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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby BStewart80 » September 30th, 2020, 11:34 am

warlordaxe wrote:Well i hope this warlock business is the only PC-ness that wormed its way into the game......



I know how you feel, but let's not see demons where none MAY exist. (I could be wrong).

Also, the idea of a "female" warlock vs, "witch". Remember that one of the main enemies is the "Witch" Lord (and he is male). I wouldn't worry to much about it. We all modify our games anyway and will likely do it here too. It's a game and you bring it in your house. You define your household not someone else's "PC-ness". If I don't like the mess on my TV because of it's politics, I change the channel. I don't have to rage, protest or cry havoc and let slip the dogs of war.

And if I prefer old school, I PLAY old school. Ya' know? I don't like PC-ness overall because of the stigma that comes with it. At the same time, I don't like to not validate how people feel. Not good for communciation. In other words, I have to be responsible for me and not fall victim to assumptions (which I have been guilty of; I'm human).

No worries. Let's just have some fun when it gets here. I'm about gaming for escapism. I don't need or desire all of this political mess. If they make it a female and I like it, I play with it. If I don't, I replace the piece, storyline, etc. It's my toy. I can do whatever I want. It's in the imagination. ;)
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby warlordaxe » September 30th, 2020, 11:48 am

BStewart80 wrote:
warlordaxe wrote:Well i hope this warlock business is the only PC-ness that wormed its way into the game......



I know how you feel, but let's not see demons where none MAY exist. (I could be wrong).

Also, the idea of a "female" warlock vs, "witch". Remember that one of the main enemies is the "Witch" Lord (and he is male). I wouldn't worry to much about it. We all modify our games anyway and will likely do it here too. It's a game and you bring it in your house. You define your household not someone else's "PC-ness". If I don't like the mess on my TV because of it's politics, I change the channel. I don't have to rage, protest or cry havoc and let slip the dogs of war.

And if I prefer old school, I PLAY old school. Ya' know? I don't like PC-ness overall because of the stigma that comes with it. At the same time, I don't like to not validate how people feel. Not good for communciation. In other words, I have to be responsible for me and not fall victim to assumptions (which I have been guilty of; I'm human).

No worries. Let's just have some fun when it gets here. I'm about gaming for escapism. I don't need or desire all of this political mess. If they make it a female and I like it, I play with it. If I don't, I replace the piece, storyline, etc. It's my toy. I can do whatever I want. It's in the imagination. ;)


This is the most sensible thing i have ever read on the internet, if only more people had this outlook. Thats exactly what im going to do, Chaos will always be Chaos and the storyline will still take place in the Old World Warhammer universe, etc. when i play with family and friends.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Mophus » September 30th, 2020, 12:13 pm

BStewart80 wrote:
warlordaxe wrote:Well i hope this warlock business is the only PC-ness that wormed its way into the game......



I know how you feel, but let's not see demons where none MAY exist. (I could be wrong).

Also, the idea of a "female" warlock vs, "witch". Remember that one of the main enemies is the "Witch" Lord (and he is male). I wouldn't worry to much about it. We all modify our games anyway and will likely do it here too. It's a game and you bring it in your house. You define your household not someone else's "PC-ness". If I don't like the mess on my TV because of it's politics, I change the channel. I don't have to rage, protest or cry havoc and let slip the dogs of war.

And if I prefer old school, I PLAY old school. Ya' know? I don't like PC-ness overall because of the stigma that comes with it. At the same time, I don't like to not validate how people feel. Not good for communciation. In other words, I have to be responsible for me and not fall victim to assumptions (which I have been guilty of; I'm human).

No worries. Let's just have some fun when it gets here. I'm about gaming for escapism. I don't need or desire all of this political mess. If they make it a female and I like it, I play with it. If I don't, I replace the piece, storyline, etc. It's my toy. I can do whatever I want. It's in the imagination. ;)


Thank you for framing your intelligent stance! Totally agree.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Darkfox190 » September 30th, 2020, 12:29 pm

FainFlynn wrote:
Goblin-King wrote:
FainFlynn wrote:
Fallensaviour wrote:So the unlocked warlock stretch goal is it female only? Or do we get an alternate male version like the rest of the heroes?



But, isn't a warlock just a male witch? Having a female warlock makes no sense whatsoever.


There are (as far as I know) no clear definition of witch, wizard, sorcerer, warlock. They all just vaguely mean "someone who use some sort of magic".
In modern media however, it's become pretty common that warlocks are magic users who gain their powers from some sort of deal with a demon.
That's why the new HQ warlock has that crystal corruption going on I guess. Because of forbidden powers.


I dunno, just stinks of PC-ness.

https://en.wikipedia.org/wiki/Warlock#: ... witchcraft.

Warlock
From Wikipedia, the free encyclopedia
Jump to navigationJump to search
For other uses, see Warlock (disambiguation).
A warlock is a male practitioner of witchcraft.[1]

Etymology and terminology
The most commonly accepted etymology derives warlock from the Old English wǣrloga meaning "oathbreaker" or "deceiver"[2] and was given special application to the devil (c.1000).[3] In early modern Scots, the word came to be used as the male equivalent of witch (which can be male or female, but has historically been used predominantly for females).[4][5][6] The association to the term "oathbreaker", "liar", or "traitor" was possibly associated with witches and wizards in Scotland as they were seen as someone who made a pact with Auld Hornie (the devil) and thus had betrayed the Christian faith and broke their baptismal vows.[7] From this use, the word passed into Romantic literature and ultimately 20th-century popular culture. A derivation from the Old Norse varð-lokkur, "caller of spirits", has also been suggested,[8][9][10] but the OED considers this implausible due to the extreme rarity of the Norse word and because forms without hard -k, which are consistent with the Old English etymology (“traitor”), are attested earlier than forms with a -k.[11]

History
Although most victims of the witch trials in early modern Scotland were women, some men were executed as warlocks.[12][13][14]

In his day, John Napier was often perceived as a warlock or magician for his interest in divination and the occult, though his establishment position likely kept him from being prosecuted.

I suspect this is less an issue of being politically correct, and more of the influence of Hasbro's connection with Dungeons & Dragons and that game's Warlock class, which is a magic user that gets their magic from a deal made with a powerful otherworldly entity of some sort. Instead of being a politically correct thing, it's simply that the word has been repurposed, and now that repurposing is being spread.

If HeroQuest is successful and goes to retail, I wouldn't put it past them to put out crossover products bringing other Dungeons & Dragons things into the HeroQuest game either. A Forgotten Realms based expansion featuring a Fighter, Cleric, Rogue, and Paladin perhaps? Or other things along those lines. With there being a Forgotten Realms set coming out for Magic: the Gathering, I wouldn't put this past them. It could even serve to draw interest from the massive D&D player base to the smaller HeroQuest community.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Schmidt » September 30th, 2020, 12:47 pm

Coming back to this site for the first time in a... uhm... while, and there's are 52 page long thread about a new HQ game!! Anybody got a TL;DR, or do I just start on page 1 ;)

EDIT: Just saw the short video on Twitter. So a US/CAN only Kickstarter :(


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » September 30th, 2020, 12:59 pm

TL:DR

Hasbro is reprinting HQ [This is a release with minimal changes as far as we can tell]
Major changes: Chaos has been replaced with Dread, Fimir have been replaced with Abominations (Probably due to wanting to avoid having to drive a truck full of money over to Games Workshop) Also there are new sculpts so us on the internet can argue about if they are good or not (be on the right side of the argument and agree with me.)

What is exciting: When they get $2 million in preorders pledges they will throw in a new "quest book" by Stephen Baker (the person responsible for original HQ)
Also if/when they get to $4 million there will be another "quest book" by Joe Manganello that will come with at least 1 boss mini.
[We have very little actual information about all of this though...]

Side note: They are only allowing United States and Non-Quebec Canadians to participate in their Crowd funding (probably for legal reasons, but there is a chance that Hasbro doesn't want all the money.)
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » September 30th, 2020, 1:09 pm

Also on the witch/warlock thing.
Hasbro products have warlocks, Paizo products have witches. (Or at least that is where one of the nerd lines have been drawn.)

Or something like that. :-)
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Schmidt » September 30th, 2020, 1:09 pm

TY
I hope they have more success than that Spanish based HQ25.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » September 30th, 2020, 1:18 pm

It has been conjectured that Spanish based HQ25 may be the reason that HasbroQuest is not legally allowed outside of North America...
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Leathaface79 » September 30th, 2020, 1:37 pm

Day 1: $1,000,000 (actually hit 1 million 30min before 24 hours)
Day 2: $267,000 in Sales
Day 3: $151,000 in Sales
Day 4: $102,000 in Sales
Day 5: $65,000 in Sales
Day 6: $52,500 in Sales
Day 7: $39,698 in Sales
Day 8: $43,647 in Sales

Slight Bump from yesterday. Looks like the level point will be around $40,000/day. If it did that the rest of the way it would end about $3.2 Million. If they add a new goal every .2 million then we would get an additional 6 goals/bonus content than what is currently listed.
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