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Daedalus wrote:torilen-
Upon consideration, I agree with you about an Action section. Extraordinary Situations could be better represented with the original 6 actions. One approach could be to list them individually as actions, following the Instruction Booklet organization: Push/Pull an Object, Lift an Object, Carry an Object, Hide, Listen, and possibly Move Quietly.
Another way could be to add them in under more general catagories: a 7th action called called Move Object (pushing, pulling, lifting, and carrying) and an 8th action called Use Ability (moving quietly, hiding, listening = stealth?). The rules for roleplaying abilities could then be referenced from the Ablilities Lore. I think this general catagory approach should fit in more naturally with our current organization.
I'd put climbing, falling, swimming, move quietly, jumping, and running/double moving in the Movement Lore, but prohibit their use in combination with other actions.
As an aside, would it be better to subsume the Traps/Secret Door Search, Treasure Search and the Searching into a Search Lore rather than list them seperately?
Daedalus wrote:I think weapons should be treated differently, as equipping a weapon from a scabbard or the like is basically picking a thing up. If a weapon was already equipped, it would require a free hand to hold or must be dropped. Later, when no monsters were visible, a dropped weapon could be picked up and retained just as treasure or artifacts are. As a practical limit to counter cheeze, only one weapon (or a shield) can be picked up/equipped or put away in a turn while taking one of the 6 Actions (attacking, for example). A weapon or shield may be put away and a new weapon or shield may be equipped in the same turn if no Action is taken. -edit



















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