Sonic Whammy wrote:...Do any of you go straight for the Rust spell too when a magic user has it?
I treat my role as Zargon a lot like my role as GM when in an RPG context. Meaning that I weigh the current game state and endeavor to facilitate the game as opposed to trying to either "Win" or give the Players unreasonable advantage.
If the Players are doing really well (often a matter of luck as much as anything else), I'm more inclined to do what I can to present a challenge. Whereas should the Players be struggling I may "err" in their favor occasionally by deliberately playing less effectively. Similarly, if the Heroes are poorly equipped and suffer this kind of loss, I am not above adding another weapon of like strength, to an otherwise empty chest or furniture feature--in a logical way.
Not really a direct answer to the OP, but I thought I'd share my approach. I really dig the simplicity of HQ, but let's face it, in the end it can be very swingy and a TPK early in the game can be off-putting. Especially to new or young players.
maj! = Klingon word for "Good". Used in the context of "I approve".
- vay' DaneHbogh yIchargh!