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Hasbro 2021 Remake: Public Unboxings ARE HERE!

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Should someone at the Inn post a public unboxing video of New Heroquest?

Poll ended at January 19th, 2022, 9:16 pm

Yes, more info is good
27
93%
No, spoilers are bad, I won't click on it
0
No votes
No, an official vid will get posted ahead of time
1
3%
No, doesn't tell me how it plays
1
3%
 
Total votes : 29

Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby Kurgan » November 19th, 2021, 2:58 pm

The extra artifacts aren't implemented in the remake versions of the Classic Quests (GS, KK, ROTWL; or even in the freebie "Rogar's Hall") but they are incorporated into the Mythic quest books.

So they're for your homebrews, really, much like the Chaos Spells in the 1990 NA Game System (where some were not used there officially but would be used in future packs).

I know it's kind of weird, because IF those Mythic books are never released to retail they'll remain for homebrews for most people who will buy it.

One thing you COULD use them for is a reward for each Hero for becoming a Champion. Just throwing that idea out there!

Edit: Why are they in the app? I guess just to let you play around with them for fun.

PS: I got out my Poker size card sleeves (the Remake cards are like 1 mm taller than Poker size cards and like a half a mm wider on the edge, at least compared to my Bicycle deck) and printed out extra cardbacks from the Treasure cards. This makes a handy swap so I can turn Equipment Potions into extra cards for the Treasure deck. A quick and dirty homebrew...


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Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby Kurgan » November 19th, 2021, 3:11 pm

12 squares of movement per turn as a hard limit in the App would be shortsighted for a number of reasons...

Not only Swift Wind, but you have the Alchemist Shop's Potion of Dexterity (add 5 squares to movement... ). Yes, it does limit you to one use of this potion per turn, but that's still 29 potential squares of movement. Granted, the Alchemist's Shop is not used in the Game System, but they did bother to add the artifacts unique to the quest packs (KK, ROTWL) so this would seem an oversight if they didn't account for the enhanced movement option.

It gets worse when you consider that Potion of Speed is now considered a regular part of the Armory (Equipment). That's yet another 12 squares of movement for EACH purchase (limited only by your gold)... and again not just 41 since it doesn't say you're limited in the number of these type of potions you can drink per turn to stack the effects. Recall that in the EU edition you only got one of these Speed potions in the Treasure deck (and had to turn it back in if unused at the end of the quest... while the NA rules allow "potion hoarding").

Yes, the Spell Ring artifact allows a Hero to store Swift Wind in there for two uses, but they can't be used simultaneously (the Wand of Magic stipulates that two different spells may be used on the same turn) but this Artifact is only found at the END of the GS campaign (spoilers!). I would tend to treat spells a bit differently than potions, that is, not necessarily stacking the buffs (so two copies of the same spell would just give you two turns of it, or make it last twice as long, or hit twice, it wouldn't double the buff effect only extend the time it lasts... that's my interpretation).

Similarly limiting the number of attack or defend dice a person could use to six would be shortsighted because of the stacking power of spells, equipment, artifacts and potions that can give larger numbers (nothing says you can't use the same dice to roll the additional dice beyond the physical cubes you have at hand).


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Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby cynthialee » November 19th, 2021, 9:11 pm

I did have a glitch happen.
Barbarian got hit by Tempest and the monsters were all killed before his next turn. Last room of the dungeon. Couldn't get the tempest to go away so I searched for treasure with the elf and told the system I got a Wandering Monster. Which activated Zargon's turn and made the Tempest on the Barbarian go away.

Minor glitch. But I was a little worried at first trying to figure out a way to get Barbie free.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby Oftkilted » November 20th, 2021, 10:01 am

I’m rather disappointed in a number of the miniatures.

From a build perspective:

A number of the models were cast as “multi-part” and then they’re glued together.
The dragon, the dwarf, the Barbarian and the skeletons are prime examples.

Depending on the individual assembling and gluing them you end up with gaps at joints or other oddities.

The Dread Warriors with the maces have extremely thin connections for the mace to hand, and I’m seeing stress on the casting plastic already. And they come out of the plastic box slightly bent. I expect that the mace will break under use quite quickly.

I’m extremely tempted to replace them with alternate models.

The alternate models for the Dread Warriors with swords are substantially better. They have thick enough plastic on the blade that I’m not overly worried about bends.

The long handled axe from the original gargoyle bends. It likely will be an eventual problem. But it isn’t horrible. The sword is okay. But the casting is eh. So so.

The abomination spears come out of the box slightly bent. A minor complaint, but they’re less problematic than the Dread Warriors.

The dragon and dwarf were the worst offenders for gaps. You can see the gaps at the shoulder for the dwarf and the back plates on the dragon.

Not entirely sold on the board. But the quad fold does allow it to be stored smaller.
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Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby Kurgan » November 20th, 2021, 11:21 am

What about the a Dwarven axes and the female Orc maces? Those have a big had with a thing stick.

Granted, we're kind of assuming the person is snapping the piece into the styrene tray and out again and ending it back into shape over and over again.

And over many years would the plastic harden and become more rigid then snap? I don't know, but the boiling water trick exists to straighten things, and many are ditching the trays (which may not hold up long anyway).


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Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby cynthialee » November 20th, 2021, 11:46 pm

In the app it seems you can only use Pass the Stone to go through thin walls. You can't use it to go through a large section of the stone to get to another passage. We have always played that you could go as many spaces through stone as long as you have the movement and only if you end movement in stone it kills you. You go into a full wall in the app it doesn't matter your move it kills immediatly.

Which leads me to wonder have I been playing it wrong all these years? Seems to be pretty clear that you only die on your last movement point if you are in the walls. but the app disagrees
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby Kurgan » November 21st, 2021, 1:59 am

For the App: That seems weird, also the player would know they are inside solid rock during the move, hence would be able to backtrack if necessary or try to use movement to find a safe passage back out. We used it to pass through blocked squares, not just the white walls. That is an odd interpretation. I think I've seen one person on here interpret it only as thin walls, when to me a blocked square is automatically a wall, and the solid rock is just thicker than most. Treating the gray shaded squares as lava is something else...


This is not so much an unboxing but a reaction. I had my brother (we played together back in the day and more recently too) look at the new game up close and personal for the first time. He compared the new Orc designs to the look they have in the LOTR movies and noted the Fimir change. We didn't get deep into the new quests but he noted the new content and asked repeatedly about the rules but I assured him they were basically unchanged. Unfortunately we didn't have time to play but talked about doing it another time (hopefully around the holidays).

My niece (age 7) admitted she didn't know how to play but nevertheless showed me her idea that the Bard and the Druid were husband and wife, and the Warlock was their child, creating a "house" for them out of two rooms lined with furniture. Their "next door neighbor" was Mentor ("the Wizard/grandfather") hard at work sitting on his throne at his study (Sorcerer's Table). Oh and the Elves are twins who are also part of the family, and are in charge of counting the treasure. The Bard keeps a statue of himself in the house while he's at work.


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Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby HispaZargon » November 21st, 2021, 5:54 am

cynthialee wrote:In the app it seems you can only use Pass the Stone to go through thin walls. You can't use it to go through a large section of the stone to get to another passage. We have always played that you could go as many spaces through stone as long as you have the movement and only if you end movement in stone it kills you. You go into a full wall in the app it doesn't matter your move it kills immediatly.

Which leads me to wonder have I been playing it wrong all these years? Seems to be pretty clear that you only die on your last movement point if you are in the walls. but the app disagrees

Yeah, I also realized that in the app. I think it is clear wrong interpretation of the passing-though-the-walls rules. The app should be corrected.


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Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby Kurgan » November 21st, 2021, 1:25 pm

Yes, ending your turn inside solid rock (vs. entering it at any time) is what leads to being "trapped forever" (death) in the base rules.


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Re: Hasbro 2021 Remake: Public Unboxings ARE HERE!

Postby cynthialee » November 21st, 2021, 1:53 pm

Kurgan wrote:Yes, ending your turn inside solid rock (vs. entering it at any time) is what leads to being "trapped forever" (death) in the base rules.

exactly! I was trying to get my wizard away from a Chaos Warrior in a standard HQ ply...go through the walls and get to a corridor or previously occupied room. But the second I went into a dead wall it was over. I only got 1 step into the wall and it ruled my wizard dead. When I said I had a heal potion or heal to get out of it...it did not spit the wizard out of the wall to the nearest unoccupied space. But My wizard was "alive" in the wall...with no way out....
So I lied to the system, told it I had the ring of return and got back to the stairwell. So I was able to start back there, but it really pissed me off.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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