This is a subject that I have wanted to discuss for some time. What else we have in the community are new cards, new equipment, new spells, new quests, etc. I always think about what is the best time to insert each of these things in the quests so that they are not unbalanced and I would like to know how you do it.
I understand that each expansion of the game was released considering that your characters played the previous ones so if I finished Kellar's Keep and choose to play some extra adventures, inserting new magic cards and etc., the heroes would be more powerful than expected to play Return of Witch Lord, for example. How do you control new weapons, spells, etc. so that the characters do not become "superheroes" and the challenge continues to exist? Do you play all the official material without changes and only implement them later? Do you implement and adapt the official quests to increase the challenge?
Several questions up there to make it clear what kind of tip I would like from you.




















