maps lay out (ruining the suprise!).Bareheaded Warrior wrote:On “sneak”, personally I don’t use it,
Bareheaded Warrior wrote:As for Moving Furniture:The 3 ways furniture placement can help you as the EWP that you listed are significant,


= one hit
= one hit & pushback
= cancels one hit





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