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Adjacent monsters

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Adjacent monsters

Postby Templar » August 20th, 2013, 3:47 pm

torilen wrote:There was no dare...no challenge issued...no glove to the cheek.
And there certainly was no sarcasm. I was completely serious.

Nice first try there, Templar.

If I remember to do so, I'll try to take a whack at this tonight. I will forewarn, it will not
look completely like the original board, that's for sure. As Templar has shown us, the original
board outline does not lend itself for hex spaces.

Yeah this is a fun and interesting exercise...though it might be somewhat ponitless :D. I'm sure it will yield some positive results though!
torilen wrote:...but I've got to get
to sleep so I can wake up and go to dessert with my bride of 8 years today. :)

Congrats to you both! You better not be cranky att such an important day ;)
knightkrawler wrote:Basically, the room borders would have to run with the hex edges.
I don't even wanna see that.

Well, this would be the most straightforward way of doing it...the problem, which you hint at, being the six-fold symmetry. I agree with you that this is something we would not see as a solution, since no rooms/corridors have jagged walls.

What I did in my hasty example was to count hexes as belonging to the side of the wall of the majority of the hex. I played a game with something like that once...I think it was a spell effect on some sort of grid :? ...anyway, this or the "only completely free hexes are passable"-rule might get good results. Also, you could get away with triangular rooms, circular rooms, paralellogram rooms and so on. I think I would enjoy playing on that :)
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Re: Adjacent monsters

Postby Goblin-King » August 20th, 2013, 4:59 pm

This thread has been infected with madness!


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Re: Adjacent monsters

Postby torilen » August 20th, 2013, 7:48 pm

Challenge accepted - here is a rough draft of what I think it would look like.

viewtopic.php?f=57&t=1879


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Re: Adjacent monsters

Postby Templar » August 21st, 2013, 5:08 am

Goblin-King wrote:This thread has been infected with madness!

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Aristotle wrote:No great mind has ever existed without a touch of madness

Quoted for truth ;)
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Re: Adjacent monsters

Postby Fullork345 » November 16th, 2013, 6:07 pm

As I've said before in one of these threads, I have the diangol squares count as adjacent so the halbrider mercenary is worth buying. Since otherwise you might as well grab the crowsbow one.
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Re: Adjacent monsters

Postby knightkrawler » November 17th, 2013, 2:48 am

I included the halberd as a purchaseable (is that even a word?) weapon in my armory.
You can attack diagonally with it, and you may divide your 3 attack dice among 2 attacks against 2 different enemies if you choose to. But you have to announce that before the first attck roll. Of course it's two handed (no shield), it's affected by Rust, and may not be used by my spellcaster template heroes.
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Re: Adjacent monsters

Postby knightkrawler » September 10th, 2014, 9:23 am

This my equipment card rule section dealing with adjacenticynessisis and stuff.
I know the whole excerpt reads a little anal-retentive, but it aims to be clear. Well, is it?
Some terms are explained in other sections of the book. The attack sequence, of course, orthogonal, attribute, hoard, all that stuff.

______________________________________________________________________________________-


Equipment & Artefact Cards

Equipment and Artefact cards, like other cards, overrule rulebook texts if they are ambiguous or contradictory. Thus, they allow their owner advantages that sometimes come with disadvantages.

Each card explicitly says which item it represents in the title. Beneath the title, attributes are listed that play a role when other rule texts refer to equipment or artefacts. If a monster's spell tells you to discard a metal piece of equipment, you read all your Equipment cards and see if you find the attribute 'metal' beneath the titles. Among all those you must choose one to discard. If you have no such card, you do not have to discard any.

After the main description of what rules the depicted item changes, a price in gold coins is listed. In order to purchase an Equipment card, you must discard a value of gold coins into the hoard that is equal to the listed price. Then you add that Equipment card to your deck, face up for future reference.

Close Combat Attacks
Some Equipment and Artefact cards depict a weapon that lets you add a number of combat dice to your Base Attack, but only on close combat attacks. But there are other types of attacks, too, and they are defined differently. Only when you use a weapon that allows you expressly on the card to make anything but a close combat attack, these types of attack are possible for you to make.
An attack against an adjacent figure is always a close combat attack.

Diagonal Attacks
Some weapons allow you to attack diagonally by listing the term diagonal as an attribute beneath their titles. That means, the corner of your square touches a corner of the square the figure you want to attack is occupying. A diagonal attack is still a close combat attack and being allowed diagonal attacks is always in addition to being allowed orthogonal attacks with the same weapon.

Ranged Attacks
Some weapons allow you to make ranged attacks by listing the term ranged as an attribute beneath their titles. These are attacks made against any square other than those orthogonally adjacent to you. Your target must be in your line of sight and there cannot be any number of obstacles between you and your target.
There are two ways a weapon can allow you ranged attacks:
- A weapon lists the attribute 'ranged'.
- A weapon allows you to discard it in order to make a ranged attack.
Orthogonally adjacent squares cannot be attacked with any weapon listing ranged as an attribute.

Other Equipment Attributes
Weapons and shields are used either with one hand or with both hands. Which it is, is listed as an attribute ('1 hand' or '2 hands') beneath the card title.
During each round you may only use two hands. Explicitly that means, you can only use two cards reading '1 hand' or one card reading '2 hands' during any given round.
For example, during your turn you shoot your crossbow and during Morcar's turn you are attacked by a monster. You cannot add the 1 die your shield gives you to your Base Defend.
At any given point during a quest, you may only have one card in your deck that lists the attribute 'headgear', plus one card with the attribute 'armgear', plus one card with the attribute 'leggear', plus one card with the attribute 'body armor'.
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Re: Adjacent monsters

Postby Daedalus » September 16th, 2014, 3:31 am

knightkrawler wrote:Equipment and Artefact cards, like other cards, overrule rulebook texts if they are ambiguous or contradictory. Thus, they allow their owner advantages that sometimes come with disadvantages.

Each card explicitly says which item it represents in the title. Beneath the title, attributes are listed that play a role when other rule texts refer to equipment or artefacts. If a monster's spell tells you to discard a metal piece of equipment, you read all your Equipment cards and see if you find the attribute 'metal' beneath the titles. Among all those you must choose one to discard. If you have no such card, you do not have to discard any.

This is a good way to define a rust spell more explicitly. Same should be done with wooden if you haven't already.

knightkrawler wrote:Close Combat Attacks
Some Equipment and Artefact cards depict a weapon that lets you add a number of combat dice to your Base Attack, but only on close combat attacks. But there are other types of attacks, too, and they are defined differently. Only when you use a weapon that allows you expressly on the card to make anything but a close combat attack, these types of attack are possible for you to make.
An attack against an adjacent figure is always a close combat attack.

This didn't read clearly for me. I'm a bit lost in the combination of exclusion words only, expressly, anything, and but. I also first misunderstood the definition as this: Only when you use a [crossbow] are close combat attacks possible for you to make. To avoid this, I'd change "these types of attack" to something more specific. Perhaps this: "You may make a non-adjacent or non-diagonal attack only if you use a weapon that expressly allows you to on its Equipment Card."

knightkrawler wrote:Diagonal Attacks
Some weapons allow you to attack diagonally by listing the term diagonal as an attribute beneath their titles. That means, the corner of your square touches a corner of the square the figure you want to attack is occupying. A diagonal attack is still a close combat attack and being allowed diagonal attacks is always in addition to being allowed orthogonal attacks with the same weapon.

I get it, but maybe add "That means, only the corner of your square touches a corner..." or change to "That means, the corner of your square diagonally intersects a corner..."

knightkrawler wrote: Other Equipment Attributes
Weapons and shields are used either with one hand or with both hands. Which it is, is listed as an attribute ('1 hand' or '2 hands') beneath the card title.
During each round you may only use two hands. Explicitly that means, you can only use two cards reading '1 hand' or one card reading '2 hands' during any given round.
For example, during your turn you shoot your crossbow and during Morcar's turn you are attacked by a monster. You cannot add the 1 die your shield gives you to your Base Defend.
At any given point during a quest, you may only have one card in your deck that lists the attribute 'headgear', plus one card with the attribute 'armgear', plus one card with the attribute 'leggear', plus one card with the attribute 'body armor'.

Maybe you should mention a crossbow requires two hands.
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Re: Adjacent monsters

Postby knightkrawler » September 16th, 2014, 4:08 am

Daedalus wrote:
knightkrawler wrote:Equipment and Artefact cards, like other cards, overrule rulebook texts if they are ambiguous or contradictory. Thus, they allow their owner advantages that sometimes come with disadvantages.

Each card explicitly says which item it represents in the title. Beneath the title, attributes are listed that play a role when other rule texts refer to equipment or artefacts. If a monster's spell tells you to discard a metal piece of equipment, you read all your Equipment cards and see if you find the attribute 'metal' beneath the titles. Among all those you must choose one to discard. If you have no such card, you do not have to discard any.

This is a good way to define a rust spell more explicitly. Same should be done with wooden if you haven't already.

knightkrawler wrote:Close Combat Attacks
Some Equipment and Artefact cards depict a weapon that lets you add a number of combat dice to your Base Attack, but only on close combat attacks. But there are other types of attacks, too, and they are defined differently. Only when you use a weapon that allows you expressly on the card to make anything but a close combat attack, these types of attack are possible for you to make.
An attack against an adjacent figure is always a close combat attack.

This didn't read clearly for me. I'm a bit lost in the combination of exclusion words only, expressly, anything, and but. I also first misunderstood the definition as this: Only when you use a [crossbow] are close combat attacks possible for you to make. To avoid this, I'd change "these types of attack" to something more specific. Perhaps this: "You may make a non-adjacent or non-diagonal attack only if you use a weapon that expressly allows you to on its Equipment Card."

knightkrawler wrote:Diagonal Attacks
Some weapons allow you to attack diagonally by listing the term diagonal as an attribute beneath their titles. That means, the corner of your square touches a corner of the square the figure you want to attack is occupying. A diagonal attack is still a close combat attack and being allowed diagonal attacks is always in addition to being allowed orthogonal attacks with the same weapon.

I get it, but maybe add "That means, only the corner of your square touches a corner..." or change to "That means, the corner of your square diagonally intersects a corner..."

knightkrawler wrote: Other Equipment Attributes
Weapons and shields are used either with one hand or with both hands. Which it is, is listed as an attribute ('1 hand' or '2 hands') beneath the card title.
During each round you may only use two hands. Explicitly that means, you can only use two cards reading '1 hand' or one card reading '2 hands' during any given round.
For example, during your turn you shoot your crossbow and during Morcar's turn you are attacked by a monster. You cannot add the 1 die your shield gives you to your Base Defend.
At any given point during a quest, you may only have one card in your deck that lists the attribute 'headgear', plus one card with the attribute 'armgear', plus one card with the attribute 'leggear', plus one card with the attribute 'body armor'.

Maybe you should mention a crossbow requires two hands.


Thanks, me man.
wooden is an attribute, some weapons list the attributes wooden AND metal.
The crossbow, shortbow, sling, and the battleaxe list the attribute 2 hands, which I want the players to have to consult to get used to and practice cross-referencing. That's why I didn't include the attribute in the excerpt above. I hope this is as clever as I think it is.

Will look over your semantic suggestions, they make sense for now.

Here's my Equipment list to show you where I am with all this cross-referencing. The only thing I haven't edited 50.000 times are the gold coin values, so forgive me any inconsistencies. I do not wanna break down the price modularly according to attributes and modifying dice. I want some prices to be somewhat awkward and intuitive just for the sake of it.
______________________________________________________________________________________________--

Dagger
1 hand – blade - thrown
This weapon lets you add 1 combat die to your Base Attack.
45 Gold Coins


Club
1 hand – wooden – blunt - diagonal
This weapon lets you add 1 combat die to your Base Attack.
65 Gold Coins


Hatchet
1 hand – wooden – metal - blade - thrown
This weapon lets you add 2 combat dice to your Base Attack.
175 Gold Coins


Spear
1 hand – wooden – metal - blade - diagonal - thrown
This weapon lets you add 2 combat dice to your Base Attack.
215 Gold Coins


Shortsword
1 hand – metal - blade
This weapon lets you add 2 combat dice to your Base Attack.
150 Gold Coins


Longsword

1 hand – metal - blade - diagonal
This weapon lets you add 3 combat dice to your Base Attack.
300 Gold Coins


Broadsword
1 hand – metal - blade
This weapon lets you add 3 combat dice to your Base Attack.
225 Gold Coins


Battleaxe
2 hands - wooden – metal - blade
This weapon lets you add 4 combat dice to your Base Attack.
400 Gold Coins


Sling
2 hands – wooden - ranged
This weapon lets you add 1 combat die to your Base Attack.
50 Gold Coins


Shortbow
2 hands – wooden - ranged
This weapon lets you add 2 combat dice to your Base Attack.
After each use, roll 2 combat dice. If you roll two hero shields, you have run out of bolts and cannot use the crossbow (turn the card face down) until you pay 30 gold coins between two quests.
250 Gold Coins


Crossbow
2 hands – wooden – metal - ranged
This weapon lets you add 3 combat dice to your Base Attack.
After each use, roll 2 combat dice. If you roll two hero shields, you have run out of bolts and cannot use the crossbow (turn the card face down) until you pay 45 gold coins between two quests.
550 Gold Coins


Shield
1 hand - wooden – metal - shield
This armor lets you add 1 combat die to your Base Defend.
You cannot discard this card to regain gold coins.
125 Gold Coins


Leathershirt
body armor
This armor lets you add 1 combat die to your Base Defend.
You may not discard this card to regain Gold Coins.
175 Gold Coins


Chainmail
metal – body armor
This armor lets you add 2 combat dice to your Base Defend.
450 Gold Coins


Warplate
metal – body armor
This armor lets you add 3 combat dice to your Base Defend.
To determine your movement points you roll 2 regular dice and ignore one of them.
You may, at the cost of one full turn, discard this card.
850 Gold Coins


Bracers
armgear
This armor lets you add 1 combat die to your Base Defend.
May only be used by Spellcaster Hero types.
200 Gold Coins
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Re: Adjacent monsters

Postby Daedalus » September 18th, 2014, 11:56 am

The weapon descriptions look clean. As I recall Base Defend is 1, but I've forgotten what Base Attack is. Is it 0 for most Heroes but 1 for the Barbarian?
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