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HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby Pancho » December 18th, 2021, 2:25 pm

Good Orcs in 1992? Which bit more of info are you referring to Kurgan?


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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby lucapaschi » December 18th, 2021, 2:44 pm

Kurgan wrote:
Nlinindoll wrote:You can see two pages of the draft documents on this Facebook post: https://www.facebook.com/groups/2350317 ... 202805802/


Links possible for those not on FB?


I'll just email you the pic. Still seems to be broken if I upload it here.
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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby lucapaschi » December 18th, 2021, 2:53 pm

Kurgan wrote:So "good orcs" were already a thing in 1992ish (whenever this was cancelled)? Interesting if so.

The 30 cards limit is interesting, considering the Elven Chainmail/Elven Bracers issue in Elf Quest pack. I mean we always had instances of brand new things being introduced in quest notes that had no card, but still. They clearly created stuff that didn't get used or was mentioned but had no card (the same issue happened in the Remake too, for whatever reason).

As for prices, I assume we're talking super rare, one of kind stuff on par with other quest packs released in 1992? If so, bless ya for trying.

As for reusing assets, if these were intended to be North American exclusive releases, it would seem to follow the pattern with the EQP/BQP re-using assets from WOM/ATOH (you've explained already that they were developed more or less at the same time, with different teams or designers working on different parts). Most of us across the pond didn't know anything about the EU exclusive quest packs and I'm sure vice versa for the average fan. We've all heard stories of "dad brought it back home after his travels" and "so my game shop ordered this odd foreign game..." but those are probably the exception. If it wasn't at kay-bee, toys 'r' us, wal-mart, k-mart, etc. we didn't know about it around here (or we read the little mail away insert inside the box and dreamed).

As for goofy names, we're still talking about a game for kids (those who were the min age for the game system in the US would have been 12-13 by then), though the Warhammer lore always sounded pretty respectable like a Tolkien spinoff, if not somewhat generic.


Yes, some of the designers probably had ideas they didn't want to leave out. Seems production didn't want to go over the 30-limit or a certain number of monsters, like they did with WoM.

Yes, let's say that if they actually made them and were a little more rare than the Elf and Barb, that'd be the price, give or take.

I think it does make sense, heck, I would have used the same questpack, just editing the graphic differences. I think it was a way to save on minis design: it is noted in one of the letters (looks like a letter addressed to the 4 designers of the 4 packs) it is the most time consuming part of the process, and we can guess it's also one of the more expensive ones. No one would have know until years later anyway, besides there were new sculpts too.

Yes, they did hire a few ex TSR employees to help from where GW left. GW was not involved anymore at this point.
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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby lestodante » December 18th, 2021, 4:00 pm

lucapaschi wrote:
Kurgan wrote:
Nlinindoll wrote:You can see two pages of the draft documents on this Facebook post: https://www.facebook.com/groups/2350317 ... 202805802/


Links possible for those not on FB?


I'll just email you the pic. Still seems to be broken if I upload it here.


Here is the pic posted on FB:
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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby therealshrek » December 18th, 2021, 4:11 pm

you got a pic to load. I still havent figured out a good way to do that, unless I can link from pics on facebook, is that how this one is linked?
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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby Xoxxala » December 18th, 2021, 4:11 pm

Neat handwritten comments. It’s so interesting to see the development process. Thanks for posting.
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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby SmellierOne38 » December 18th, 2021, 4:49 pm

I donated. I don't know know how much money we are talking about, but I hope my amount helped.

Is it possible to put this on Kickstarter? Might have to remove some copy writed stuff. Get everything professionally printed.
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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby lucapaschi » December 18th, 2021, 5:09 pm

Thanks! As they say, every bit counts. Besides, I fully knew what I was getting into, so even with 0 donations I'd be fine with that.

I'm afraid not: we're working on getting it done at a professional level anyway. ;)
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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby therealshrek » December 18th, 2021, 5:14 pm

Seeing as these are the other two of the four us releases. Elf and Barbarian released, Wizard and Dwarf not released.
I went ahead and posted some information in regards to the Ogres, in the fixed hitpoints thread,
based on the conversions between the various games FB, WFRP, WQ, Adv HQ, and HQ. If it helps.
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Re: HeroQuest's lost Quest Packs: Wizard and Dwarf Quest Pac

Postby lestodante » December 18th, 2021, 5:57 pm

Kurgan wrote:So "good orcs" were already a thing in 1992ish (whenever this was cancelled)? Interesting if so.

Pancho wrote:Good Orcs in 1992? Which bit more of info are you referring to Kurgan?


There are no good orcs. I guess it is a misunderstanding from this post:

lucapaschi wrote:No, they have different names. The Orc Shaman is actually two twin characters. Zanrath is used as a good guy. The minis would have been the same....


It means there are two (evil) Orc Shamans, not only one, but you have to use the same miniature to represent both of them as they are not in the same quest.
Heroes will meet a good wizard (Thornick the Illusionist) from the college and here is a description of the six spellcasters featured in the WQP:
Thornwyck, illusionist (should be Zanrath) the sole survivor from the college and a NPC. He's the only good one, all the others are enemies.
Blorg and Orbray (orc shamans - different spells)
Bhevann (necromancer)
Crotor (chaos warlock)
The Storm Master (should be Boroush)
Since Crotor is listed as a Chaos Warlock i guess we should use the classic chaos warlock figure (skull face) from the Game-System to represent him.

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