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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Fire & Ice

Postby MadMickyG » May 9th, 2016, 6:21 pm

Horde rule, or horde mechanic, is for every other monster next to the player adds 1 COmbat in Attack or Defence.

So their is an Orc on the left and an Orc on the right on the right of a player, O P O, each Orc gets to add an 1 extra Attack and Defense die due to the target having 2 attackers to focus on.
If a monster can attack diagonally also, then this adds another. Makes players and monster more strategic in their movements. Their are some classes that ignore this when being attacked due to training, but havent implemented that yet.
On the map, the Horror with the Ranger 1S and the Pit Fighter 1E of it, each would add 1A to their attack. If the Blacksmith can attack diagonally, this would add another 1A, so each would add 2A. Makes teamwork more important.
You dont have to use that rule, just wanted to know if you were. If you never heard of it, then it probably means no.

I was thinking of using it as a natural skill for Goblins. They feel tougher in groups. So they only need to be in the same room to gain the bonus, not surrounding their target.
Enough of this, let the game continue. (Although I am at work and should be working. :P)
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Re: Fire & Ice

Postby Gold Bearer » May 9th, 2016, 6:39 pm

Oh okay, no, no horde mechanic in this game. I think I've seen something very similar here somewhere now that you've explained it.

MadMickyG wrote:I was thinking of using it as a natural skill for Goblins. They feel tougher in groups. So they only need to be in the same room to gain the bonus, not surrounding their target.
That's the way I'd go. Sotiris uses something similar for kobolds, they combine their attacks. They only attack with one on their own but if they swarm you they can be a real pain, it's basically a big monster with as many attack dice as it has BP.

MadMickyG wrote:Enough of this, let the game continue. (Although I am at work and should be working. :P)
Never mind that. Tell whoever you're working with/for/against that this is far more important! :)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Gold Bearer » May 10th, 2016, 7:47 pm

So it's easier to keep track, I think we should stick with this 2-2-2-2 system that you naturally used. You can still go in any order so after I take my next turn whoever wants to go first can and take any two of their heroes turns, then the other player takes any two of their heroes' turns, then the player who went first in that round takes their remaining two and then the other player takes their remaining two.

That way it will stop the turn order being too loose and it will also give me a chance to post map updates in between your turns to make it easy to follow. Feel free to take your heroes' turns though if it's your go and you don't want to wait for a map update.ImageKai and Luther still to go and two horrors left.
Rogue
(Kai)
Bright Wizard
(Luther Flamestrike)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: /
(Dagger)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: *
(No armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons. Horrors are Tzeentch Lesser Daemons.
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 11th, 2016, 2:49 am

Luther rolls to move:
MadMickyG rolled 3 6-sided dice:
3, 4, 5


Luther moves 3N through Blacksmith and Pitfighter (with permission), then 1E to attack Horror:
MadMickyG rolled 3 6-sided dice:
4, 3, 3


Kai rolls to move:
MadMickyG rolled 2 6-sided dice:
4, 5


Kai moves 3N through Blacksmith and Pitfighter (with permission), then 1W to attack Horror:
MadMickyG rolled 1 6-sided dice:
1
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Feel free to let me know what you think. All comments/criticisms welcome.


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Re: Fire & Ice

Postby Gold Bearer » May 11th, 2016, 6:36 am

In pbp we always roll the defence dice of anything we attack to speed things up. It will also mean you know who's alive when you take your second hero's turn. It didn't matter in your first post because you didn't roll any skulls when you attacked. It's not a problem, I can roll the defence dice, it just makes it quicker and easier if we roll each for others defence. Pbp can seem a little weird to start with but it's fine once you get used to it.

NE corner defence:
Gold Bearer rolled 2 6-sided dice:
5, 3
Other defence:
Gold Bearer rolled 2 6-sided dice:
6, 4
Remaining Blue Horror attacks the Pit Fighter.
Gold Bearer rolled 3 6-sided dice:
2, 2, 1
Gold Bearer rolled 2 6-sided dice:
2, 5
Event roll (I'll do this first in future):
Gold Bearer rolled 2 6-sided dice:
3, 4
Image
I made a mistake with Kai's movement, she's faster than that, didn't matter that time though.

Pit Fighter
(Bravo)
Blacksmith
(Bruno/Runo)
Paladin
(Salvo)
Frost Wizard
(Vladimir Stormbringer)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: /*
(Flail)
ATTACK: :skull: /-
(Two Knives)
ATTACK: :skull: :skull:
(Spiked Club)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENSE: :whiteshield: :whiteshield:
(Padded Armour (Max Run 8))
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: INVENTORY: INVENTORY:


Ranger
(Halt)
Monk
(Sifu)
Rogue
(Kai)
Bright Wizard
(Luther Flamestrike)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Choose Two) MOVE: :roll6: :roll6: :roll6: (Choose Two) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: /
(Pole)
ATTACK: :skull: /
(Dagger)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield:
(Martial Skill)
DEFENSE: :whiteshield: *
(No armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: INVENTORY: INVENTORY:

Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:
2
Only power 1 spells can be cast this round.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 11th, 2016, 7:12 am

Cool. Will do that from now on to make it go faster.

Remembered what I was going to ask....how many Karmic points do I get? Did we determine how to calculate?
Last edited by MadMickyG on May 11th, 2016, 5:36 pm, edited 1 time in total.
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https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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Re: Fire & Ice

Postby Sotiris » May 11th, 2016, 8:47 am

Bravo, the Pit Fighter attacks
Sotiris rolled 3 6-sided dice:
4, 3, 4

Horror defends
Sotiris rolled 2 6-sided dice:
4, 6
move me 1e.
My new unpublished boardgame on Tabletopia free platform:
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Re: Fire & Ice

Postby Sotiris » May 11th, 2016, 8:51 am

bRuno, the blacksmith attacks the same monster
Sotiris rolled 2 6-sided dice:
1, 5

Ignore the 2nd die. Horror defends
Sotiris rolled 2 6-sided dice:
5, 4

Move me 2e.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » May 11th, 2016, 8:54 am

Vladimir searches for treasure.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Fire & Ice

Postby Gold Bearer » May 11th, 2016, 9:54 am

Vladimir finds (draws) a hidden Treasure Hoard: 100gp!Image
Gold Bearer wrote:So it's easier to keep track, I think we should stick with this 2-2-2-2 system that you naturally used. You can still go in any order so after I take my next turn whoever wants to go first can and take any two of their heroes turns, then the other player takes any two of their heroes' turns, then the player who went first in that round takes their remaining two and then the other player takes their remaining two.
Okay let's forget about that, I just thought it might make it easier but we'll leave turn order completely free.

Vladimir (move), Salvo, Halt, Sifu, Kai, Luther.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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