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Heroquest - The Expanded Game System

Discuss new Rules for HeroQuest.

Re: Heroquest - The Expanded Game System

Postby Daedalus » November 22nd, 2011, 1:26 pm

I never gave dragons serious thought in HQ before, but now I'm starting to think that would be cool. About how many Quests do you think it would take to be ready for such a nightmare?
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Re: Heroquest - The Expanded Game System

Postby cynthialee » November 22nd, 2011, 7:21 pm

Well you will need each Hero strapped with magic gear and a pocket full of healing potions. I figure a 10 quest series culminating with a dragon fight at the end should do it.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
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Re: Heroquest - The Expanded Game System

Postby torilen » November 22nd, 2011, 7:48 pm

Its funny you should ask that.
First off - if you're working with just the normal HQ rules, with no advancement or anything...I'm really not
sure. Even the magical items that are offered throughout the game system and major expansions...that is,
the original game pack, KK, RoTWL, The Barbarian quest, and the Elf quest...it would be pretty hard for the four heroes
to do anything to a dragon (the dragon I've presented here). You'd have to offer some special magical items,
things that increase attacks, defenses, and body points.

NOW...if you were interested in using the rules I've presented here...that MIGHT be a different story. I made
four heroes last night - a human warrior (barbarian), a human wizard, an elf, and a dwarf (I made a human priest
too, but we'll leave him out for now). If you count in the magical items offered by the five game packs mentioned
above, and allow the training I've shown here - based on only the gold given to the heroes in the quest notes of
each game pack - then you could possibly make a set of heroes that could take on a single dragon and win, though
you might lose one or two by the end of the fight. I'll play it through tonight, if I have time, and let you know how it
comes out. If not tonight...definitely in the next day or two.

Now, a note on the training - to make the heroes that would be able to do this...using the rules I've presented here...
you would have to simply allow them to take the training as desired. You couldn't limit them based on the number of
days between each quest/quest pack. You would just have to assume they have the time for the training for it to
work.

That's one of the beautiful things about my rules system. You can actually make pretty powerful heroes, but the Players
will be limited on the amount of time allowed for training. They'll have to save their gold and bide their time until they
have the opportunity to do what they want to do.

All that aside - I'm glad you enjoyed the dragon presentation...I'm happy I could open up a possible avenue for you. :) That's
all I can hope for.


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Re: Heroquest - The Expanded Game System

Postby torilen » November 23rd, 2011, 2:01 pm

Okay - first off - daedalus - I edited my above statement...about the quest packs that the characters would
have gone through - I meant the barbarian and elf quests, not wizards and ogre horde quest packs.

Secondly - I tested this last night. Remember...pretty beef heroes with magical items AND training from the rules
I've presented here. I pitted the heroes against ONE red dragon...just a normal adult red.
There was a lot of luck rolling going on. For example, the dragon never managed to "summon his inner fire to breath
forth wrath and hate upon the heroes" - he never was able to get one breath attack off...the roll just never worked out
for him.
Second...I had the dragon focus his attacks mostly on the human warrior, who was able to fend off the attacks pretty
well. At first, however, the dragon swooped in on the party and landed right near the wizard, hoping to take out the
caster quickly. He almost did - the wizard went from 7 BP to 2 BP right off the bat.

Third, both the wizard and the elf had trained for casting multiple spells in a turn, and nearly every time they attempted
to do so, they were able to cast two or three in a turn.

Fourth, nearing the end of the combat, I had the elf cast sleep on the dragon, and the dragon was never able to recover
from the spell - EVEN THOUGH he rolled 9 dice for his Mind Points, and only had to roll a six on one die. I still find it hard to
believe that, in three turns, he wasn't able to roll one 6. It's mind boggling.

Anyhow - the entire combat was roughly 10 to 15 rounds, all together - the wizard came close to dying at the start, but was
healed by the elf a bit half-way through, and he was able to teleport away from the dragon's physical attacks. I played the
dragon kind of conservatively, also...you know, didn't have him fly away and swoop back or anything weird like that. AND,
the dragon, as I stated, never got to breath fire...and never landed both of his claw attacks, and so did not get to make a
bite attack on anyone.
The heroes won, but in a regular game setting, with four players playing the four heroes...I think it would've been quite
exciting and intense. Especially if the Evil Wizard practices playing the dragon a bit, and plays it really nasty and vicious.

OH...and, just think of the idea - you, as the evil wizard, could certainly make a dragon spell-caster - OH HOW HORRIBLE
WOULD IT BE!!!!! HAHAHAHAHAHAHAHA


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Re: Heroquest - The Expanded Game System

Postby torilen » January 17th, 2012, 10:33 am

On the off chance anyone might be interested, and hadn't stumbled across this as of yet:
I had created a thread for spell casting using material components for HQ. This could be
used in conjunction with the normal rules, or could replace the "spells per quest" idea so
that, if a character can find or buy enough materials, he can cast as many spells as he wants.

That thread is here:
viewtopic.php?f=38&t=464&p=3455#p3378


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Re: Heroquest - The Expanded Game System

Postby torilen » January 26th, 2012, 11:55 am

DRUM ROLL PLEASE - FANFARE PLEASE.
The main rules and instructions for Questing Heroes is finished. Check out the first post of this
thread.
I hope you are all enjoying the material. I will keep updating as I get things added and finished.
My gift to the community.

I know - its not exactly HeroQuest. But hey - new day, new game. I am very close to being able to
put this up for sale - so...it is sort of bringing back the game we all know and love, am I right?


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Re: Heroquest - The Expanded Game System

Postby torilen » January 29th, 2012, 5:54 pm

Working on some pre-created characters for anyone who might want to use them. These first few would be the iconic
HQ characters. They can be used right in the quest packs, if you wish - might need to beef up the monster numbers
just a touch, but they'll work fine.
Enjoy.

Baldric (Human) - Combat-oriented
Weapon Known = Dagger
Armor Known = Padded, Small Shield, Helmet, Padded Gauntlets
Training:
New Weapon x2 (Short Sword, Long Sword) - 200
New Armor x1 (Chain Mail) - 100
Possessions:
Dagger - 80
Long Sword - 240
Chain Mail - 240
Small Shield - 120
Belt Pack - 80
Small Pack - 80
Rope - 40
Gold - 20
B = 7
M = 7
S = 6
Weapon = Long Sword (3d6, 4/5/6)
Armor = Chain Mail (+3d6, 4/5/6), Small Shield (+1d6, 4/5/6)
Attack = 3d6
Defend = 6d6

Elinis (Elf) - Combat/Spell-oriented
Weapon Known = Dagger
Armor Known = Padded, Robes, Bracers, Helmet
Training:
New Weapon x1 (short sword) - 100
Learn Magic x1 (1 spell group) - 600
Possessions:
Dagger - 80
Short Sword - 160
Padded Armor - 80
Belt Pack - 80
Small Pack - 80
Gold - 20
B = 6
M = 9
S = 5
Weapon = Short Sword (2d6, 4/5/6)
Armor = Padded Armor (+1d6, 4/5/6, Cast Check 3)
Attack = 2d6
Defend = 3d6, Cast Check 1

Derdrick (Human) - Spell-oriented
Weapon Known = Staff
Armor Known = Robes, Bracers
Training:
Learn Magic x1 (1 spell group) - 600
Magic expertise x2 (2 spell groups) - 600
Possessions:
Staff - 80 (owe money/gift)
Robes - 80 (owe money/gift)
B = 7
M = 7
S = 6
Weapon = Staff (1d6, 4/5/6)
Armor = Robes (+1d6, 4/5/6)
Attack = 1d6
Defend = 3d6


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Re: Heroquest - The Expanded Game System

Postby torilen » May 22nd, 2012, 8:55 am

updated from 5-21-2012 - enjoy


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Re: Heroquest - The Expanded Game System

Postby el_flesh » May 24th, 2012, 8:41 am

Might need to come up with some mechanism to sneak up on the dragon or something ; like going into its lair quietly...although that's hard to do with plate armor.

Someone would have to have a shield that wards off dragon flame. And he would need a Dragonslayer weapon.
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