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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby arntisdale » October 21st, 2020, 12:02 pm

Oftkilted wrote:
arntisdale wrote:
ajjohnsen wrote:I always think to Fortnite - this is the kind of art that is popular now and sells like hotcakes. So, we get a new Heroquest that kinda looks like fortnite with the style and proportions

Hasboro cares more about selling to the millions of new kids that dont know about Heroquest rather than the sizable but likely tiny in comparison "Real" fans that want more from a new release


I'm not a fortnite player, but from what I've seen I don't think HeroQuest matches fortnite style at all.
Where's our super hot scantily clad big boobed chicks? There aren't any in HeroQuest. There are in fortnite.

I am not sure that you’re really familiar with the sword and sorcery genre.

Let me Google that for you...

As a heads up ... There’s a lot of that in classic sword and sorcery artwork ... maybe not in Warhammer. But definitely in Les Edwards work. But there was a crazy amount in the 70’s and even in the 80’s.

Take a look at Frank Frazetta’s work as an example:
https://www.geek-art.net/en/frank-fraze ... ntasy-art/


I said HeroQuest. HeroQuest the board game. You know, the thing this whole forum is dedicated to?
Not the whole genre.
I'd be hard pressed to find a single partially exposed boob in my HeroQuest game. The barbarian is as close as it gets to scantily clad. I do suppose the skeletons are straight-up naked, and I guess that chaos sorceror is showing some leg on the box cover art. Still no near-naked chicks.
I only have the base game + KK + RoWL.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » October 21st, 2020, 12:23 pm

The new quest looks quite decent. I’m pleasantly surprised.
I like that Mentor is in it, and it has a fairly grim tone that matches the existing material quite well.
I quite like the poison rule for the goblins, but I’m not a fan of the fact that the very first goblins the Heroes are going to meet are already getting special rules; leaving that until, say, Kellar’s Keep would be more appropriate. I’m also put off by the idea that the party will get to use 3 of the 5 quest treasures in the very first quest. Revealing the good stuff so early is a major no-no in quest design!!!


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby arntisdale » October 21st, 2020, 12:31 pm

Pancho wrote:The new quest looks quite decent. I’m pleasantly surprised.
I like that Mentor is in it, and it has a fairly grim tone that matches the existing material quite well.
I quite like the poison rule for the goblins, but I’m not a fan of the fact that the very first goblins the Heroes are going to meet are already getting special rules; leaving that until, say, Kellar’s Keep would be more appropriate. I’m also put off by the idea that the party will get to use 3 of the 5 quest treasures in the very first quest. Revealing the good stuff so early is a major no-no in quest design!!!


This makes me wonder if Hasbro is going to include a lot more special rules for quests, because you're right, that's a lot of special rules for a first run-through.
Good point on the artifact early-reveal. Predetermining a set of specific equipment upgrades might be more appropriate for this quest. Throw in a longsword, crossbow, and battle-axe for example.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » October 21st, 2020, 12:39 pm

So... When the dice decide that the wizard is going to die...
Loaded up TTS and set up new quest and here is how turn 1 goes;
Barbarian: rolls well for movement,flips a coin, heads north, engages a mummy, and deals 1 damage.
Dwarf: rolls great for movement, engages the other mummy, misses
Elf: rolls ok, moves north into hall, casts rock skin on barbarian
Wizard: rolls 2 for movement... Moves away from wall (bad move but we are pretending he doesn't know that orcs are going to be sprouting from the stairwell...)
Zargon: places 4 orcs and proceeds to move them all around wizard and to roll 10 (combined) skulls over their 4 attacks. There goes first free healing from notMentor.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » October 21st, 2020, 12:41 pm

arntisdale wrote:
Pancho wrote:The new quest looks quite decent. I’m pleasantly surprised.
I like that Mentor is in it, and it has a fairly grim tone that matches the existing material quite well.
I quite like the poison rule for the goblins, but I’m not a fan of the fact that the very first goblins the Heroes are going to meet are already getting special rules; leaving that until, say, Kellar’s Keep would be more appropriate. I’m also put off by the idea that the party will get to use 3 of the 5 quest treasures in the very first quest. Revealing the good stuff so early is a major no-no in quest design!!!


This makes me wonder if Hasbro is going to include a lot more special rules for quests, because you're right, that's a lot of special rules for a first run-through.
Good point on the artifact early-reveal. Predetermining a set of specific equipment upgrades might be more appropriate for this quest. Throw in a longsword, crossbow, and battle-axe for example.

I agree, allowing use of equipment rather than artefacts would probably be better.
The gargoyle also has a special rule (one random chaos spell). I’m wondering now if the gargoyles will have more magic than in the original game. That would be cool.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » October 21st, 2020, 12:43 pm

Orc26 wrote:So... When the dice decide that the wizard is going to die...
Loaded up TTS and set up new quest and here is how turn 1 goes;
Barbarian: rolls well for movement,flips a coin, heads north, engages a mummy, and deals 1 damage.
Dwarf: rolls great for movement, engages the other mummy, misses
Elf: rolls ok, moves north into hall, casts rock skin on barbarian
Wizard: rolls 2 for movement... Moves away from wall (bad move but we are pretending he doesn't know that orcs are going to be sprouting from the stairwell...)
Zargon: places 4 orcs and proceeds to move them all around wizard and to roll 10 (combined) skulls over their 4 attacks. There goes first free healing from notMentor.

Haha! Yes, the Wizard is going to “die” on Morcar’s first turn.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » October 21st, 2020, 12:50 pm

arntisdale wrote:
Oftkilted wrote:
arntisdale wrote:
ajjohnsen wrote:I always think to Fortnite - this is the kind of art that is popular now and sells like hotcakes. So, we get a new Heroquest that kinda looks like fortnite with the style and proportions

Hasboro cares more about selling to the millions of new kids that dont know about Heroquest rather than the sizable but likely tiny in comparison "Real" fans that want more from a new release


I'm not a fortnite player, but from what I've seen I don't think HeroQuest matches fortnite style at all.
Where's our super hot scantily clad big boobed chicks? There aren't any in HeroQuest. There are in fortnite.

I am not sure that you’re really familiar with the sword and sorcery genre.

Let me Google that for you...

As a heads up ... There’s a lot of that in classic sword and sorcery artwork ... maybe not in Warhammer. But definitely in Les Edwards work. But there was a crazy amount in the 70’s and even in the 80’s.

Take a look at Frank Frazetta’s work as an example:
https://www.geek-art.net/en/frank-fraze ... ntasy-art/


I said HeroQuest. HeroQuest the board game. You know, the thing this whole forum is dedicated to?
Not the whole genre.
I'd be hard pressed to find a single partially exposed boob in my HeroQuest game. The barbarian is as close as it gets to scantily clad. I do suppose the skeletons are straight-up naked, and I guess that chaos sorceror is showing some leg on the box cover art. Still no near-naked chicks.
I only have the base game + KK + RoWL.

In the core sets, you’re right.

There are none. You don’t actually see any female models until the Barbarian Quest box... and there don’t appear to be any actual pictures of women in those either. (Though the Elf and Female Barbarian models aren’t too shabby.)
Even in most Warhammer content there weren't any images of non-male gender, though there was that one princess token. In the same way that you can play a video game and only run into make characters, that’s what you ran into. Probably because they weren’t viewed as good marketing for the standard audience. (I can’t see too many parents approving of traditional sword and sorcery pictures of women, or the witch elves.)

I’m actually glad they’ve expanded the character options with the new game.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » October 21st, 2020, 12:54 pm

Turn 2 went just as badly...
Barbarian missed mummy.
Took elf and dwarf to kill 1 orc
Wizard ran into a corner and ball of flamed a second orc.
Remaining orcs dropped wizard again (3 hp don't last long) and mummies teamed up on barbarian to get rid of rock skin.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » October 21st, 2020, 12:59 pm

This is not a quest to play with new players. Heck the trial isn't a quest to play with new players but this is worse. Die twice before leaving the first room? I'll never play that game again.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » October 21st, 2020, 1:30 pm

Why should straight women and gay men be the only ones who get eye candy in my nostalgic fantasy board game? ;)

Depending upon which feminist you talk to, scantily clad women are either oppressed or empowered. What's a person to do?

When in doubt, I say stick to the precedents and aesthetic set by the original game's run 1989-1994.

(Seriously though, political correctness and especially identity politics, don't improve entertainment, they tend to ruin it. The people complaining the loudest that stuff needs to be more PC don't actually buy these products in most cases anyway. Having a few female characters in the game isn't turning it PC/SJW, I'm just saying if you're going to start doing it, finish it, give us female Gargoyles and Skeletons, etc. too please!).


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