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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » October 15th, 2020, 9:58 am

Entire Hasbro team; "I think we should include singing orcs and spandex druids".
One guy at the back; "Um, shouldn't we play the existing game to see if that makes in the Heroquest universe?"
Everybody else; "Hell no, screw those guys!"


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » October 15th, 2020, 10:13 am

Orc26 wrote:Sure, Evil comes to all races... But does good come to creatures created of chaos (or dread if you are worried about GW lawers)? If they are changing the lore then I'll grumble about it and/or ignore the new lore. If they try to keep that orcs are magic murder machines... that also have feelings and have decided to go on a kill their own kind spree... To that I call BS.

That’s an interesting question. Are orcs inherently “evil” or are they merely (as in the GW lore) a force of destruction. Do they have ‘society’? It probably deserves another thread as we find out more about the new lore.

In LOTR orcs were created from elves as evil. But orcs in Warhammer have basically been relegated to tribes and warbands. What if this all happened due to some huge curse by Chaos/Dread that destroyed the orcish society as we know it and sent them raging and angry?

In games and novels we see scenarios where that happened, where a society grew and eventually came crashing down for whatever reason. Be it a ruler seeking power beyond their means or whatnot. Consider Skyrim in Elder Scrolls, the dwarves (which were really a kind of elf) are basically ‘nowhere to be found’.

In LOTR there are great cities of the Dwarves which fell. Like Moria, or others. And the inhabitants fled elsewhere. In World of Warcraft there are great orcish cities, built under the auspices of a single warlord. Maybe this happened in the ‘far past’ and other orcs slipped to the ruinous powers of Dread magic and caused the downfall?

It’s interesting to think about in the abstract, but not something that players and Zargon/Morcar likely considered.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby cornixt » October 15th, 2020, 10:32 am

reluctantflux wrote:That is world's better! But more importantly, it looks like they might actually be taking constructive criticism appropriately, and we can help mold the project to be more in line with what the community wants!


Don't get too self-congratulatory. I bet the sculptor was sitting there going "Why is everyone complaining about the model, it's clearly not the finished article. I only spent a couple on minutes putting underwear on it, and that was only because Hasbro didn't want the naked unfinished model. People on the internet are nuts to be so angry about a bonus model that isn't even a main part of the game."


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby wallydubbs » October 15th, 2020, 10:48 am

One can only imagine what terrible destruction his songs will bring. Like that goofy scene from that really bad Super Mario Bros. movie, with all the goombas dancing in the elevator... all monsters within earshot of the bard rolls a red dice. If they roll greater then their mind points the monsters break out into an effeminate dance. While dancing they cannot attack and defend with 1 less combat dice (cannot roll less then 1).

What else can he do? Sing an orc to sleep, roll for mind points.

He will sing in the middle of battle, providing a crucial distraction against all monsters with his queer antics. All monsters attack with 1 less combat dice.

When you are the bard you can charm the mercenaries and hire them at half price.

When receiving payment for completed quests, if the Bard is among your group, he will sing the praises of the group and each hero will receive an additional 25 gold.

I'm sorry, I don't see an orc pulling all of this off.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby ajjohnsen » October 15th, 2020, 11:29 am

It just shot up to $2.345 Million after I refreshed it which was ~$200K more than a minute before that. So it seems they're trickling in the numbers from other areas that are now available

Hopefully this continues and we get those warhammer wielding Orcs, the new questbook and a look at the $3-4million stretch goals


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby mysticforce » October 15th, 2020, 12:01 pm

I have never liked the concepts of bards in fanatsy setting, to me they put me in the mood of smug boy band lead singer, or self aggrandizing hanger on in the mold Gilderoy Lockheart while the real heroes do the work and the bard makes up a nice song to try and steal the glory. So if you can use EU style rule where you could attack the other heroes, that bard might want to watch its back.....
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby JCool » October 15th, 2020, 12:17 pm

Nice jump toward the goals, nice to have another one unlocked and on the way to the next.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Oftkilted » October 15th, 2020, 12:26 pm

The Kickstarter is at $2,345,791 Pledged
So the two extra zombies have been unlocked, and only $55k to the druid being unlocked.

Druid Playtest has been released
Druid
1 Attack Dice
2 Defend Dice
Body: 6
Mind: 4
Move 2 Red dice
Starting Weapon: Dagger
Limitation: No Metal Armor

Druid’s three spells:

• Shapeshift
Shapeshift grants you 1 extra Attack and Defend dice. The spell is broken when the hero suffers 1 point of Body damage. Regain this spell when your Body Points return to their starting number.

• Pixie
This spell conjures up a Pixie who will do one of the following: Restore up to two Body points that have been lost to one hero or search. The Pixie will reveal all traps and secret doors in any location you can "see."

• Lifeforce
This spell may be cast on any one hero, including yourself. Its magical power will immediately restore up to 4 lost Body Points, but it does not give a hero more than their starting number.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby ajjohnsen » October 15th, 2020, 1:11 pm

Seems a little weak to me. I like the shape shift spell but it seems underpowered as a whole if its gone after just a BP of damage. I'd prefer it to last as long as you want it to, but you cant use either of the other spells while shifted

And the only summon is a pixie? Nothing offensive? She definitely needs a buff


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby wallydubbs » October 15th, 2020, 1:59 pm

ajjohnsen wrote:Seems a little weak to me. I like the shape shift spell but it seems underpowered as a whole if its gone after just a BP of damage. I'd prefer it to last as long as you want it to, but you cant use either of the other spells while shifted

And the only summon is a pixie? Nothing offensive? She definitely needs a buff


Rock Skin is done after 1BP of damage, plus you don't get it back. Shapeshift also adds an attack dice and you DO get it back (if the correct conditions are met). So that and the +4BP from Lifeforce, seems equally and more powerful than Earth Spells.
It's Pixie I don't get: Heals 2BP on any hero or search. It's the "or search" that I don't get.
Search for traps and secret doors in line of sight? Couldn't the druid just perform that search herself without asking the pixie to do it?


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