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Josh wrote:We have threads on the many ways to make Mind Points more usefull in the game & here's a few I stole & thought would work & none of them count as actions.
You'll notice that four of the NA Chaos Spells (cloud of chaos, Fear, command, sleep) all require you to roll 1D6 for each of your MindPoints & you need just one 6 to resist the spell.
I don't see why all spells/mental situations aren't handled like this.
You could buy a bunch of D6's if you want, but the Wizard deserves a chance at using the CombatDice like everyone else, so 6's(BlackShields) is what I'm going with.
MAGIC:
All magic are automatic hits.
Monsters roll Defense, but Heros use MindPoints. Both need a single BShield to resist most spells.
Examples:
Ball of Flame does two automatic hits & the enemy needs a BShield with Defense to minimize the Damage by one.
EW casts "Command" & the Barbarian rolls MPoints & needs a single BShield to resist now or on a future turn.
Coming up with separate spells for the living & Undead would suck, but if you use their Defense, it's close to the MindPoint value they should have when it comes to defending against magic comparable to the Hero's using MPoints.
= one hit
= one hit & pushback
= cancels one hit



This was discussed a few years back & I think the forum was split on this. They decided it was between dodging or "absorbing" the magic, but had everything to do with how to handle the Undead.lestodante wrote:I guess defending against a Ball of Flame requires physical agility to avoid it, so no Mind Points should be involved in such (and many others) case.
True. I think this is when they realized magic couldn't be based soley on MindPoints because their Undead had none, and that they wanted heros & monsters to have the same chance of dodging without letting the monsters roll WShields like you said.lestodante wrote:Some spells require to roll a red dice probably to avoid confusion beetween black and white shields.


= one hit
= one hit & pushback
= cancels one hit



This is pretty dope.Bareheaded Warrior wrote:viewtopic.php?f=8&t=6487


= one hit
= one hit & pushback
= cancels one hit



What mechanism would you use for Undead spells like "Hold Undead or Command Undead" etc?Bareheaded Warrior wrote:So no issue with 3 different magic systems to juggle,


= one hit
= one hit & pushback
= cancels one hit



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