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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » November 4th, 2021, 12:01 am

Kurgan wrote:You've got more followers on Twitch, too...

Twitch followers mean nothing. after 50 then its jsut numbers. and 50 only matters if you want Affiliate. I turned it down when it came out, as i dont stream, nor do this for money.

I would prefer to have more on YT because there you can get your vanity URL instead of that nasty hash string.

IF you ever made a schedule i could host you on Twitch ;)

Also I jsut noticed the wooden doors are brown and the iron doors are grey. i like thw wood brown and stone/itron as grey. not sur why other people complaining about it. Less to paint, you jsut add in the shadows for the wood and paint the non wood parts. But I cant find the cable table in the pics. I see the desk, but not the dreaded broken candle table.

Also I agree that Heroic teir will only include the 5 minis inside the Joe Box for Mythic, and they probably dont have those sets yet, as Heroic is jsut retail plus thos 5 Heroes, so Heroic probably has to wait until retail arrives to send out the base game and the tiny box of gender swap heroes.

Now will i need Frozen Horror extra Barbarian? :|
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » November 4th, 2021, 12:07 am

Will they give us blue minis, though? Don't see anymore good pics to post.

I tried to make a schedule for Friday and Saturday but I've been so busy I have had to be "on vacation" most of those. I'll clear a space this tuesday!

The wooden doors I figure they made gray because of the "stone" around the edges (the plastic bases were originally gray). In the original game the furniture was half cardboard (which was full color) so painting the furniture at least seems strongly motivated. The Socrerer's Table ("altar" in the Japanese edition) is there in the pics. You can break off those candles if you want with a scissors or hobby knife.

I'll update my Twitter now...

Edit: Going to bed, I expect to wake up to more little revelations. Have a good night, all! :cheese:


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » November 4th, 2021, 2:58 am

I thought the whole point of making the board bigger was to prevent the overcrowding that we sometimes had in the old game? But the new figures and their round bases are so big that there is going to be overcrowding anyway.
I said months ago that very few of the new figures will be compatible, size-wise, with the older ones and that looks to be the case. But if you put your old guys (much better miniatures anyway) on the new board though, it will probably work brilliantly. I’m looking forward to seeing somebody do that, maybe with the dragon and gargoyles too.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Darkfox190 » November 4th, 2021, 3:28 am

Pancho wrote:I thought the whole point of making the board bigger was to prevent the overcrowding that we sometimes had in the old game? But the new figures and their round bases are so big that there is going to be overcrowding anyway.
I said months ago that very few of the new figures will be compatible, size-wise, with the older ones and that looks to be the case. But if you put your old guys (much better miniatures anyway) on the new board though, it will probably work brilliantly. I’m looking forward to seeing somebody do that, maybe with the dragon and gargoyles too.

What do the round bases have to do with it? The bases are smaller than the squares. Square bases wouldn't do anything here, other than lock the figures into certain facings - The round bases allow you to rotate the miniatures freely to move protruding bits into better positions.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » November 4th, 2021, 3:41 am

Darkfox190 wrote:
Pancho wrote:I thought the whole point of making the board bigger was to prevent the overcrowding that we sometimes had in the old game? But the new figures and their round bases are so big that there is going to be overcrowding anyway.
I said months ago that very few of the new figures will be compatible, size-wise, with the older ones and that looks to be the case. But if you put your old guys (much better miniatures anyway) on the new board though, it will probably work brilliantly. I’m looking forward to seeing somebody do that, maybe with the dragon and gargoyles too.

What do the round bases have to do with it? The bases are smaller than the squares. Square bases wouldn't do anything here, other than lock the figures into certain facings - The round bases allow you to rotate the miniatures freely to move protruding bits into better positions.

Lol wait until you’ve played a few games. I need a good eye for space to do my job, trust me it’s still going to be very fiddly. Good point about being able to rotate the figures, but it won’t disguise the fact that the board is still overcrowded. It’s not so much that the bases are round, it’s that Hasbro went for overlarge figures meaning the bases are too big (regardless of shape). Look at the squares that the doors are in for a start. You’ll struggle to get a model in them.
It’s also a crying shame I think that the old and new figures won’t be compatible. Even if we hack the round bases off the actual figure is far too big in comparison to its original counterpart.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Darkfox190 » November 4th, 2021, 4:48 am

Pancho wrote:
Darkfox190 wrote:
Pancho wrote:I thought the whole point of making the board bigger was to prevent the overcrowding that we sometimes had in the old game? But the new figures and their round bases are so big that there is going to be overcrowding anyway.
I said months ago that very few of the new figures will be compatible, size-wise, with the older ones and that looks to be the case. But if you put your old guys (much better miniatures anyway) on the new board though, it will probably work brilliantly. I’m looking forward to seeing somebody do that, maybe with the dragon and gargoyles too.

What do the round bases have to do with it? The bases are smaller than the squares. Square bases wouldn't do anything here, other than lock the figures into certain facings - The round bases allow you to rotate the miniatures freely to move protruding bits into better positions.

Lol wait until you’ve played a few games. I need a good eye for space to do my job, trust me it’s still going to be very fiddly. Good point about being able to rotate the figures, but it won’t disguise the fact that the board is still overcrowded. It’s not so much that the bases are round, it’s that Hasbro went for overlarge figures meaning the bases are too big (regardless of shape). Look at the squares that the doors are in for a start. You’ll struggle to get a model in them.
It’s also a crying shame I think that the old and new figures won’t be compatible. Even if we hack the round bases off the actual figure is far too big in comparison to its original counterpart.

I've played several games with round bases, and never had any issues that would be solved by square bases. And the problem you mention with doors isn't actually a problem at all, thanks to the doors having flat bases. You can easily rest the edge of a miniature's base onto the door base and not have any problems at all.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » November 4th, 2021, 5:20 am

Darkfox190 wrote:
Pancho wrote:
Darkfox190 wrote:
Pancho wrote:I thought the whole point of making the board bigger was to prevent the overcrowding that we sometimes had in the old game? But the new figures and their round bases are so big that there is going to be overcrowding anyway.
I said months ago that very few of the new figures will be compatible, size-wise, with the older ones and that looks to be the case. But if you put your old guys (much better miniatures anyway) on the new board though, it will probably work brilliantly. I’m looking forward to seeing somebody do that, maybe with the dragon and gargoyles too.

What do the round bases have to do with it? The bases are smaller than the squares. Square bases wouldn't do anything here, other than lock the figures into certain facings - The round bases allow you to rotate the miniatures freely to move protruding bits into better positions.

Lol wait until you’ve played a few games. I need a good eye for space to do my job, trust me it’s still going to be very fiddly. Good point about being able to rotate the figures, but it won’t disguise the fact that the board is still overcrowded. It’s not so much that the bases are round, it’s that Hasbro went for overlarge figures meaning the bases are too big (regardless of shape). Look at the squares that the doors are in for a start. You’ll struggle to get a model in them.
It’s also a crying shame I think that the old and new figures won’t be compatible. Even if we hack the round bases off the actual figure is far too big in comparison to its original counterpart.

I've played several games with round bases, and never had any issues that would be solved by square bases. And the problem you mention with doors isn't actually a problem at all, thanks to the doors having flat bases. You can easily rest the edge of a miniature's base onto the door base and not have any problems at all.

I never said that the issue would be solved by having square bases. The issue is that the figures are too big. I’ve said that multiple times now. Try placing one of those massive abominations next to a Chaos warrior or Gargoyle. Rotation won’t help too much when both arms are sticking out into in opposite directions into doorways and other figures. Its going to be very fiddly. Unnecessarily so. And now you say that you’re going to be tilting figures to get them on top of the door bases. Even more fiddly with those overlarge arms and weapons sticking everywhere.
Hasbro could have scaled the figures to better match the game board AND at the same time made the old gamers happy by making them compatible with the old figures. Square bases would have helped with compatibility but that’s not the big issue either really. I can easily change bases over, but I can’t shrink massive figures down to a more playable scale.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby muscularis » November 4th, 2021, 6:18 am

Hero quest mythic tier unboxing!
https://youtu.be/L1K-BWyctYE
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » November 4th, 2021, 7:26 am

muscularis wrote:Hero quest mythic tier unboxing!
https://youtu.be/L1K-BWyctYE


Sadly the person doesn't know the game, and it makes it look more like a bragging video than an unboxing. they do show most of the parts, but missing key information. If the armory on the back of the screen? Also they didn't even know what to expect or followed the updates to know abot the dragon, quest from Joe being anounced. That could be chalked up to poor information form Avalon Hill and those blasted 8000 GI Joe and Transformers ads cluttering people's inboxes.

Didn't know the cards that should be there, but showed most of them.

One thing i dislike already is the fact the blank quest is on a colored background. who wants to scan that in, convert to grayscale, remove the color background to cut out the icons and put on a map? That is a failure on Avalon Hill for not thinking about actually copying things, like say at a copy shop where the opacity will have to be reduced to lower the background. should have included a sheet of paper black and white for the blank quest and icons for easy copying.

large pad of sheets. We know what is needed for further unboxings still.

can clearly see the orc bard IS part of Teos Abadia's Spirit Queen's Torment as everyone thought.

We can also see all the work Mr Johnson did for HASBRO as a package engineer prior to him having to go to Project Veritas to inform people he was being forced to take CRT training as a black man, because that really helped with all that form molded plastic and tray covers because skin color of the engineer was really important, not his skills and making all that mes fit in those boxes neatly and securely.

cards to cut out of the books again, this is 2021, couldn't they have just printed more actual cards for this? Maybe they did, but cant tell since they weren't compared to what was in KK book.
mold lines and sprue flashing on the minis.

and he didn't know about Frozen Horror either, or what was supposed to be in KK or RotWL...

Ghouls? its a zombie. RTFM! :lol:

all in all, with the lack of knowledge about what it should be, and lack of knowledge of the game, and for showing the minis and forcing the camera to focus on them all, and for what else was shown, I give the unboxing 2 Fimirs out of 3.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » November 4th, 2021, 7:43 am

Thanks for posting muscularis! Still, credit where credit is due, every little bit helps. I've shared the link in the Unboxing Thread. Once I have a chance to watch it to the end I'll update the "questions" list. We definitely wanted to see everything up close.

From this video we learn:

The tomb opens up into two pieces (confirmed)!

Torture rack is hollow underneath, so you might be able to hide something small under that one too.

Each of the plastic trays has a cardboard slipcase cover that slides off (which is just a copy of the les edwards-esque cover art and black on the back).

Skull sprues have four skulls (two "rat skulls" and two human skulls)... so those must be for decorating the alchemist bench/bookcase and the rest.

It looks like the rats/skulls don't have pegs, so you are either expected to glue them to the surface or just "rest" them on whatever you want after cutting them free (the rats are already free).

Cards have a linen finish.

The "Hero" cards have a generic kind of tan Hero Quest logo on the back and there's actually a "rule card" that says what Heroes can do on their turns (whereas the rest are the character on one side and the Hero Quest logo on the back to distinguish it from other types of cards). Actually there are four of these rule cards, so instead of having a Tile by each player that you can flip over to see what you can do, each player would get their hero card and a "rules" card. It's a little more detailed, with info pulled from the instructions. I see they added back the "Starting Armor.... none" line to the bottom of each, interesting.

The instructions booklet is IN COLOR (although mainly just the pages are that same tan/khaki color).

Monster Card back is just an image (in color), doesn't have a label (which is fine, the original didn't either!). The "map icon" is in the lower left corner only instead of at both ends of the card.

The Artifact card backs have a brown border around the edge, framing the artwork.

More details, when I get the time to organize them (including some new artifacts!), at the unboxing thread...

Thanks again!


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