Daedalus wrote:I feel reach would work better for the giant flail over the flail, 'cause it's longer.
Note taken. I will change it so it has reach.
Daedalus wrote:Well, at least I'm happy with the halberd.I hope it playtests well. (The chart still contains the old rule.)
Also, I'm wondering why you chose to make the flail a fast weapon. It is already differentiated from the other 2 or 3 Attack dice weapons by reducing an opponent's Defend dice. The historic flail was good against shields and armor, so I'd say that is a good match. What I don't remember is it being described as attacking quickly. Have you read this somewhere, or do you have another reason for this ability?
To be completely honest, the reason I count it as fast (and for it to have reach, for that matter) is that it is my favourite weapon...I have quite vivid scenes of a gladiator/templar whirlwinding his way with it through a dungeon in my head.
I have no good historic reasons for anything but it being good against armour. Still, if enough people say that the rules seem strange I will of course change it...

























