Ok, so the next thought I had regarding spells is for a paladin character. I was thinking these three spells, and have the set up like the elf - 4 MP, 6 BP, 2 attack but with a shield as well, so 3 defense.
Some questions:
Spells: I wanted spells that are relatively close in power to the ones from the game, but maybe a little weaker (healing everyone 1 point is not as helpful as one person 4 points, re-rolling misses for one round is good, but not as good as getting extra combat dice, hitting multiple creatures is great, but they have to be undead, you still have to hit and they get defense dice)
Are the spells too weak? The re-roll would get a little better in later quests when you have a better weapon, but that is all
Do you think starting the character with a shield is too much?
Does the MP and BP seem right, or should they be adjusted?
I want something that is interesting, but not so appealing everyone wants to play it.
Here are the spells:


