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Legacy of Sorasil quest pack?

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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 9th, 2012, 5:25 am

Just finished the third level. I labeled the map and took screen captures, in a day or so I'll have the map and transcription done. Huzzah, we are well on our way.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Legacy of Sorasil quest pack?

Postby Goblin-King » April 9th, 2012, 5:56 am

Are you saving in a different spot after each level so you can always replay an old level?
Have you figured what any of the items does?

I'm also gonna try and organize some of the things we want to include - Spells, items, characters, monsters etc.
My plan is to make something to work with - If it sucks or we figure out some more accurate information, we can always change it as we go along.


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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 9th, 2012, 6:02 am

I wasn't staggering my saves, but I thought of it after finishing the latest level I played. So, it will be my game plan from here on out.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Legacy of Sorasil quest pack?

Postby Goblin-King » April 9th, 2012, 6:32 am

Save each level in a corresponding spot - Level 3 in spot 3 etc.
Then replay the first couple of levels and save in slot 1 and 2.

That way you (and I, once you send me your savefile!) will have easy access to everything in the game.


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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 11th, 2012, 9:31 am

Only two levels remaining. We need to design some simple tiles for a couple occasions I think, and there are a couple creatures that are pretty much unique to this game. One is the rock eater, one is mire-men. After I've finished with the last two levels I'll compile everything, transcriptions, lists of new monsters/items/artifacts/tiles, detailed maps, and so forth, and send them out to those who wish to help. Goblin King, could you look for quest information in the books that come with your game, and if there is anything relevant either scan or transcribe it? That would be grand. I should be finished before Sunday, possibly even tomorrow. :D
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Legacy of Sorasil quest pack?

Postby Goblin-King » April 11th, 2012, 9:44 am

My pleasure, but I haven't gotten it yet. Packages from UK usually takes around a week to arrive.

Any luck of discovering the effects of any items?


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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 11th, 2012, 10:55 am

No, no such luck on that front. Without having a better way of monitoring stats of either characters or creatures that might be pretty hopeless. The best I can do as of yet is the monster body points. I think it will all come down to comparing each monster type to skeletons, mummies, and zombies, which already exist in the original game system and as a result already have stats. Beyond that I think it will all be about making it up, trial and error, and play testing. I hope you know a group that likes to play, haha.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 12th, 2012, 5:17 am

Finished the final quest, unfortunately the final "movie" automatically runs, and I missed at least one of the messages that was on the screen. Unfortunately, the last level is also rather difficult as it separates the entire group and both of my magic users were mercilessly destroyed. If someone could check youtube, I see that there are some videos of people playing through hard levels, but I cannot view youtube here in China. If you could either record it with download helper, or some such similar applications, or take screen captures of all of the final message in order that would be grand, as I don't want to play it through again. I will need to play a couple times to get screen caps for some of the items, but it will be easier to just rush in, search for items, and rush out, rather than to actually beat the baddie at the end. I guess another option would be seeing if someone posted a full walkthrough of the level on youtube. Let me know if you can assist, thanks.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Legacy of Sorasil quest pack?

Postby Goblin-King » April 18th, 2012, 5:04 am

Been away for a couple of days, so your last post eluded me until now!

Congratulations on completing the game!
Is it just the text from the movie you missed?

Also I got the game in the mail today. Not much new info I'm afraid.
There is a page with the "Ancient Runes". It's just an rune alphabet with the "normal" letters next to the runes. No idea what they are for...
The booklet also have simple drawings of the characters. They might be of some use.


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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » April 18th, 2012, 6:49 am

Yeah, the text of the "movie" is what I'm after. They don't have a game intro or anything included in the manual? Because even with all of the messages from the game transcribed we are lacking an awful lot of information that would have been important for the casual gamer. The runic alphabet is for certain transportation puzzles on two levels. Simple drawings would be grand for the characters introduced in this game, the paladin and whatnot. It would be grand if you scanned them, I would like to have character tiles with stats and such like the original game set.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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